C2C - Productive Controversial Discussions

@JosEPh_II:

It should probably cost some gold (those megachurches use lots of money). Other than that I like it.

What do you see as a cost to the empire/nation?

Those Mega churches also do Humongous amounts of Charity, Benevolence, and Missions work too. The income money is also free will giving in all it's varied forms. So I didn't see a need for extra gold costs.

And under the Welfare Civics the Rev Church should bolster the church and charity ones.

JosEPh
 
@JosEPh_II

1. Heh, you don't have to post the code, you can just list the stats you want.

2. Perhaps we should just leave the science at 0 to avoid controversy over religion being pro or anti science.

3. I was also thinking that it could also be enabled with State Church and Secular as well as Free Church.

4. What tech should it be enabled at?

5. How much should it cost?

1. I thought that would be easier?
2. I'll just say this, from my background and education science came from religion. But today ppl entering into a science degree are taught the opposite. And this is a recent (last 50 years+) phenomenon. And as such a very short interval in the scope of this game and life of this planet.
3. I thought that too but didn't want to seem too broad, but yes they could.
4. I had Christian Religion, but what ever tech closely coincides with Martin Luther's Reformation Thesis/Proclamation. (I can't recall it correct name at the moment :p )
5. It has a current cost of 150, IF the 5 % science is left in then the cost could be raised to 300.

JosEPh
 
1. Not really I have to place them in the right spots anyways.

2. Well all I am saying is that its safer to leave it a 0 instead of at -:science: for those who think of the churches banning evolution or the other more progressive churches that would give +:science:.

3. I think I will then.

4. Hmm the Protestant Reformation is in the 1500s, I first though of the Enlightenment tech but that was in the 1700s. Critical Thought or Humanism may be a better fit. What do you think?

5. Ok.
 
What do you see as a cost to the empire/nation?

Those Mega churches also do Humongous amounts of Charity, Benevolence, and Missions work too. The income money is also free will giving in all it's varied forms. So I didn't see a need for extra gold costs.

And under the Welfare Civics the Rev Church should bolster the church and charity ones.

JosEPh

OK, I agree. I was mostly thinking about balance, with so many goodies and no downside, and you can build it in every city.
 
4. Critical Thought (new tech I have not noticed in game yet)

OK, I agree. I was mostly thinking about balance, with so many goodies and no downside, and you can build it in every city.

I was going to remove or reduce the war weariness bonus but I couldn't think of a single instance where a REV church member would not consider it their patriotic duty to serve. Besides Gold cost what other items should be on the downside? It is the antithesis of the Fanatic Compound. Looking for other suggestions.

JosEPh
 
4. Critical Thought (new tech I have not noticed in game yet)

JosEPh

What is this "Gangsta" stuff??:eek::joke: Maybe we could add gangs to modern era with the units from Fury Road?? jj
 
What is this "Gangsta" stuff??:eek::joke: Maybe we could add gangs to modern era with the units from Fury Road?? jj

Don't we already have that as crimes.
Oh and I just had an idea probably wrong thread to post it in but oh well. Is it possible to make crimes era specific and if it is that is something we could probably do
 
Don't we already have that as crimes.
Oh and I just had an idea probably wrong thread to post it in but oh well. Is it possible to make crimes era specific and if it is that is something we could probably do

We can already assign prereq techs for Crimes, I don't know about obsolete techs though.
 
The avatar is from a MoO3 AAR called the Grey Godfather's of the Galaxy. From a Mod for that game. It's a Psilon in a pinstriped suit and boller (sp?) hat with appropriate boutonniere (flower in lapel - almost fewer letters than boutonniere :p )

JosEPh
 
Don't we already have that as crimes.
Oh and I just had an idea probably wrong thread to post it in but oh well. Is it possible to make crimes era specific and if it is that is something we could probably do

Yeah post this request/idea in the Crimes thread, thx.


The avatar is from a MoO3 AAR called the Grey Godfather's of the Galaxy. From a Mod for that game. It's a Psilon in a pinstriped suit and boller (sp?) hat with appropriate boutonniere (flower in lapel - almost fewer letters than boutonniere :p

Looks rather, hm well, nice?:rolleyes:
 
The avatar is from a MoO3 AAR called the Grey Godfather's of the Galaxy. From a Mod for that game. It's a Psilon in a pinstriped suit and boller (sp?) hat with appropriate boutonniere (flower in lapel - almost fewer letters than boutonniere :p )

JosEPh

Since you were a MoO fanatic back in the day, I would like to know what you would like to see in the Galactic Era. What do you think would be good ideas to make our space gameplay unique?

Also, totally off-topic, did you know that there is a MoO mod for civ 4 on CFC?
 
One problem we have with the religions in general is that they are too static. The "Rapture" mod tried to introduce the waxing and waning cycle for religions. Allowing for periods where they actively sought converts through missionaries and others where it was "death to all unbelievers". Periods when new ides were embraced even sort after and others that were closed. In BtS this is all done via a one size fits all :science: mechanism, which has lead to a focusing of discussion on that one aspect.

What is this "Gangsta" stuff??:eek::joke: Maybe we could add gangs to modern era with the units from Fury Road?? jj

Don't we already have that as crimes.
Oh and I just had an idea probably wrong thread to post it in but oh well. Is it possible to make crimes era specific and if it is that is something we could probably do

No we don't. We have a Sim City simulation of crime that is just background and neither adds to nor subtracts from the fun of the game.
 
No we don't. We have a Sim City simulation of crime that is just background and neither adds to nor subtracts from the fun of the game.

Well its like one more ball to juggle. But still fits in with the core elements of the game. The end result most often is more :mad: and :yuck:. Which have always been in the game.
 
@JosEPh_II:

It should probably cost some gold (those megachurches use lots of money). Other than that I like it.

I agree with this. The church takes money that would otherwise be spent on other things. Also churches tend to be tax exempt, so the government won't see its share of that money either.
 
I agree with this. The church takes money that would otherwise be spent on other things. Also churches tend to be tax exempt, so the government won't see its share of that money either.

Actually TC that is not totally correct. The Revivalist church does not hoard the tithes, offerings and alms brought in. (This is a perception created by the actions of the Vatican and the Vatican is not a Revivalist Church) The monies are redistributed out for things such as Shelters, Kitchens, Missions (both foreign and domestic), local benevolence for local families in need, Counseling, and many more projects to reach out to those in need. All that money is spent in the local, national and even foreign economies. So the economy is stimulated and the state does collect taxes albeit some is indirectly. And again all monies are free will offerings that come into the church. It is discretionary spending on the actions/part of those that support the RC. It's not like income or sales or property taxes that you must pay.

But game wise I can see the perception that it should incur "costs". Should the costs be gold though? It is obviously one of the easiest to assign.

JosEPh
 
When I think of a 'revivalist' church, I think in particular of the 'Igreja Universal do Reino de Deus' (The Universal Church of the Kingdom of God) which we have here. They in fact do horde the money, usually money taken from the poor and spend it on lavish buildings, promotion and their preachers, who live very well. So that money is being used for things which are non-productive (well except for generating more wealth for the church) in economic terms. Of course, I'm sure that there are many different churches around the world that can be called 'revivalist' including those who do good work in the community.

In game terms, I would say that a gold, science or culture penalty could be justified. Personally, I think gold would be most appropriate and perhaps the least controversial, but maybe others have a different view.
 
From a game balance perspective Free Church is the best of the religious civics most of the time, so giving it a civic building with no downsides seems like a bad idea. A small gold cost representing money taken out of the system and spent either on the church itself or private charity (represented by its positive effects) seems like the most logical one.
 
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