Recon Units consist of two groups the Explorers and the specialist Hunters. With the Wanderer filling the position before specialisation.
Add a new combat class "Hunter" leaving the explorer units in the recon class.
Wanderer
- no bad goodie huts
- can attack
- cost 10; upgrades to Scout and Tracker
Explorers
- no bad goodie huts
- defend only
- explore rival territory on "Right of Passage" because "defend only"
- board caravel because "defend only"
- recon units
Scout - Tracking, cost 15; upgrades to Explorer and Tracker
Explorer - Writing, cost 45; upgrades to Adventurer and Hunter
Adventurer - Compass, cost 140; Upgrades to Motorcycle line
Specialist Hunters
- no bad goodie huts (remove)
- can attack
- explore rival territory on "Open Borders"
- national limit of 5
- recon units {hunt units)
Tracker - Tracking, cost 30
(20); upgrades to Hunter
Hunter - Hunting, cost 40; upgrades to Ranger
Ranger - Writing and Falconry, cost 60; upgrades to Sharpshooter line
Buildings
Hunting Instruction - Percistance Hunting, expires Animal Husbandry, free hunting promotion (expire with sailing or military training which ever is soonest after archery)
Master Hunter - Percistance Hunting, expires Never, free exp to ...
Promotions
Hunting I - % verses animals, +3% (+5%) chance to subdue (allow wooden ships, recon and hunting units to get this promotion)
Hunting II - % verses animals, +5% chance to subdue (hunting units to get this promotion)
Hunting III - % verses animals, +8% (+5%) chance to subdue (hunting units to get this promotion)
Woodsman/Guerilla I/II/III - +5% (+2%) chance to subdue
Subdue Animals
Any unit has a base chance of 10% of capturing a defeated animal unit. This represents the occasion where a parent animal is killed and the young taken as pets.
Recon units (change to require "hunting promotion" or "hunting units") have a base chance of 40% (45%) of capturing a defeated animal.
All promotion bonuses are added to the base chance.
If the unit is subdued and it is a resource animal there is a chance that a resource of that type will be placed on the map if the terrain is right and no resources are on that plot already.