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C2C - Revolutions (REV) Discussion Thread

GT Ranma

Slowest of the Slow
Joined
Sep 17, 2011
Messages
194
Location
US of A
Ok, there has been a lot of argument over exactly what the players want to get out of this modmod. So I decided to create a thread so that the people who actually play with this mod can decide exactly where they want it to go and what it should do.

Currently we are discussing exactly how intrusive we want it to be in the game play, and how the civics will enforce this arbitrary limit upon the players.

Player's opinions on how it should work, or what they like / don't like about it will be greatly appreciated.
 
I think the mod-mod should be discussed as a modular improvement to revolutions in C2C and merged back in as the ideas become stable. And an open and ongoing discussion as to what people like/dislike and what can be improved/ ideas.
 
can it be made in such a way, that after the new state emerges from revolutionary uprising, in hot-seat mod the player is assigned to control it, not an AI random player as it is now?

Thanks
 
There has been recent discussion about improving Revolutions to be fun for everyone in the new year, it fits in with several developing major new features.
I will try to find and link it in this post.
Yes, I would imagine that it is possible.
 
One thing I would like to see is an explanation of what triggers the various stability modifiers (especially the "Financial instability/problems/whatever" empire-wide modifier that does not seem to have any relationship with your actual financial status)
 
I think the mod-mod should be discussed as a modular improvement to revolutions in C2C and merged back in as the ideas become stable. And an open and ongoing discussion as to what people like/dislike and what can be improved/ ideas.

Correct, but then once its discussed and ideas formed, who is going to be the one doing it:mischief:
 
Correct, but then once its discussed and ideas formed, who is going to be the one doing it:mischief:

Hmmm, someone is in charge of the REV mod, I forget who. Maybe it was you strategyonly :king: I'm sure we could just as CIVPlayer8 to make any changes decided upon, he seems reliable enough :)

@Gregori: I know that use to be a feature of REV, did they take it out at some point?

@RulerofNothing: Hmm, I am getting that bug as well currently too, even when I am making a ton of money it says I am having financial problems...

Hmm, who added the REV mod strategyonly? Are they still around to ask questions of, or will we have to ask someone to look at the code and take over the project for us?
 
Hmmm, someone is in charge of the REV mod, I forget who. Maybe it was you strategyonly :king: I'm sure we could just as CIVPlayer8 to make any changes decided upon, he seems reliable enough :)

@Gregori: I know that use to be a feature of REV, did they take it out at some point?

@RulerofNothing: Hmm, I am getting that bug as well currently too, even when I am making a ton of money it says I am having financial problems...

Hmm, who added the REV mod strategyonly? Are they still around to ask questions of, or will we have to ask someone to look at the code and take over the project for us?

C2C currently has this listed in the Credits area:

Spoiler :

"HydroMancerX - Ideas Guy, Feedback, Designer, Artwork",
"DancingHoskuld - Ideas, Feedback, Designer, Subdue Animals, Religions",
"Koshling - Ideas, Feedback, C2C SDK Designer",
"AIAndy - Ideas, Feedback, SDK Designer",
"Thunderbrd - Ideas, Feedback, SDK Designer",
"Vokarya - Ideas, Feedback, Techno/Wondernologist",
"ls612 - Ideas, Feedback, Unitnologist",
"ori - Ideas, Designer for Events XML",
"rightfuture - Ideas, Official PR person",
"CIVPlayer8 - Civicologist",
"-",
"Civ Fuehrer - Advanced Nukes Mod, Artwork",
"RevolutionDCM Team - RevolutionDCM Mod",
"BUG Team - BUG Mod",
 
The Rev mod was added ages ago in RoM then AND. C2C inherited it from AND. The Rev mod itself is not being updated at the moment. Some changes to it have been made in AND and C2C. It is written in C in the dll and Python with some XML. Some of the python needs to be changed every time a new civilization is added which suggests that perhaps a new tag is needed and the Python moved to the dll and XML instead. This means that depending on which part of Rev and DCM you are talking about it will require various skills to fix.

Civilization Dynamic Naming for example is part of Rev but C2C has started to make its own.

Culturally Linked Start is the bit that needs to be changed every time you add a new Civilization.

We know of problems with "Barbarian Civs" and "Revolutionary Splits" because they are coded to provide specific units at given techs and C2C has a lot more. These two are done in Python and may be able to reuse some parts of the code.
 
*rubs chin* Sooo, does that mean making REV work again how it was originally intended to be is going to be a long and painstaking endeavor? (With no-one currently willing to do it?)
 
Which, in addition to Eldrinfall's civics, I REALLY liked how REV was working.

Now that that's all be ripped out, and a bunch of +stability buildings have been created, I feel as if the point of the mod has been stripped, and is, well, pretty much broken ATM.

I would really like to see it as it was in previous versions of C2C.

Just as a side note, I've been watching / playing C2C for quite some time now, I created an account on this forums JUST to voice my concerns over C2C's development. So I do remember how REV use to work, and I would like to get it back to that point if we could.
 
Which, in addition to Eldrinfall's civics, I REALLY liked how REV was working.

Now that that's all be ripped out, and a bunch of +stability buildings have been created, I feel as if the point of the mod has been stripped, and is, well, pretty much broken ATM.

I would really like to see it as it was in previous versions of C2C.

Just as a side note, I've been watching / playing C2C for quite some time now, I created an account on this forums JUST to voice my concerns over C2C's development. So I do remember how REV use to work, and I would like to get it back to that point if we could.

So many things have been changed repeatedly that it may take a previous C2C version where it worked and then convince someone to do a Merge of the current DLL to get it back. Much like God-Emperor did for R2R.

JosEPh
 
The DLL is not really the issue. The problem with working on Rev in general, which is why personally I'm not focusing on it much until a long ways down the road from now, is that its coding is so split up between dll and python that its tough to follow as a coder. Afforess refused to put it all into the dll so eventually I'd like to convert it and that would help us have a more solid solution that can be more easily profiled and tweaked from there. But it'd be a big project and one I'm not ready for any time soon.
 
The DLL is not really the issue. The problem with working on Rev in general, which is why personally I'm not focusing on it much until a long ways down the road from now, is that its coding is so split up between dll and python that its tough to follow as a coder. Afforess refused to put it all into the dll so eventually I'd like to convert it and that would help us have a more solid solution that can be more easily profiled and tweaked from there. But it'd be a big project and one I'm not ready for any time soon.

No offense to any of the coders, but i really dont think WE should worry about this anytime soon, if someone wants the Rev to work the way they think it worked before, make a modmod.
 
The DLL is not really the issue. The problem with working on Rev in general, which is why personally I'm not focusing on it much until a long ways down the road from now, is that its coding is so split up between dll and python that its tough to follow as a coder. Afforess refused to put it all into the dll so eventually I'd like to convert it and that would help us have a more solid solution that can be more easily profiled and tweaked from there. But it'd be a big project and one I'm not ready for any time soon.

Much of the stuff in Python could be moved into the dll and XML, but more on that later.:D
 
glider1, jdog5000, and phungus420, as far as I know, have ALL left the forum over the last 2 years.

There is a sourceforge link for the march 7th 2009 version found here: http://sourceforge.net/projects/revolutiondcm/files/latest/download?source=files

@GT,

You can D/L it from there and look it over. Koshling has made some major revisions to it over the past 2 years too though for C2C.

JosEPh

@GT Ranma & everyone.

Someone could always try to contact the previous modders of RevDCM, you might be able to encourage them to comment and participate a little in the conversations if you are lucky. We could use their help of course.
They may respond with such a Dream Team here now. It never hurts to try! PrimOver and God-Emperor have joined C2C in their own ways. More may follow if the right person asked. Even if they didn't want to mod, they might want to chat about it and give advice. It would be nice to see EldrinFal again also, if only to just say hi and give us some feedback. :)
 
@RulerofNothing: Hmm, I am getting that bug as well currently too, even when I am making a ton of money it says I am having financial problems...

it's not a bug. It depends on both: Your money making AND the money you already have in your treasury. This varies from era to era so in modern era you are considered having financial trouble when you have negative gold per turn OR less than (not sure, let's say) 1.000.000 gold in your treasury. Even if you make 500.000 gold per turn ;)
 
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