C2C SVN Changelog

More Updates:

-Added the Moran, the Rozvi, and the Surku Archer.
-Started updating my art filepaths in accordance with SO's request.
-Updated more of my Unit Schemas for the new Property system.

@DancingHoskuld: There is a problem with the Moran. In the Pedia it has a duplicate that says "this is a female unit that randomly replaces the male unit", same as on Female Missionaries. It has no icon, and is most likely a bug in the Female Missionaries code. Could you please look in to this for me? Thanks in advance.
 
CTD at end of turn after updating latest SVN.

This was more subtle than I had relaised. It's not the mercenary stables at all! It IS the buillds in Toronto however, but becasue you have multiple production on it's actually the thing it winds up with at the top of the queue AFTER the turn's builds that is causing it to crash. This is the UU 'Mandekalu' - any attempt to place that at the top of a city build queue reproducibly (and instantly as you select it in the city screen) crashes the game. Therefore it's THAT UU that has bad art - I'm trying to pin down what currently...

Edit - actually the art is in FPKs and I'm out of my depth in this area, so going to pass this over to Hydro/Is612 since it's one of Is612's units. Just try to set a city to build one and a crash results...
 
This was more subtle than I had relaised. It's not the mercenary stables at all! It IS the buillds in Toronto however, but becasue you have multiple production on it's actually the thing it winds up with at the top of the queue AFTER the turn's builds that is causing it to crash. This is the UU 'Mandekalu' - any attempt to place that at the top of a city build queue reproducibly (and instantly as you select it in the city screen) crashes the game. Therefore it's THAT UU that has bad art - I'm trying to pin down what currently...

Edit - actually the art is in FPKs and I'm out of my depth in this area, so going to pass this over to Hydro/Is612 since it's one of Is612's units. Just try to set a city to build one and a crash results...

Have no idea what is causing it, but I've removed the Mandekalu for now. Hydro might be able to figure out what is causing the problem specifically, it may be a problem with the icon. Also, it's Ls612, with a lowercase l, as opposed to Is612. :p
 
Updates
- Merge art from platyping's wonders into my FPK.
- Fix some movies including Shaman Shrine and Inuksuk wonder.
- Add Wembely Stadium by platyping. (This may need tweaking a bit more.)
 
Have no idea what is causing it, but I've removed the Mandekalu for now. Hydro might be able to figure out what is causing the problem specifically, it may be a problem with the icon. Also, it's Ls612, with a lowercase l, as opposed to Is612. :p

The problem is because you need to look at what you have in the ArtDefines alittle closer, its really an easy fix, i will leave it to you though since its in your folder.

You have this:

<NIF>Art/Units/Unique/mali/Mandekalu/skirmisher_horse.nif</NIF>
<SHADERNIF>Art/Units/Mandekalu/Unique/mali/skirmisher_horse_fx.nif</SHADERNIF>

but the folder that its in is here:

see attached.


As in DH's sig: Dyslexia luRs



EDIT:


Also fixed the error that was causing the UnitClass Info file not to load: The core file schema was deleted, PLEASE dont mess with the core files, unless you really really really know what is going on, thx. seee attachment 2
 
Update
- Fix RevEvents about line 1102. It looks like the loop before is not finding a suitable other player but the if test was including the case where nothing was found.
 
So far today:
  • Parameterised food wasteage via global defines, and tweaked defaults somewhat (less wasteage)
  • Added routines to evaluate subdued animals in trades - AI should now price these somewhat sensibly
 
rev 1967 loaded fine for me...

Must have been those audio files i uploaded then, i am checking


EDIT: OK thx BlueTemplar for that quick response, that made it really easy to figure out where the problem was, when i used the WoC it added an extra </SoundData> for some darn reason:crazyeye:

Anyways its now fixed.
 
Working for me also (I have not updated since I pushed my changes though)
 
The problem is because you need to look at what you have in the ArtDefines alittle closer, its really an easy fix, i will leave it to you though since its in your folder.

You have this:

<NIF>Art/Units/Unique/mali/Mandekalu/skirmisher_horse.nif</NIF>
<SHADERNIF>Art/Units/Mandekalu/Unique/mali/skirmisher_horse_fx.nif</SHADERNIF>

but the folder that its in is here:

see attached.


As in DH's sig: Dyslexia luRs



EDIT:


Also fixed the error that was causing the UnitClass Info file not to load: The core file schema was deleted, PLEASE dont mess with the core files, unless you really really really know what is going on, thx. seee attachment 2

Sorry about that, I was working in a hurry and hadn't drank my normal espresso. :coffee: I always try to test things but little problems can still slip through.

@DH: Any idea about the Moran? It works great in-game, but it still has that pedia problem.

Edit: Added back a fixed Mandekalu.
 
Sorry about that, I was working in a hurry and hadn't drank my normal espresso. :coffee: I always try to test things but little problems can still slip through.

@DH: Any idea about the Moran? It works great in-game, but it still has that pedia problem.

Edit: Added back a fixed Mandekalu.

You have two lots of the XML for the Moran unit. One in the Moran file and the other in the Moran/Art/Units file. This could do it. ;)
 
Update:
  • Fixed units on their way to escort workers merrily passing through enemy territory to do so
  • Fixed workers pathing to another city to make improvements doign so without regard for enemy territory and units
  • Fixed settlers which encounter danger discarding their escort before they run to the nearest city!
  • Improved AI evaluation of nearby danger for escorted settlers, which makes them much less indecisive and cowardly when considering settling new cities near enemy borders than previously
These all arose from SO's save games from just before the v21 release, which I've only just has time to get back to.
 
Update
- Fix RevEvents about line 1102. It looks like the loop before is not finding a suitable other player but the if test was including the case where nothing was found.

I am getting this but don't use the SVN. Is it creating a problem for my game? If I turn off random events would that get rid of it?
 
I am getting this but don't use the SVN. Is it creating a problem for my game? If I turn off random events would that get rid of it?

I think a very small nation is trying to find someone to surrender to or merge with. It is needs to look at the best/biggest two but is not finding a suitable second to choose from. I a beginning to think my fix was not perfect.

The error is annoying but has no game impact. It is part of RevDCM so turning off events will not get rid of it.
 
I think a very small nation is trying to find someone to surrender to or merge with. It is needs to look at the best/biggest two but is not finding a suitable second to choose from. I a beginning to think my fix was not perfect.

The error is annoying but has no game impact. It is part of RevDCM so turning off events will not get rid of it.

thank you.
 
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