[C2C] Ramkhamhaeng of the Incas

Vokarya

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Mar 25, 2011
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c2copening.jpg

Hello everyone,

I've been lurking these forums for a very long time, and finally registered so I could comment on Rise of Mankind: A New Dawn. Shortly thereafter, I found out about Caveman to Cosmos (C2C) and have been playing it ever since. I've played through 400 turns of a Marathon speed game (in C2C, Marathon games last 4000 turns) and I'd like to post what I have done. I'm using v16 of this mod, with changes to fix European Culture and Anarchism. I've been playing since v12, so I think I know what I'm doing. We'll find out.

This is not going to be a character story. I think I'll try that if I do another story. This is going to be more of a heavily-narrated walkthrough. The changes to the tech tree alone are amazing.

In the Beginning...
My main choices are:
* Random Leader
* Difficulty Noble (to begin with)
* Random Map Script
* Huge World Size
* High Sea Level
* Marathon Speed
* Mastery Victory is on.
The Mastery Victory condition is that the game doesn't end until the max number of turns elapses. Once it does, all civilizations are ranked based on percentages of land, culture, power, wonders, and other demographic categories; number of cities with legendary culture; percentage of cities with their state religion; and having launched a spaceship. The highest total wins. Once everything is done, I may pull the trigger on the “Mercy Rule” and end the game prematurely.
* Unrestricted Leaders
* Important C2C settings:
* Advanced Diplomacy is on.
This gives many more diplomacy options. Some include establishing embassies, right of passage agreements, free trade agreements, and selling Workers.
* Assimilation is on.
This lets you build another civ's Unique Unit or Building in their captured cities.
* Great Commanders is on.
Great Generals can become Field Commanders. We'll probably be seeing them later.
* Advanced Espionage is on.
* Guilds is on.
* Modern Corporations is on.
* Advanced Nukes is on. (although we probably won't use them)
* Divine Prophets is on.
Instead of auto-founding religions at the right advance, you get a free Great Prophet. You must use a Great Prophet to start a religion, but it doesn't have to be this one. This lets you delay religions or skip them. I'll skip many religions.

So, the world is born.
thebeginning.jpg

I get Ramkhamhaeng of Inca to start. Ram is Expansive and Industrious. He is nominally a Siamese leader, but I turned Unrestricted Leaders on since there is virtually nothing that's restricted to a particular civ.

Notice I have no starting Techs, no Unique Unit, and my Unique Building is Native Culture (American). Unique Units are built with the Culture system. The previous Unique Buildings were folded into the main game, and the Native Cultures are the UBs. There are six: American, European, Middle Eastern, Asian, African, and Oceanic. Australia is currently the only civ with Oceanic culture. With the proper Native Culture, technology, and resources, one can build a Culture building, which gives the ability to build one Unique Unit and a discount on the wonders associated with that culture. For example, Culture (Roman) requires Native Culture (European) somewhere in your civ, the Bronze Working technology, and Olives in your city radius. This lets you build Praetorian and gives you 50% faster production of any wonder historically built in Rome or Italy (all the way up to Leonardo's Workshop). One current drawback to UU's is that they can't be upgraded. There are a few places where this is not a problem. I've found two of them so far.

Here's my starting location:
startinglocation.jpg
startingmilitary.jpg

I start with a Band of homo sapiens sapiens instead of a Settler (they won't come along until we reach Sedentary Lifestyle) and a Stone Thrower instead of a Warrior (they come along pretty soon, but we won't be building any).
Since I have a River and a pretty good location, I settle in place. I can't see any resources to start. I think all resources require a technology to see, so since we don't know anything yet, we take the river.

firstbuildingoptions.jpg

My first building options are pretty limited.
Stone Thrower is a cheap military unit.
Native Culture (American) is a cheap early culture building.
Meager Wealth converts hammers to gold at 1/3 the normal rate. You'll see Meager and Lesser versions of Wealth, Research, and Culture early on followed by the full versions at the standard techs.
I choose Native Culture to start. It's really cheap and +2 culture per turn; +1 from the building itself, +1 from the Culture (American) that it provides to every city in my civ.

firstresearchoptions.jpg

My first technology options are pretty limited too.
I don't even have language yet. We won't actually start talking until turn 57. I start with Nomadic Lifestyle.

My Stone Thrower starts exploring. What will he find?
 
This looks like it'll be a very useful AAR for those new to C2C.
 
I like the looks of this. Is that Nitram's Water Mod 2.0 you're using?
 
I don't know if it's the resizing of your pictures but...

I can't read your pictures...

I resized them to 640x480 on ImageShack's advice--I wasn't sure how well that would work. I could size them again. I'll try the next size up.

I'll leave the first batch of pictures the way they are, but I'll use 800x600 for the rest.
 
I like the looks of this. Is that Nitram's Water Mod 2.0 you're using?

I think it's Blue Marble. It's whatever comes with Caveman to Cosmos. I'm using C2C with only a couple manual XML changes in order to fix some major bugs.
 
Great start.
 
Thanks for the comments, everyone. Let's continue.

I increased my image size to 1024x768 to make them readable, but I'm going to use the spoiler tools for most of the images just to help save on bandwidth.

2 turns later, I discover Nomadic Lifestyle and start on Gathering.

Spoiler :
nomadiclifestyle.jpg

When my Native Culture is built, I start training a Wanderer. Wanderers are early Scouts. An odd thing about Wanderers is that they can attack, where Scouts and later recon units can't.

I am the first one to Gathering. Discovering Gathering reveals a few resources (I get Rice). It also gives me two Gatherer units. Every civ gets one Gatherer when Gathering is discovered, but the first civ gets a second one. C2C also has a fairly cool Great Person screen with either a quote or a biography of the Great Person. With Gathering discovered, I head towards Scavenging.

Spoiler :
gatheringl.jpg

Spoiler :
greatgatherer.jpg

Gatherers are a precursor to Workers. They can build early analogues of most Worker improvements (Gather Grains = Farm, Stone Tools Workshop = Mine, Nomadic Herd = Pasture) but just about any improvement consumes the Gatherer. So you either have to make sure you really want to build something before you send a Gatherer there or have them do a few things that don't eat the Gatherer. I send one Gatherer to Gather Grains on the Rice and let my other one rest. I especially like to wait until I have a few advances and know what resources I have.

Scavenging reveals Bison near my city. This will be incredibly important later. (Bison counts as an extra food resource, like Deer). I head towards Tool Making next. I am trying to discover a source of Stone, but it doesn't appear until Stone Tools.

Spoiler :
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Spoiler :
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I finish Tool Making and Stone Tools is next.

Spoiler :
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I notice Cave Bears near my city, but decide not to hunt them for now. Cave Bears are strength 3 compared to my Stone Thrower's 1, so this is probably not a good idea to fight them.

Spoiler :
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With a Wanderer done, I start on a Root Tubers for extra food. There are a lot of extra food buildings in C2C, but as each population point eats 3 food instead of 2, they're still really useful.

Spoiler :
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...and I run into my first Neanderthal.

Spoiler :
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Neanderthals are a pretty important part of the early Caveman to Cosmos game. They are VERY strong relative to your early units. Neanderthals are Strength 3, with Combat I. Your early units are strength 1, 2 at most. Fortunately, they won't cross into cultural borders.

On Epic or faster speeds, the volume of Neanderthals can be pretty intense. On Marathon, it's not so bad. You can actually dodge Neanderthals instead of having to wade through them. I also think the volume has been toned down – I used to see multiple Neanderthals covering every available square. It was nearly impossible to found a second city. Also, later on, we will demonstrate how to properly exploit Neanderthals.

Neanderthals stop spawning at the Classical era, but they may start attacking cities then. I once saw a Thebes get overwhelmed by dozens of Neanderthals. It was my vassal, not mine, but it was kind of fun to watch. I had medieval tech, not many others did.
 
Ah, I know what that terrain is now. It looks like RFC terrain to me, anyway, but with the river colour changed.
 
Nice update.
 
I will be watching this.
 
Continuing onward...

I get Stone Tools. No Stone to be found. Boo. I am Industrious, but if another civ is Industrious and has Stone, they'll get the wonders. We'll have to capture them later. We do have Marble nearby (on the hill just west of Cusco, behind the popup). By the time we can use it, it will be hooked up. I now go for Language.
Spoiler :
stonetools.jpg

With Language done, we have our first civic change possibility. I decide to skip it for now. I go for Cooperation next.
Spoiler :
languagex.jpg

Spoiler :
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My Wanderer gets two huts for gold. My Stone Thrower heads home to watch the city.
Cooperation is researched, and my Wanderer kills his first animal.
Spoiler :
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Spoiler :
huntingrewards.jpg

Hunting is a really cool feature of C2C. When you kill a wild animal, and there are MANY of them in this mod, you may either get a reward in food and hammers, or you can subdue the animal. A subdued animal can be used for special buildings. In this case, I get 1 food and 1 hammer for killing a Cheetah.

I get Cave Dwelling as my next tech.This will allow me to build a Cave Dwelling National Wonder, which starts an early Golden Age—which I will use for a civic change without Anarchy.
Spoiler :
cavedwelling.jpg

Cave Lions are worth more than Cheetahs. I also have Battlefield Promotions and Dynamic XP turned on. Dynamic XP will vary the XP awards to units based on the relative odds. Battlefield Promotions will occasionally give a unit a promotion instead of XP; you don't get the XP, and you can't choose the promotion, but the promotion doesn't count towards the unit's XP total. My Wanderer gets Combat I. He only got 0.31 XP for the Cheetah, because it was a fight heavily stacked in the Wanderer's favor (+100% vs. Wild Animals).

Spoiler :
morehunting.jpg

I now get Persistence Hunting. My plan now is to head towards Ritualism and hopefully get three civic changes during my Golden Age. You may be able to see in the bottom-left corner that I've started to build the Cave Dwelling.
Spoiler :
persistencehunting.jpg

I go for Tracking next (had to replay a section to get this screenshot), and then Oral Tradition.
Spoiler :
trackingx.jpg

Tracking is actually a very important advance since it allows building a Path. Path is the first kind of road in C2C, and it is the only one required to connect a resource. C2C has EIGHT kinds of road: Path (Tracking), Mud Path (The Wheel), Road (Monarchy), Paved Road (Construction), Railroad (Railroad), Highway (Mass Transit), Maglev (Magnetic Levitation), and Jumplane (Teleportation). I send my second Gatherer to build paths to the Rice and Bison, then a Scavenging Camp on the Bison itself.

My Wanderer dies to a Hyena. I get a breakthrough event, but it's only FOUR beakers.
Spoiler :
breakthrough.jpg

Up next, the first Golden Age, and first contact.
 
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