C2C - Space Terrain

@MrAzure/Hydro:

How do the Solar System graphics from the Gods of Warfare mod compare to the ones from Planet Colonization? Which ones look better for C2C? I don't think that we need both sets of graphics, so I'd like to choose the best set.
 
@MrAzure/Hydro:

How do the Solar System graphics from the Gods of Warfare mod compare to the ones from Planet Colonization? Which ones look better for C2C? I don't think that we need both sets of graphics, so I'd like to choose the best set.

GoW look the best I think. However PC has some planets the other doesn't. So I suspect we will need to use some from both.
 
So, planet bonuses could be resources on the Galactic Map. That sounds perfectly reasonable.

Yes, similiar to sOASE.

Abandoned Smugglers Base - Tax income +1, trade income +40%
Active Smugglers Base - Tax income -2, trade income -60%
Adhesive Resin - Trade income +25%, development build cost +10%
Ancient Planetary Shield (Damaged) - Planet health +700
Ancient Planetary Shield (Working) - Planet health +2000
Automated Defense Droids - Max population -100, Population growth -100%
BEdit
Beautiful Population - Culture spread rate +40%, trade income +20%, population growth +30%
Black Market - Trade income +500%
Breathable Atmosphere - Max pop +200, development build cost +50%, Development bult rate +50%, population growth +20%
Brilliantly Designed Buildings - Max population +250, planet health +500, population growth +20%
CEdit
Caustic Atmosphere - Max population -15, development built cost -20%
Completely Hollow Core - Gravity well radius -66%
Completely Overgrown - Max population -100, planet health +800, development build rate -90%, population growth -50%
Conductive Mantle - Culture spread rate +25%
Constant Flooding - Max population -20, development build cost -40%, development build rate -40%
Construction Droids - Structure build rate +50%, development build rate +100%, extra constructors +3
Corrosive Atmosphere - Planet health -100, trade income -1, development build cost -50%
DEdit
Deadly Secret - Max population -1000, planet health -10000
Dense Canopy - Planet health +600
Dense Jungle - Max population -10, development build rate -75%, population growth -30%
Dense Molten Core - Gravity well +33%
Diseased Planet - Max population -20, tax income -2, trade income -50%, structure build rate -100%, development build rate -100%, population growth -90%
EEdit
Entertainment Hub - Culture spread rate +10%, tax income +1/sec
Expert Agrarian Society - Trade income +10%
Expert Metal Miners - Metal extraction rate +50%
Expert Crystal Miners - Crystal extraction rate +50%
Extremely Valuable Timber - Trade income +50%
FEdit
Floating Fauna - Max population -5, trade income +30%
Floating Islands - Max population +25
Foul Smell - Culture spread rate -20%, max population -20, trade income -10%, development build rate -30%, population growth -10%
Fresh Water Oceans - Max population +50, trade income +75%, population growth +30%
Frequent Meteorites - Max population -20, metal extraction rate +30%, crystal extraction rate +30%
Friendly Religious Population - Culture spread rate +60%, population growth +20%
Frozen Gas Core - Max population +5, Planet health +300
Frozen Over - Dev build rate -75%
GEdit
Galactic Trade Center (Moon) - Tax income +1/sec, trade income +30%, population growth +20%
Galactic Trade Center (Dwarf) - Tax income +2/sec, trade income +30%, population growth +20%
Galactic Trade Center (Normal) - Tax income +3/sec, trade income +40%, population growth +20%
Galactic Trade Center (Huge) - Tax income +4/sec, trade income +50%, population growth +20%
Gas Storms - Max pop -5, Planet health -200, pop growth -25%
Geothermal Hot Spots - Logistic slots +4
Giant Fungi Forests - Max population -10, trade income +40%, development build cost -20%
Gravitational Anomoly - Logistic slots -4, tactical slots -5, gravity well radius -100%
Gravitational Boon - Logistic slots +4, tactical slots +5, gravity well radius +100%
HEdit
Habitable Cavern System - Max population +15, planet health +500
Helium Rich Atmosphere - Trade income +25%
Hideous Population - Culture spread rate -20%, trade income -50%, population growth -30%
High Security Protocols - Tactical slots +5, trade income -20%
Hostile Religious Population - Culture spread rate -30%, tax income -1
Huge Comm Station Array - Culture spread rate +100%, tactical slots -8
Huge Crystal Processing Plant - Trade income +10%, crystal extraction rate +200%
Huge Herds of Cattle - Max population +40, tax income +0.5, trade income +20%, population growth +20%
Huge Metal Processing Plant - Trade income +10%, metal extraction rate +200%
IEdit
Impure Crystal - Trade income -10%, crystal extraction rate -60%
Impure Metal - Trade income -5%, metal extraction rate -60%
Indigenous Carnivores - Max population -20, development build rate -20%, population growth -60%
Indigenous Satellites - Culture spread rate +20%
Industrial Wasteland - Culture spread -30%, metal extraction rate +30%, crystal extraction rate +30%
Ionic Storms - Max population -20, trade income +10%
KEdit
Kalanite Deposits - Trade income +20%
MEdit
Massive Pure Glaciers - Trade income +30%
Mega Fauna - Max population -15, trade income +25%
Militaristic Population - Planet health +1000, logistic slots -4, tactical slots +10, tax income -2, trade income -20%, extra constructors 1
Moon - Logistic slots +4, gravity well radius +25%, structure build rate +10%
Moons - Logistic slots +8, gravity well radius +50%, structure build rate +20%
NEdit
Natural Radiation - Development build rate -40%, population growth -80%
Natural Thermal Lift - Structure build rate +25%
OEdit
Old Military Outpost - Planet health +1000, tactical slots +10, extra constructors +1
Orbital Construction Specialists - Logistic slots +4, tactical slots +4, structure build cost +30%, structure build rate +50%, extra constructors +2
PEdit
Penal Colony - Structure build cost +20%, structure build rate -30%
Perfect Holiday Destination - Culture spread rate +100%
Persistent Dust Storms - Population growth -25%
Pharmaceutical Flora - Trade income +20%, population growth +20%
Planetary Construction Specialists - Planet health +200, development build cost +30%, development build rate +50%
Planetary Insurgency - Culture spread rate -20%, planet health -150, tax rate -2, trade income -30%, metal extraction rate -50%, crystal extraction rate -50%, structure build cost +20%, development build cost +20%, structure build rate +60%, development build rate +60%, population growth -30%
Planetary Revolt - Culture spread rate -10%, planet health -100, tax rate -1, trade income -10%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate +30%, development build rate +30%, population growth -10%
Pleasent Rodents - Culture spread rate +40%, trade income +20%
Plundered Booty - Tax income +3.5
Porous Core - Gravity well radius -33%
Precious Stones - Culture spread rate +20%, logistic slots +4, trade income +50%
Priceless Timber - Culture spread rate +20%, trade income +80%
REdit
Raiders Outpost - Metal extraction rate +20%, extra constructors 1
SEdit
Scented Plants - Culture spread rate +20%, trade income +20%
Seismic Activity - Population -20, planet health -100, tax -1, development build cost -30%, development build rate -10%
Signal Interference - Culture spread rate -20%
Slaves - Trade income +10%, structure build cost -30%, development build cost -50%, development build rate +20%
Solar Energy Harvesting - Max population +15
Space Ponies - Space Ponies! (No bonus except for achievement)
Spice Trade - Culture spread rate +5%, trade income +10%
Stable Debris Field - Trade income +20%
Storm Ridden Planet - Max population -50, development build cost +20%, development build rate -20%, population growth -40%
Strong Building Materials - Planet health +500, trade income +10%, development build rate -20%
Submerged Colony - Max population +140, planet health +800
Subterrainian Colony - Max population +80, planet health +1500
Super Dense Core - Gravity well radius +66%
Super Pure Crystal - Crystal extraction rate +200%
Super Pure Metal - Metal extraction rate +200%
TEdit
Thaw Cells - max pop +25
Thick Atmosphere - Planet health +1200
Tibanna Gas - tactical slots +2, trade income +5%
Toxic Fallout - Max population -30, population growth -25%
Traces of Oxygen - Max population +50, population growth +20%
Tundra Farms - Max population +25
UEdit
Unstable Ground - Development build cost +50%, development build rate -20%
VEdit
Valuable Timber - Trade income +30%, development build cost -10%
Vermin Infestation - Tax income -1, trade income -30%, development build cost +20%, development build rate -20%
WEdit
War Torn Planet - Culture spread rate -40%, planet health -200, logistic slots -4, tactical slots -6, trade income -30%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate -40%, development build rate -20%, development build cost +60%, population growth -50%
Weapons Test Facility - Max population -20, tactical slots +8
Well Designed Buildings - Max population +100, planet health +200
 
@Hydro, I am not sure if I can get the space terrain to work but I am messing about with it now. I think they (FF) left the names the same as std BtS just used them differently so their space terrain is called TERRAIN_TUNDRA and uses ART_DEF_OCEAN; oh and TXT_DESOLATE. I will need buttons for space and deep space terrain or one button for both.
 
@Hydro, I am not sure if I can get the space terrain to work but I am messing about with it now. I think they (FF) left the names the same as std BtS just used them differently so their space terrain is called TERRAIN_TUNDRA and uses ART_DEF_OCEAN; oh and TXT_DESOLATE. I will need buttons for space and deep space terrain or one button for both.

So I was thinking about this problem and then I remembered that the Future Mod had a bunch of different terrains all on one map. Which included a space terrain

Future Mod
http://forums.civfanatics.com/showthread.php?t=313196

See if this mod can help in solving the space terrain issue. You can place both ocean and space on the same map. Which is more or less the same things we need to do.
 
@Dancing Hoskuld

So I looked at the Space and Deep space you put in I noticed it was different than the final frontier one. I had not noticed and I was looking closer to the FF ones and it almost looks like the terrain is transparent.

I wonder if its actually a background that is replaced in Final Frontier. That would explain a lot. How do you chnage the background UNDER the tiles?
 
@Hydromancerx I have had the Quantonium Crystal resource sitting around for a while. What terrains should it go on?

Edit

1) I was not quick enough to get a copy of "Gods of Warfare". If you did can you put it up somewhere temporarly and PM me a link.

2) The only featues it looks like I will be able to recycle from Final Frontier are "Asteroids" and "Radiation Cloud" the rest are done in some way other than the Civ graphics XML.
 
@Hydromancerx I have had the Quantonium Crystal resource sitting around for a while. What terrains should it go on?

I am thinking in Asteroids terrain feature in the Deep Space terrain. Meaning it will appear in the Galaxy maps only.

Edit

1) I was not quick enough to get a copy of "Gods of Warfare". If you did can you put it up somewhere temporarly and PM me a link.

2) The only featues it looks like I will be able to recycle from Final Frontier are "Asteroids" and "Radiation Cloud" the rest are done in some way other than the Civ graphics XML.

1. Here is the file. Let me know when you got it so I can remove the file from my mediafire account (I have limited space).

2. Hmm So you cannot find the Nebula or Blackholes or Solar Systems? Note that the solar systems may be land terrain. And I have no idea for blackholes and wormholes.
 
@Dancing Hoskuld

Looking in the world builder while loading the Gods of Warfare I have concluded the following ...

1. Nebula is disguised Ice.
2. Looks like all the planets and the sun are terrain features.
3. Oasis is disguised as a Black Hole.
4. Forest is disguised as Asteroids.
5. Jungle is disguised as a Super Nova.

Hope this helps you.

EDIT: Do you know how to chnage the texture of the black background? Becuase I think that's how they make the stars of space.

EDIT2: Looking through the files I found under Assets/Art/Terrain/Features ...

- Asteroids
- Black Holes (Red, Blue, Purple, Dark Red)
- Planets (Various types)
- Stars (Red Dwarf, White Dwarf, Blue Giant, Yellow, Sol)

Do it looks like you at least have the art for the blackhole, wormholes, asteroids, sun types and planet types.

There may be more stuff I have not found yet so hopefully this mod will be the holy grail of space content.

EDIT3: Under Terrain/Textures it has a file called Final Frontier_SpaceField.dds as well as other similar files that show stars. They look like the background textures. Now the question is how is it applied.

EDIT4: Foudn it! Its contolled in the CIV4TerrainPlaneInfos.xml Cool! :D
 
EDIT4: Foudn it! Its contolled in the CIV4TerrainPlaneInfos.xml Cool! :D

Which is a FF specific XML file. Which may mean they do whatever with it in their dll. I will see if I can extract stuff from it for us.

edit Naturally it will mean that the start field will appear on all terrains eg grass.
 
Which is a FF specific XML file. Which may mean they do whatever with it in their dll. I will see if I can extract stuff from it for us.

edit Naturally it will mean that the start field will appear on all terrains eg grass.

Will it matter if the terrain is covered up by the grass? The only time you would see the stars would be if you have a map with borders right (ex. a flat map)?
 
Ok so I just copied over the textures and that file and this is what happened (See Images)

First shows the south pole stars like I suspected. This is fine.

Send shows stars showing up on the space terrain you made. Which is what we want.

However the 3rd image shows stars showing up in the ocean. Which is not what we want.

So looks like we will need to add stars to the space terrain texture itself without it being transparent.
 
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