C2C SVN Changelog

Foun the cause of this - its was when SO aded the pre-req of elephant riding for armored cavalry (seems odd, but whatever), he also added TECH_INVENTION which should be TECH_ALCHEMY. Not sure if that's intended to be required for armored cavalry however, so I haven't changed anything, One of the following needs to eb done:

1) Remove the AND pre req for TECH_INVENTION on TECH_ARMORED_CAVALRY; or
2) Change it from TECH_INVENTION to TECH_ALCHEMY

I would say the 2nd since Invention has had the tag TECH_ALCHEMY for as long as I can remember. Just like how Canal Systems has the tag of TECH_WATERWORKS or Communism the tag of TECH_UTOPIA.
 
Adjusted the slaves and caravan units to make their production boost more consistent. The earlier ones should now give less boost than the later ones.
 
Field commander (Great commander) option is not working / and causes CTD in SVN r515
Clean export to new folder, changed nothing, started the mod up, single player, custom game, all options on default, except the Great commander toggle.
Ingame I gave myself a great general in word builder, clicked the "Fileld commander" flag on Dancing Hoskuld Great General, attacked the Dire wolf and CTD.
If i do not click on the filed commander flag the game does not crash, but of course the option is not working, and the gg does not earn xp.
If I do not attack with the deer rider but click the filed commander flag, and then end the turn, the game also crashes.
max compat savegame attached.
 

Attachments

Field commander (Great commander) option is not working / and causes CTD in SVN r515
Clean export to new folder, changed nothing, started the mod up, single player, custom game, all options on default, except the Great commander toggle.
Ingame I gave myself a great general in word builder, clicked the "Field commander" flag on Dancing Hoskuld Great General, attacked the Dire wolf and CTD.
If i do not click on the filed commander flag the game does not crash, but of course the option is not working, and the gg does not earn xp.
If I do not attack with the deer rider but click the filed commander flag, and then end the turn, the game also crashes.
max compat savegame attached.

No offense but this should be in this thread, thx.

http://forums.civfanatics.com/showthread.php?t=436443
 
Edit: Agree with Kosh's post below.

JosEPh
 
Updates
- Reduced food % stored by Colony Arcology and Launch Arcology.
- Reduced food % stored by Storage Pit and Icehouse.
- Reduced food % stored by Warehouse.
- Reduced food % stored by Granary and Modern Granary.
- Removed Free Granary in every city for the Strategic Grain Reserve.

Why? I wish you had not neutered the strategic grain reserve especially.
 
Sorry.
Should I repost this in the correct thread?

No it's fine - I saw it

Edit - have a fix, will be pushed to SVN shortly. Nice concise test case - excellent save game - thanks for isolating this.
 
OK ALL those CTD i had with the last four game (sorry) have NOW been working, thx. Did you also improve a little on the performance, it seems to run a little smoother?

Also pushed:

GameText fixed for: by ls612

Fusioncannon
Hunter Promotion
Lascaux
Slinger
Stone Axeman
Stone Spearman
Healthcare Mod game txt
 
Yes a little

OK, i might have found a bug with the latest dll, when i use the Max Comp, it works fine, but if i want to use the same Autosavedgame it goes into the uncompressed error for ALL autosavedgames?

Here is the latestest just click next turn then try and see if the autosave works or not, i am betting it wont:crazyeye:

I also noticed that the AI is a little more aggressive, nice.;)

Quick Idea; should we merge SO's GreatPersonMod pics into the core FPK?
I don't think those will Be changing much anymore.

The GP mod doesn't work the way it is supposed to, but if you can get it to work correctly go for it.

btw ls612 is changing alot of the TXT files so that all the txt will at least have something in them besides a .
Spoiler :
Code:
         <French>.</French>
    		<German>.</German>
    		<Italian>.</Italian>
    		<Spanish>.</Spanish>
like some have. Thx for helping;) Anything is better than nothing.
 
OK, i might have found a bug with the latest dll, when i use the Max Comp, it works fine, but if i want to use the same Autosavedgame it goes into the uncompressed error for ALL autosavedgames?

Here is the latestest just click next turn then try and see if the autosave works or not, i am betting it wont:crazyeye:

I also noticed that the AI is a little more aggressive, nice.;)

Autosave from the SAME DLL - ie. - it was definately savd SINCE you last updated from SVN? If not then that is expected. Non-max-compat saves are never guaranteed to work across DLL changes.
 
Autosave from the SAME DLL - ie. - it was definitely savd SINCE you last updated from SVN? If not then that is expected. Non-max-compat saves are never guaranteed to work across DLL changes.

Ohhhh, but even it this was an autosaved FROM the latest dll, i am leaning here, so bear with me, thx.
 
OK, i might have found a bug with the latest dll, when i use the Max Comp, it works fine, but if i want to use the same Autosavedgame it goes into the uncompressed error for ALL autosavedgames?

Here is the latestest just click next turn then try and see if the autosave works or not, i am betting it wont:crazyeye:

I also noticed that the AI is a little more aggressive, nice.;)



The GP mod doesn't work the way it is supposed to, but if you can get it to work correctly go for it.

btw ls612 is changing alot of the TXT files so that all the txt will at least have something in them besides a .
Spoiler :
Code:
         <French>.</French>
    		<German>.</German>
    		<Italian>.</Italian>
    		<Spanish>.</Spanish>
like some have. Thx for helping;) Anything is better than nothing.

Should the GP mod be removed entirely then? If it doesn't work what use is ~300 mb :eek: of graphics files?
 
Should the GP mod be removed entirely then? If it doesn't work what use is ~300 mb :eek: of graphics files?


Didnt say that, i said if its moved from where it is now. I tried to put it in the author's area that did it, but that didnt work, so i left it alone, but it works perfectly, just the way it is.
 
Same problem here.


@Koshling:


OK even with the latest pushed SVN, just recently, i get this error trying to get a regular autosave from the NEW dll you just pushed.
 
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