smelter style buldings should be able to build anywhere because you can transport resource to city.)
Is this even possible? It will require extra tags on improvements and or extra levels of fort or both. Ideas?
I don't really like this push towards having more and more localized map resources. I already find it annoying that horses only allow you to build Cavalry in nearby cities, that isn't really realistic, horses once domesticated were taken everywhere and bred in a domestic setting all over, not just by where they were originally found. If it were all up to me I'd change it all back so that those types of units don't only give the ability to build the appropriate units in their cities, they should work how they did in BtS.
That was going to be part next of my post. When is it that the "base resource" should be considered in the vicinity of all cities. In the case of horses and other animals it should be somewhere in the late Ancient Era, with the caveat that Camels and Elephants should not be available in Arctic cities.
I for one much prefer the Civ III trade mechanic of resources being local, national or international in origin and the affect that has on what you can use them for and when.
already find it annoying that horses only allow you to build Cavalry in nearby cities, that isn't really realistic, horses once domesticated were taken everywhere and bred in a domestic setting all over, not just by where they were originally found.
We currently have 349 resources in C2C. Most of which are classified BONUSCLASS_GENERAL. Does anyone see any problem with classifying the culture ones as BONUSCLASS_CULTURE and the manufactured ones (built by any building) as BONUSCLASS_MANUFACTURED? BTW we already have the latter group. This would help organise the other resources or at least help us make sure that food resources only giveand luxury resources only give
currently a few give both - figs are an example of the first and mammoth an example of the second. Note neither the culture or manufactured appear on maps so this change should have no game effect.
We currently have 349 resources in C2C. Most of which are classified BONUSCLASS_GENERAL. Does anyone see any problem with classifying the culture ones as BONUSCLASS_CULTURE and the manufactured ones (built by any building) as BONUSCLASS_MANUFACTURED? BTW we already have the latter group. This would help organise the other resources or at least help us make sure that food resources only giveand luxury resources only give
currently a few give both - figs are an example of the first and mammoth an example of the second. Note neither the culture or manufactured appear on maps so this change should have no game effect.
I'm fine with BONUSCLASS_MANUFACTURED, but the Culture resources are Hydro's, so he would need to sign off on that.
Hi guys.
I think orchard should be built on mushroom instead of the farm. I just had a forest with mushrooms, and to get that resources you have to chop/burn it. But AFAIK edible mushrooms don't grow outside of forests.
Depends upon the mushroom, some grow in fields, others caves, some even grown in hydroponic farms. Edible mushrooms are diverse as any plant crop.