C2C - Space Terrain

So I was thinking about the sub-maps in one maps vs multi-maps. The plan was to have an Earth, Lunar, Mars, Solar System and Galactic Map once multi-maps were implemented but I was thinking, what if we used both! Rather than those 5 have ...

1. Earth Map (Normal)
2. Solar System Map
3. 5 in 1 Map (Moon, Mars, Venus, Europa, ?)
4. Galaxy Map (Normal FF Map)
5. 5 in 1 Map (5 alien planets such as Alpha Centari, Darwin IV, etc)

What do you think?
 
Oh ok I get it. That would probably make multi-mapping programming even more difficult to the nth degree so I think the tradeoff may not be there but I can't be sure about that yet.
 
To save on the number maps.

Not sure if it matters since I don't know how muti-maps work.

Not a good idea once we have multi-maps, but obviously potentially enables things before that. It constrains any wrap on maps, so you cannot have toroidal maps for any world, and if you have cylindrical maps then all worlds must be the same size horizontally (or only the largest can have wrap)
 
Here is a rough outline of how the 3 in one maps work with new settlers ...



The C2C_ThreePlanets map script makes 3 sub-maps on one map. They are Earth, Lunar and Martian, but it also makes space terrain inbetween. So not to let any unit enter space there is a thin line of "Orbit" terrain at each of the poles that. Note this is a toroidal map and thus all maps are rotated 90 degrees. Thus to get to the moon or Mars you have to leave from one of the poles.

Anywho the Aircraft Setter can move on land and sea but cannot enter the orbital terrain because its impassable. However the Spacecraft Settler and Seedship can not only move on land or water but can move into impassable terrain, which means it can pass through Orbital terrain.

Here is an upgrade path for Settler units ...

Band of Homo Sapiens (Start) -> Tribe (Prehistoric) -> Settler (Ancient) -> Colonist (Renaissance) -> Pioneer (Industrial) -> Aircraft Settler (Modern) -> Spacecraft Settler (Transhuman) -> Seedship (Galactic)

- Band of Homo Sapiens (None)
- Tribe (Tribalism)
- Settler (Sedentary Lifestyle)
- Colonist (Colonization)
- Pioneer (Steam Power)
- Aircraft Settler (Jet Propulsion)
- Spacecraft Settler (Lunar Colonization)
- Seedship (Interstellar Colonization)
 
Very glad to here this, the settler units are wonderful.
 
@DH



Good news! I edited the asteroids from Final Frontier mod and moved them up on their Z axis so they do not appear in the floor anymore. And the best part is that since I only edited the z axis it means the animations still work! Yay! In the picture you can see how low the "ships" were on the space terrain which used the sea terrain level. This also means I think some spaceships will need to have their Z axis edited too. However the Shuttle and Seedship from the future mod seem to have already been modified. Thus they do not appear under the asteroids but above them.
 
Hydromancer:shouldn't mars be farther than earth(referring to your picture)?maybe placing earth on the left ,moon on the center and mars in the rigth will represent this(also making travelling between left/rigth sides impossible so there it isn't a fast way to go to mars)
 
@Hydromancerx: I'm not sure how you plan to size the planets, but my thought is to give earth the meat and potatoes of the map and make the moon and mars like small continents. This would give spacecraft room to fly around and have epic battles.
Place earth in the center like you have it and let space wrap around and use up no more than a third of the map. This way earth will still feel immense in the early eras.
 
Hydromancer:shouldn't mars be farther than earth(referring to your picture)?maybe placing earth on the left ,moon on the center and mars in the rigth will represent this(also making travelling between left/rigth sides impossible so there it isn't a fast way to go to mars)

That's how the Three Planets map script generated it from the Future mod. Since I have next to do python coding experience I would have no idea how to make mars farther from the moon on that map.

As for on Multi-Maps the transition zones would be on the Solar System map. Thinks of it like an "over-world" map.

@Hydromancerx: I'm not sure how you plan to size the planets, but my thought is to give earth the meat and potatoes of the map and make the moon and mars like small continents. This would give spacecraft room to fly around and have epic battles.
Place earth in the center like you have it and let space wrap around and use up no more than a third of the map. This way earth will still feel immense in the early eras.

But this on a toroidal map, thus they all have to be the same size. Its on a cylindrical map thus you can travel around the equator or each sub-map. And Like I said this is just a test map to hold us over until multi-maps are put in place.
 
I'd prefer if the map would look like this:


"Northpole"
--------------------------------------------
Space
---------------------------------------------
Orbital
---------------------------------------------
Earth (quite big)
---------------------------------------------
Orbit
---------------------------------------------
Space (quite small)
-----------------------------------------------
Orbit
---------------------------------------------
Moon
--------------------------------------------------
Orbit
-------------------------------------------------
Space (quite big)
---------------------------------------------------
Orbit
----------------------------------------------
Mars
.....................................................................
Orbit
.......--------------------------------------------
"Southpole"

the Map would be cylindrical, so you can't pass the north and southpole. But the Map of the earth would look like in normal games.
The only issue I can see is the problem with animal spawn infos... But this could be adjusted, right?
 
Yes, the earth part etc would look excactly like a normal map.

Damn, I didn't thought of the size of the Moon... It should be smaller, but I think this cant be really done if it should still be wraped...
 


Here is an outline of how it could work. Mars is half the height of the Earth map and the lunar Map is half the height of the Mars map (or 1/4th the height of the Earth Map. I also added an asteroid belt at the top for good measure.

Note that North makes it farther away from the sun. It is also a cylindrical map and not toroidal. Also like the other maps you would have to pass through the poles of the submaps to get to orbit but the top and bottom of the whole map would be impassable.

EDIT: This would mean that the latitude of animal spawns still work but the longitudes would have to be all recalibrate. I am not even sure if it would be possible without putting the Earth map directly on the equator of the map. Which means you may want the moon on one side and then Mars on the other. So there is just not total empty space on one side.
 
@Hydro

Is your z axis tweak can help to display underwater cities?
 
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