[C2C] Ramkhamhaeng of the Incas

Resettle the world.
Complete the Tech Tree.
Take the Grand Tour of religions.
Launch the spaceship.

all four
 
Just get to the victory screen!:D
 
One of the features of the C2C tech tree is the removal of "dead-end" technologies. This version has no dead-ends until Analyze Strings (the replacement for Future Tech). If I click Analyze Strings in the Tech Tree, it will select every other technology to research. Since I was trying to finish the Great War as quickly as possible, I was simply selecting one tech per turn to grab. With Multiple Research turned on, though, I can research more than one if they are queued up. I try clicking Analyze Strings, and it turns out I can research ELEVEN technologies in one turn.

First up is Mind Uploading. This allows the Mind Storage national wonder, which is good for +1 population in all cities. I remember some very far back versions of Mind Storage that were ordinary buildings, rather than a Wonder -- good for +1 population per city per city. That is a little broken.

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I haven't needed it before now, but Firefighting is an Industrial-era technology. New fire events keyed to your total flammability make this more important to research earlier.

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Of course, it's even better to stop fires BEFORE they start. The Fire Suppression technology does that.

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Fire Suppression is essential because it leads into Astro Environmental Systems. This is basically the technology of spaceship life support. It's still a Modern Era technology.

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Space Stations comes next. This is one of the required techs for the Space Elevator.

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Recycling is a separate technology. It allows me to build Recycling Centers, or I can build Carhenge for a free Recycling Center in every city.

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I need Recycling for Fuel Cells. A few military units are here, including a couple powerful nuclear weapons, but I don't need them anymore.

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Automated Traffic tech is one of the pieces for Skyroads.

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Unmanned Air Vehicles is the other.

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Skyroads obsoletes just about every automobile-related building. At this point, I'm not really going to miss them.

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Orbital Flight is fun. This gives me the Aerospace Complex, which allows airlifting two units per turn. I plan on doing a lot of airlifting.

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I also decide at this point that since no one else is around to found it, I may as well found the last religion - Scientology. I've got Great Prophets to spare now.

Sonam Gyatso founds Scientology in Machu Picchu.

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Then George Whitfield builds the Scientology Sede, which is the shrine for this religion.

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I have time to pick up Advanced Environmental Systems before I reach what was (but I hope will not be) the fatal turn. This offers Orbital Factories, good for another +9 food (equal to 3 more population) and +5 hammers per city. I still only have 1 Fusion Plant, but every other city can benefit.

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I hit Enter to end the turn...

... and it flips over with no problems at all. Looks like it's clear to do whatever I want.

Naval Aviation is the tech for carrier aircraft. Oddly enough, the only tech it leads into is Megastructure Engineering. Naval Aviation should probably tie into Modern Warfare somehow, but Modern Warfare already has 7 prerequisites.

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I also can finally pass that Secular UN resolution that was defied before.

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Next time: You built HOW many?
 
I also can finally pass that Secular UN resolution that was defied before.
UN needs a name change to World's Democratic Congress of the People(WDCP), to reflect that having only one nation in the world to govern anything, it is for all due purposes another government body of that nation now. it should now serve as congress for your nation. if new nations come around, they are to be given full rights to vote. Also, your no longer the Socialist Republic of Inca, but the World Socialist Republic. Even if new nations come around, you are still the recognized world government, by virtue of being the only nation there to recognize the a nation exists.

Also, its a Dictatorship, the WDCP. with only you, you can force every vote threw instantly. or not.
 
A most pleasing AAR. I am currently on my first game of C2C - v23, Eternity speed - and enjoying it a lot. Still in the ancient era, so I hope my computer and my attention span can hold out to the end.
 
As I was founding Scientology, I realized that I have enough Great Prophets hanging around to build the remaining Shrines that have not been built yet. I airlift a few Great Prophets to Holy Cities.

Baal Shem Tov arrives in Mari to build the Morman Shrine. (Yes, that's its name -- misspelled and all.)

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I build the Masjid al-Haram.

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The Kong Miao is very strong in this version of C2C. Not only does it keep the +1 gold per city with Confucianism, it also grants a free Morale promotion to just about every new unit coming out of the city. The Morale promotion is good for +1 movement range, which is phenomenally powerful. With Divine Prophets allowing you to place the Kong Miao, this is super-strong.

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Karnak Temple Complex is the Kemetism shrine.

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Khan Tengri is the Tengri Shrine. Petiese finishes off the Shrine building.

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I should have done this before, but I switch to the Universal Translator civic. This is the last Language civic, and it offers a lot of science in exchange for high upkeep.

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Megastructure Engineering obsoletes a bunch of houses along with Notre Dame and Neuschwanstein. This is a tech that I like because it's my new go-to tech for obsoleting Industrial and Modern Wonders. It does open up the Arcology building.

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Chuito builds the International Space Station. It's not very International, but it is a Space Station. The ISS is a Project, not a Wonder, so it doesn't take up a Wonder slot. However, its benefits are kind of limited. The Space Laboratory it allows provides +20% spaceship production, +2 Scientist slots, +10 science, and -9 gold.

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I generate another Great Engineer: Ildefonso Cerda y Sumer.

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The UN Resolution that I proposed passes unanimously.

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With cities this size, unhappiness can be a problem even when wars are over. Akkad is particularly unhappy (well, only 1 unhappy citizen, but it's one of my largest cities at size 68) so I choose to have it build Bird's Nest Stadium, which cancels all unhappiness in the city. It will also start a Golden Age, but that's almost incidental at this point.

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The Sour Crude event (-1 hammer on a plot with Oil) seems kind of redundant now, as I not only have Biofuels (so I can grow my own fuel) but also Fusion.

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I build a few Storytellers to cancel the remaining revolts, and start airlifting them to the target cities.

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My transport units have been ferrying my armies back home and bringing along the captured Warlords, to turn into Great Military Instructors in Chuito. I start disbanding some of the Modern Marines and the 5th Army (17x Tesla Infantry, 8x Rocket Artillery, 1x Warlord Commander, 1x Ambulance) to free up some space. I plan on using one or two Flying Squadrons to clear out any barbarians and protect Pioneers long enough for them to build cities. For most of these islands, I have to land the Pioneers by sea. Then I can airlift in new proper garrison troops.

I spend a turn having Chuito crank out Pioneers. I hope this is enough.

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(There's 115 Pioneers in that stack.)

Next time: What else can I build?
 
WNN ( world news network) Live has pressing news.

The World Socialist Republic has declared Project Colony.
WSR PR Guy: In light of the devastation the western portion of the planet has recieved, we have decided to build a vast network of cities through out it. This would have been a expensive project for the nation states of old. however, not even the Socialist Republic of Inca had the resources we have to use. Using the combined economy of all the constitute Socialist Republics, we will succeed in this project.
 
So, you've already developed the technology of making humans with pure fusion energy? Interesting...
 
So, you've already developed the technology of making humans with pure fusion energy? Interesting...

I discovered Cloning back around 1750. It's currently 1822. I think the Cloning Factories simply pulled triple shifts.
 
Orbital Megastructures is my next empty technology. Unfortunately, there are currently a lot of empty techs in the Transhuman and Galactic Eras.

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Carhenge provides a free Recycling Center in every city. C2C Recycling Centers provide +1 happy and +3 healthy instead of cancelling all unhealth from buildings.

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Smart Dust. It refers to floating clouds of nanomachines that can form objects out of seemingly thin air. This offers the Interstellar Speedway building.

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I generate John Williams as a Great Artist. As I said before, Great Artists aren't that useful since I don't need to worry about culture bombing.

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Nanoelectronics offers the Nanite Lab wonder, which provides a Nanobots resource. This is important for some later building projects.

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I also pick up a free technology by finishing the Computer Center national wonder. Shielding is the most expensive tech available, so I grab it.

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Shielding does provide the Arcology Shielding building, but I don't want to build it since I will get free Advanced Shields from the National Shield wonder further down the road.

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Nanomining offers a small hammer bonus to mines.

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It also segues into Nanobotics. It opens up the Nanofactory building and the SS Docking Bay.

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This is one reason I am still going to build garrison forces despite having conquered the world. The Nanite Cloud unit is absolutely devastating (and genuinely creepy to see in action), and there is a random event capable of generating a pair of Barbarian Nanite Clouds. Not something I want to face.

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SETI Program speeds up spaceship production (not that I need it) and speeds up Laboratory production in all cities.

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Asteroid Extraction tech. I wish there was something here - it would be very useful for raw production.

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Lunar Exploration is another empty Modern Era tech.

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Despite sounding it like belongs in a later era, Ion Propulsion is another Modern Era tech. It gives me the SS Thrusters.

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Ion Propulsion leads into Space Tourism.

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The destruction of so many cities has opened up space for new Barbarian cities to appear. One of the Flying Squadrons still left (I've disbanded three of the six) finds and burns the barbarian city of Ainu. Even though they have Riflemen, I can easily tear them apart with Modern Marines.

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I've finished shipping all of my captured Warlords back to Chuito, upgrading them, and then settling them. This requires at least Military Science and Rifling to promote to Great Colonel, which grants +2 XP per unit. The weaker captured Warlords (Great Chief, Great Captain, Great Corporal) only provide +1 XP. I have a total of 16 GMI's for +32 XP per new unit.

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I haven't discovered Sonar yet, but I don't need it for submarines.

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I do need Sonar for Modern Seismology.

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Modern Seismology leads into Volcanology.

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I generated a total of 11 Great Generals this game; 9 through combat, plus two from being the first to discover Leadership and Fascism. I used 5 of them as Field Commanders for my armies. Once converted to Field Commanders, the Great General cannot be used for anything else. I decide that I will not need the remaining 6, so I use John III Sobieski to build a Military Academy in Chuito and then settle the remaining 5 as Great Military Instructors.

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Special Infantry are one of the two best endgame city defenders. Chuito is ready to start churning them out.

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I grab Astrogeology next. This is one of the last techs of the Modern Era.

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Flooding event. For the cost this event demands compared to my treasury, I could probably replace the route in solid gold bricks.

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One of our biggest handicaps to adding new material to C2C is graphics. We don't have a dedicated unit maker, so we have to work with whatever we can download or modify from existing units. I myself created a Highwayman by taking a Nazgul unit skin and placing it on a Cuirassier. On the other hand, if a model exists, and it isn't too fantastic, we will probably add it. Buildings are easier, since they can usually get by with just a button and (for Wonders) a static movie.

Example: the Lara Croft unit. Lara starts with Blitz and March on her own and gets Heal from the Bioenhancement Center and Medic I from Red Cross, along with 66 XP from other sources. Since no other civilization was going to get close enough to Mass Media to train her, I decided to wait until after the Great War was over. Of course, she's unique.

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I also churned out another 81 Special Infantry units ready to be airlifted to new cities. They start out at Level 8, coming out of training with Combat I, City Garrison III, Urban Tactics III, and Land Warrior I for a total of +25% Strength and +120% City Defense among other bonuses.

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I settle my first new city on the former Korean islands. This is Aachen. I ran out of Incan city names a long time ago, and so the game picks a random civilization and then gives me the first unused name from that civ. Many of the new civilizations that arose in this game did so through revolutions. Their city names do not change when the city revolts, but the civilization will start using up its names if it gets big enough to found cities on its own. Since this did not happen to a lot of civilizations, there are still some unused capital names available.

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Next time: City, city, city, city, city, city, baked beans, and city.
 
Historical popups when you're the only civilization left aren't very informative. They are incredibly amusing, though.

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Lunar Colonization is a technology desperately waiting for the multi-map feature to be implemented. Until then, it's kind of empty.

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Akkad builds the Bird's Nest Stadium to completely quash its unhappiness. The Golden Age that the Stadium kicks off is almost incidental at this point.

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I've spent a few turns dropping off Pioneers on isolated islands, and it's finally time to start settling them into new cities. First up is Ulundi on the ruins of Ivriz.

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Persepolis is founded on what was Holy Roman land.

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A Korean island that had two cities gets one - Sydney.

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I fill in a previously unsettled island with Vladivostok.

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Lunar Tourism is another tech that needs an actual Luna map to be useful.

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Pablo Picasso shows up as another Great Artist. I've got a lot of Great People hanging around at this point.

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On an island west of Ulundi, I found Berlin.

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South of Berlin is Utrecht.

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On the last remaining mainland continent, I start with Constantinople.

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Hariharalaya fills in a gap between a pair of city ruins.

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Nenassa, Tolosa, Namp'o and Poverty Point fill in a few empty islands in the south.

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Paris is founded on the mainland, just across from Moscow.

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Tenochtitlan is now south of Paris.

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I continue to fill in the mainland by founding Smolensk.

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Utrecht gets to share its island with Carlisle.

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Athens winds up on a cold southern island.

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I'm up to 85 cities now. I'm not nearly finished yet.
 
Dealing with overpopulation and a mostly-technologically primitive world for dummies:
1:start world conquering spree.
2: raze cities without any wonder buildings and the likes.
3: repeat till only one left.
4: you are now all of civilization.
5: you have likely killed 60% of mankind in the process.
6: all technology in the world is controlled by you.
7: colonize every land mass. improve cities til they are fully developed. (current stage)
8: profit
9: more profit
10: put down rebelion
11: more profit.
12: put down half a world rebelion.
13: profit
14: put down the global rebellion that just started. jeez people, why cant you see how great we are.
15: even more profit.
16: win civil war.
17: win the following civil war.
18: more profit
19: nuke successor state on other Continent with the peacemaker. rinse repeat on all Continents that succeed.
20: 90% of man has bit the bullet.
21: reclaim homeland.
22: now for a second time.
23: make peace on the mainland.
24: good job, the entire world has found a war to get nuked.
25: no profit for anyone but Death. a red guy who looks like a statue hates your guts as you've likely just won her favor.
 
I suggest you fire Pliny, he is just leeching of you.
And all those cities one off the coast... :sad:
 
I suggest you fire Pliny, he is just leeching of you.
And all those cities one off the coast... :sad:

My treasury is over 1.5 million at this point. It can support a few leeches. More than a few, actually. And I'm placing my cities for maximum coverage of the land. I want them to grow big, and farms produce tons of food in C2C.
 
Solar Propulsion will be an essential technology for interplanetary colonization once it becomes possible to have this represented in-game. For now, it's another empty tech.

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I sweep up Planetary Exploration as well. This is a Modern Era tech, as it's theoretically possible with current technology.

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Akhad goes on the peninsula that Ning-hsia once occupied.

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Tabriz is founded on the ruins of Miami. These little islands all need cities to prevent barbarians from springing up.

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Planetary Colonization comes next on the tech front. It leads to a lot of other techs, but it can't do anything until we can implement multi-maps.

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I generate Exekias as another Great Artist. That makes three Great Artists in a row for me, and they are probably the least useful Great Person at this point.

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The Hague springs up in the center of the main empty continent. I think this was the Japanese-Mongolian border, as I didn't raze a city here (the ruins are from earlier).

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Beijing is the last city on the former Korean islands.

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Orleans winds up on the ruins of Los Angeles.

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I decide that I have enough Great Artists that I don't need this one, so I use Exekias to lightbulb Legalized Gambling.

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Legalized Gambling is a Modern Era tech. It offers very little except for the Casino. The problem with the Casino is that it grants a +X% gold bonus at the expense of a -X% hammer penalty. Since I really hate giving up percentages of production, the Casino is one of the last things I build in a city. With my tax rate at 0 anyway, a +% to gold doesn't help much. I created Las Vegas Strip and Monte Carlo Wonders to fill this technology out a little bit.

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A naval captain retires. He's probably from one of the ships I disbanded. In any case, it generates a quick Naval Academy.

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I disband the troops of the 2nd and 3rd Armies, saving only the irreplaceable Great Generals. At this point, Chuito can easily turn out a much more experienced army from scratch. The total troops disbanded:

  • 22 Tesla Infantry
  • 15 Rocket Artillery
  • 2 Ranger
  • 2 Ambulance
  • 1 Warlord Commander
  • 1 Modern Marine
  • 1 Thermobaric Tank

General #2 had 204 XP and general #3 had 129 XP (generating 1 XP per enemy unit defeated). This makes for very strong field commanders. I've picked up a few new techniques since then for generating better ones.

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Orenburg occupies an island where I've already razed three cities. Yes, it's land-locked, but airlifting can handle anything it needs.

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Debre Berhan fills in another island gap.

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Sparta. (I will refrain from the obvious jokes.)

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Krasnoyarsk winds up north of Orleans. (This shot is from a few turns later.)

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Planetary Extraction is another empty Galactic Era tech.

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Until a Welsh civilization and Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch can be included, uMgungundlovu will probably be the hardest city name to spell and remember in C2C. It winds up next to the ruins of Oxford.

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Pasargadae occupies an ex-Japanese island. This is where I lost one of my Marines.

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Bombay takes another good mainland spot.

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Planetary Manufacturing. Another fairly empty tech, but that's about all there is left.

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I thought I already had Biofuels. I was wrong. Biofuels is a very early Transhuman Era technology. It's easy to lose track of which technologies you have and don't have when so many of them are empty. Also, there aren't that many bottlenecks in the tech tree at this point -- it's possible to pursue a tech line all the way from the Modern Era to the Galactic. The last major one was Industrialism.

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Biofuels also comes with a Great Engineer. This one is Thomas Crapper. I wonder if this says anything about what my scientists used to create the biofuels?

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Vijayanagara goes in on the long southward peninsula.

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Mound City occupies Lalibela's former plot.

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Founding Nobamba puts me at exactly 100 cities.

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Next time: Still going.
 
Do you not get bored of deciding what to build in all the cities at this point?
 
Do you not get bored of deciding what to build in all the cities at this point?

Yes, unfortunately. I wish there was a way to tell the AI governor "never suggest this building, EVER!" This happens with the Forbidden Palace (which I usually save until the very end), along with all of the buildings that could cause Nuclear Meltdowns. A long time ago, I had a game of A New Dawn where I had about 3 meltdowns - for the rest of the game, I was losing several improvements every turn due to fallout. Since then, I've been very reluctant to build anything that can cause a meltdown.
 
Ecological Engineering is a mid-stage Transhuman technology. It obsoletes a lot of animal-related buildings. It also gets rid of the Graveyard and Modern Embalmer, suggesting something about the final fates of human bodies at this point. This is also where the SS Life Support is located.

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The random civ picker decides to throw me a few European city names. Here's Rotterdam.

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Vienna, too.

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Hydroponics is another empty tech, and it's a Transhuman-era tech. I know Hydroponics is known now, but this tech is making it practical on the large scale.

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Vertical Farming is the real prize technology. It kills off just about all farm-related buildings, but it offers 3 Farmscrapers that produce 200 food each. At 1 citizen/3 food, that means the Farmscrapers can support an additional 200 citizens per city.

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Great Engineer Jan Szczepanik shows up in Lisbon.

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Adulis gets a good multi-tile island with Marble. I've wrecked two cities on this island already.

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I founded Prague last turn, but didn't screenshot it. Here it is next to Adulis.

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Chichen Itza gets to occupy a tundra southwestern island. I think I only put one city here.

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Lyons gets a somewhat-better island.

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I'm almost finished resettling the large continent. Here's Kalakh, south of Vijayanagara.

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Aquaculture obsoletes just about all early fish-related buildings. We have since moved this technology from the Transhuman Era back to the Modern.

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Timbuktu fills in one of the far southwestern islands.

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Mohawk fills in another.

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Cheju goes on a desert island to grab another Oil resource and choke off some possible barbarian spawning points.

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Hyangsan goes in to cover what used to be Nara.

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Astrobiology technology is very late in the Modern Era. This is another tech desperately waiting for off-planet maps.

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Ulsan is the third of the southwestern island cities.

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The Space Elevator. It doesn't do much for me, because there is no time pressure on building the spaceship and Chuito can churn out any spaceship component in one turn, but a Wonder is a Wonder. This probably needs a redesign.

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Next time: Still not finished.
 
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