Abandoned Smugglers Base - Tax income +1, trade income +40%
Active Smugglers Base - Tax income -2, trade income -60%
Adhesive Resin - Trade income +25%, development build cost +10%
Ancient Planetary Shield (Damaged) - Planet health +700
Ancient Planetary Shield (Working) - Planet health +2000
Automated Defense Droids - Max population -100, Population growth -100%
BEdit
Beautiful Population - Culture spread rate +40%, trade income +20%, population growth +30%
Black Market - Trade income +500%
Breathable Atmosphere - Max pop +200, development build cost +50%, Development bult rate +50%, population growth +20%
Brilliantly Designed Buildings - Max population +250, planet health +500, population growth +20%
CEdit
Caustic Atmosphere - Max population -15, development built cost -20%
Completely Hollow Core - Gravity well radius -66%
Completely Overgrown - Max population -100, planet health +800, development build rate -90%, population growth -50%
Conductive Mantle - Culture spread rate +25%
Constant Flooding - Max population -20, development build cost -40%, development build rate -40%
Construction Droids - Structure build rate +50%, development build rate +100%, extra constructors +3
Corrosive Atmosphere - Planet health -100, trade income -1, development build cost -50%
DEdit
Deadly Secret - Max population -1000, planet health -10000
Dense Canopy - Planet health +600
Dense Jungle - Max population -10, development build rate -75%, population growth -30%
Dense Molten Core - Gravity well +33%
Diseased Planet - Max population -20, tax income -2, trade income -50%, structure build rate -100%, development build rate -100%, population growth -90%
EEdit
Entertainment Hub - Culture spread rate +10%, tax income +1/sec
Expert Agrarian Society - Trade income +10%
Expert Metal Miners - Metal extraction rate +50%
Expert Crystal Miners - Crystal extraction rate +50%
Extremely Valuable Timber - Trade income +50%
FEdit
Floating Fauna - Max population -5, trade income +30%
Floating Islands - Max population +25
Foul Smell - Culture spread rate -20%, max population -20, trade income -10%, development build rate -30%, population growth -10%
Fresh Water Oceans - Max population +50, trade income +75%, population growth +30%
Frequent Meteorites - Max population -20, metal extraction rate +30%, crystal extraction rate +30%
Friendly Religious Population - Culture spread rate +60%, population growth +20%
Frozen Gas Core - Max population +5, Planet health +300
Frozen Over - Dev build rate -75%
GEdit
Galactic Trade Center (Moon) - Tax income +1/sec, trade income +30%, population growth +20%
Galactic Trade Center (Dwarf) - Tax income +2/sec, trade income +30%, population growth +20%
Galactic Trade Center (Normal) - Tax income +3/sec, trade income +40%, population growth +20%
Galactic Trade Center (Huge) - Tax income +4/sec, trade income +50%, population growth +20%
Gas Storms - Max pop -5, Planet health -200, pop growth -25%
Geothermal Hot Spots - Logistic slots +4
Giant Fungi Forests - Max population -10, trade income +40%, development build cost -20%
Gravitational Anomoly - Logistic slots -4, tactical slots -5, gravity well radius -100%
Gravitational Boon - Logistic slots +4, tactical slots +5, gravity well radius +100%
HEdit
Habitable Cavern System - Max population +15, planet health +500
Helium Rich Atmosphere - Trade income +25%
Hideous Population - Culture spread rate -20%, trade income -50%, population growth -30%
High Security Protocols - Tactical slots +5, trade income -20%
Hostile Religious Population - Culture spread rate -30%, tax income -1
Huge Comm Station Array - Culture spread rate +100%, tactical slots -8
Huge Crystal Processing Plant - Trade income +10%, crystal extraction rate +200%
Huge Herds of Cattle - Max population +40, tax income +0.5, trade income +20%, population growth +20%
Huge Metal Processing Plant - Trade income +10%, metal extraction rate +200%
IEdit
Impure Crystal - Trade income -10%, crystal extraction rate -60%
Impure Metal - Trade income -5%, metal extraction rate -60%
Indigenous Carnivores - Max population -20, development build rate -20%, population growth -60%
Indigenous Satellites - Culture spread rate +20%
Industrial Wasteland - Culture spread -30%, metal extraction rate +30%, crystal extraction rate +30%
Ionic Storms - Max population -20, trade income +10%
KEdit
Kalanite Deposits - Trade income +20%
MEdit
Massive Pure Glaciers - Trade income +30%
Mega Fauna - Max population -15, trade income +25%
Militaristic Population - Planet health +1000, logistic slots -4, tactical slots +10, tax income -2, trade income -20%, extra constructors 1
Moon - Logistic slots +4, gravity well radius +25%, structure build rate +10%
Moons - Logistic slots +8, gravity well radius +50%, structure build rate +20%
NEdit
Natural Radiation - Development build rate -40%, population growth -80%
Natural Thermal Lift - Structure build rate +25%
OEdit
Old Military Outpost - Planet health +1000, tactical slots +10, extra constructors +1
Orbital Construction Specialists - Logistic slots +4, tactical slots +4, structure build cost +30%, structure build rate +50%, extra constructors +2
PEdit
Penal Colony - Structure build cost +20%, structure build rate -30%
Perfect Holiday Destination - Culture spread rate +100%
Persistent Dust Storms - Population growth -25%
Pharmaceutical Flora - Trade income +20%, population growth +20%
Planetary Construction Specialists - Planet health +200, development build cost +30%, development build rate +50%
Planetary Insurgency - Culture spread rate -20%, planet health -150, tax rate -2, trade income -30%, metal extraction rate -50%, crystal extraction rate -50%, structure build cost +20%, development build cost +20%, structure build rate +60%, development build rate +60%, population growth -30%
Planetary Revolt - Culture spread rate -10%, planet health -100, tax rate -1, trade income -10%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate +30%, development build rate +30%, population growth -10%
Pleasent Rodents - Culture spread rate +40%, trade income +20%
Plundered Booty - Tax income +3.5
Porous Core - Gravity well radius -33%
Precious Stones - Culture spread rate +20%, logistic slots +4, trade income +50%
Priceless Timber - Culture spread rate +20%, trade income +80%
REdit
Raiders Outpost - Metal extraction rate +20%, extra constructors 1
SEdit
Scented Plants - Culture spread rate +20%, trade income +20%
Seismic Activity - Population -20, planet health -100, tax -1, development build cost -30%, development build rate -10%
Signal Interference - Culture spread rate -20%
Slaves - Trade income +10%, structure build cost -30%, development build cost -50%, development build rate +20%
Solar Energy Harvesting - Max population +15
Space Ponies - Space Ponies! (No bonus except for achievement)
Spice Trade - Culture spread rate +5%, trade income +10%
Stable Debris Field - Trade income +20%
Storm Ridden Planet - Max population -50, development build cost +20%, development build rate -20%, population growth -40%
Strong Building Materials - Planet health +500, trade income +10%, development build rate -20%
Submerged Colony - Max population +140, planet health +800
Subterrainian Colony - Max population +80, planet health +1500
Super Dense Core - Gravity well radius +66%
Super Pure Crystal - Crystal extraction rate +200%
Super Pure Metal - Metal extraction rate +200%
TEdit
Thaw Cells - max pop +25
Thick Atmosphere - Planet health +1200
Tibanna Gas - tactical slots +2, trade income +5%
Toxic Fallout - Max population -30, population growth -25%
Traces of Oxygen - Max population +50, population growth +20%
Tundra Farms - Max population +25
UEdit
Unstable Ground - Development build cost +50%, development build rate -20%
VEdit
Valuable Timber - Trade income +30%, development build cost -10%
Vermin Infestation - Tax income -1, trade income -30%, development build cost +20%, development build rate -20%
WEdit
War Torn Planet - Culture spread rate -40%, planet health -200, logistic slots -4, tactical slots -6, trade income -30%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate -40%, development build rate -20%, development build cost +60%, population growth -50%
Weapons Test Facility - Max population -20, tactical slots +8
Well Designed Buildings - Max population +100, planet health +200