C2C - Space Terrain

Now THAT would be really cool because it would add a new dimension to strategic movement on such a map. I suppose we aren't going to have 'cities' on planets so much as each planet is a portal to that planet's map so we don't have to struggle with the base assumptions of the core exe file (makes it very hard for modders to get cities in motion from what I've read...).
 
Yeah there will be different type of "portals" in the game.

Wormholes
On Galactic Maps it will link one location to the other on the same map.

Planets
On the Solar System map planets will be connected to planet maps. How you get off the planet I am not sure yet.

Stars
This is where it gets foggy. For sure there will be a Sol homestar on the Galactic map with will be a portal to the solar system map. As for individual star systems to colonize this will be a bit harder since it it works like Sol then we will need a map for every single planet and moon in their solar system. However by this stage of colonizing other stars I suspect that you will just be able to colonize an entire solar system without actually having to see each map.

Thus we would need at minimum ...

1. Earth Map
2. Moon Map
3. Mars Map
4. Solar System Map
5. Galaxy Map
 
solar system map replave city graphics with planet graphics and galaxy map with stars like in staar ruler and armada 2526 respectfully sorry about grammar damn phone
 
On the Solar System map planets will be connected to planet maps. How you get off the planet I am not sure yet.
This will be simple, I'm sure. It'd just be 'mission' activated. Some units could do it from anywhere but others would have to go to a 'spaceport' like an airport is currently to access the 'lift' mission. The only problem these portal methods would have is that you'd have issues with overlapping potentially enemy units without causing a battle right away.

I'm sure moving off the edge of the solar system map would take you into the galaxy map without problems since it can determine a direction you arrive and any movement INTO the origin solar system would just cause the unit to move into the solar system map from the side it entered. Again, overlaps could still be an issue, just not as much.

I get what you're saying about the Galactic era mapping. It would be ultraultraultraultra cool if each solar system had its own submap with subplanets... but I just can't see the game handling that in any stretch of the imagination without MASSIVE modding to basically phase each turn of the game by closing one game out and opening up another in a routine, all linking to a core savegame file... it'd get really head twisting but would be the ultimate game experience imo. Multiple maps wouldn't be enough to get the game to handle it based on the simple memory usage requirements of the core engine to handle the ai trying to process all of that at once.

If we enforced that one nation completely conquers or unifies all other rivals into one nation before we can leave the Solar System layer, we can really just open up a whole new game at Galactic era that leaves the old maps behind completely and starts us with a 'Galactic Colony' type of city in our Solar System's space, from which we may begin to expand. In this sort of outlook, we would import much previous game info such as tech tree accomplishments etc... and continue into the galactic era on a new mapping concept entirely. That might be the way to go unless we can somehow justify keeping all the previous world development while allowing the rest of the solar systems and planets within to be 'approximated' somehow with a Galactic Colony.
 
@Dancing Hoskuld

Don't forget about the Martian Terrain here.

Please add the following Space terrain for the Solar System and Galaxy Maps.

New Terrain

Space
Graphic: Space from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 0
Defense: 0
Freshwater: No
Health: 0
Improvements: Normal
Cities: Requires: No
Terrain Damage: No

Notes: Is analogous to Coastal terrain.

Deep Space
Graphic: Space from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 0
Defense: 0
Freshwater: No
Health: 0
Improvements: Normal
Cities: Requires: No
Terrain Damage: No

Notes: Is analogous to Ocean terrain.

New Terrain Features

Sun
Appears On: Space
Graphic: Sol from Gods of Warfare
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Planet (Gas Giant)
Appears On: Space
Graphic: Gas from Gods of Warfare
Food: 0
Production: 0
Commerce: 0
Movement: 5
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: Yes

Notes: There are 5 types (Jupiter, Saturn, Uranus, Neptune and Super).

Planet (Terrestrial)
Appears On: Space
Graphic: Terrestrial from Gods of Warfare
Food: 0
Production: 0
Commerce: 0
Movement: 4
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Notes: There are 3 types (Venus, Earth, Mars).

Planet (Dwarf)
Appears On: Space
Graphic: Dwarf from Gods of Warfare
Food: 0
Production: 0
Commerce: 0
Movement: 3
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Asteroids
Appears On: Space or Deep Space
Graphic: Asteroids from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 2
Defense: +50% Strength
River Commerce: 0
Freshwater: No
Health: 0
Improvements: Yes
Cities: No
Terrain Damage: Yes

Radiation Cloud
Appears On: Deep Space
Graphic: Radiation from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 1
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: Yes

Super Nova
Appears On: Deep Space
Graphic: Super Nova from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 2
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: Yes

Nebula
Appears On: Deep Space
Graphic: Nebula from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: Impassable
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No

Black Hole
Appears On: Deep Space
Graphic: Black Hole from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 10
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: Yes

Notes: Not sure what to do with this. Basically it should suck you in and kill you if you get too close.

Wormhole
Appears On: Deep Space
Graphic: Wormhole from MOO2
Food: 0
Production: 0
Commerce: 0
Movement: 5
Defense: 0%
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: No
Terrain Damage: No
Special: Can Teleport Units to Other Wormholes of the Same Color.

Notes: Comes in 3 types (Red, Blue and Purple)

Solar System
Appears On: Deep Space
Graphic: Solar from Final Frontier
Food: 0
Production: 0
Commerce: 0
Movement: 2
Defense: 0
River Commerce: 0
Freshwater: No
Health: 0
Improvements: No
Cities: Yes
Terrain Damage: No

Notes: This has many types.

-----

Many thanks in advance! :goodjob:
 
This will be simple, I'm sure. It'd just be 'mission' activated. Some units could do it from anywhere but others would have to go to a 'spaceport' like an airport is currently to access the 'lift' mission. The only problem these portal methods would have is that you'd have issues with overlapping potentially enemy units without causing a battle right away.

Yeah, I have though about that and I am not sure what can be done since someone could surround the planet and not let anyone out.

I'm sure moving off the edge of the solar system map would take you into the galaxy map without problems since it can determine a direction you arrive and any movement INTO the origin solar system would just cause the unit to move into the solar system map from the side it entered. Again, overlaps could still be an issue, just not as much.

I am thinking that entering a solar system you would arrive at the sun. Leaving could be the edge or the sun I suppose. Which ever works better.

I get what you're saying about the Galactic era mapping. It would be ultraultraultraultra cool if each solar system had its own submap with subplanets... but I just can't see the game handling that in any stretch of the imagination without MASSIVE modding to basically phase each turn of the game by closing one game out and opening up another in a routine, all linking to a core savegame file... it'd get really head twisting but would be the ultimate game experience imo. Multiple maps wouldn't be enough to get the game to handle it based on the simple memory usage requirements of the core engine to handle the ai trying to process all of that at once.

Yep. If you have played Spore you know what I mean when transitioning from the galactic map to the solar system map.

If we enforced that one nation completely conquers or unifies all other rivals into one nation before we can leave the Solar System layer, we can really just open up a whole new game at Galactic era that leaves the old maps behind completely and starts us with a 'Galactic Colony' type of city in our Solar System's space, from which we may begin to expand. In this sort of outlook, we would import much previous game info such as tech tree accomplishments etc... and continue into the galactic era on a new mapping concept entirely. That might be the way to go unless we can somehow justify keeping all the previous world development while allowing the rest of the solar systems and planets within to be 'approximated' somehow with a Galactic Colony.

I do not think we should go that route for Earth and the Solar system. For other star systems yes but not all the stuff you just played. Otherwise you would just be better off playing the Final Frontier mod or any of the other space mods.
 
What it comes down to then is really going to be a matter of how taxing multi-maps is as it is deployed and how capable the system will be of handling a large volume of them as to what our real limits actually are. I'd personally love it if we could simply randomly generate every solar system and planetary maps for all planets within... if the multi-mapping gives us enough power to allow for this then we'd have a hell of a cool mechanism there. But if not, its going to be a major effort to balance out the output capacities of the complex solar system we start with and an outer galactic colony. Either way we have some HUGE challenges lying in wait there.
 
I can not get the resources Tungsten or H2O Ice to work, both have pink bits. Nor can I get the terrain Lunar Dunes working. Anyone wiling to give it a try are welcome to do so.
 
I can not get the resources Tungsten or H2O Ice to work, both have pink bits. Nor can I get the terrain Lunar Dunes working. Anyone wiling to give it a try are welcome to do so.

I know that the H20 Ice is made from Marble. And then was re-textured. Maybe it calls a marble texture. I am not sure if that helps you.
 
yI thought with multiple maps after you build a spaceship you can go to differetn worlds. You can then put units into the spaceships to get to the different worlds. Once you got their the worlds would look like the regular map besides with different terrains/resources
 
For Interstellar, Galactic, and Dimension Eras i would like to use the Terrain from Final Frontier

Cities=solar systems


Link to video.

Nano Era=moon (can move it to mid Cyber if needed)
Solar Era= Mars and asteroids
 
@MrAzure

That is what we planned to use. See this post.

Moon Map = Song of the Moon 2 mod
Mars Map = Mars Now! mod
Solar System Map = God of Warfare mod
Galaxy Map = Final Frontier mod

Shouldn't we also use terrain from FF+ and other FF derivatives for the Galactic Map as well?
 
Shouldn't we also use terrain from FF+ and other FF derivatives for the Galactic Map as well?

Of course. Note that the Solar System map would have some features taken from the Final Frontier mod since that's were they took the features from too. Again reference the terrain plan post which list all the types of terrain and which mods they are from.
 
@Dancing Hoskuld

Are you still going to add the Mars and Space terrains to get ready for the multi-maps?

You may want to add the Space stuff first so we can test out transferring maps. Such as ...

Earth -> Solar System -> Moon

I am away for the next 2-3 weeks. I had hoped to get some of the nomad stuff done before doing more terrain.
 
http://forums.civfanatics.com/showthread.php?t=323431


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