C2C SVN Changelog

Hello, I'm new.

I've recently been allowed to assist in the modding, although I do not yet know the ropes of how to do this, that, and not break the game. I have the ability to make Icons easily, and as a test I made 3 new Icons for the Kemetic Temples of Isis, Set, & Osiris.
Here are the examples for everyone to see, and the attached rar is the .DDS versions.
Hoep you like.

great work
 
Updates
- Fix nuke effects python for new coastal and ocean terrains.
- Change icons for temples of Osiris, Isis and Set.

@Aevum your icons are now in game so you can remove your attachment now to save space. thank you.
 
Today's updates:
  • Fixed Apostolic Palace/UN yield bonus effects
  • Fixed great commanders denying promotions to nearby units
  • Fixed withdraw probabilities sometimes going over the supposed cap
  • Fixed display of building defense modifier 'actuals'
  • Added new GlobalBuildingExtraCommerces tag for buildings
  • Fixed CTD when groups that are bumped from other player's territory on end of open borders or similar were targeting a construction mission that another group is also trying to evaluate
 
Updates:
  • Date handling code rewritten. Increments in game speed can now be days (iDayIncrement).
  • Fixed a bug with more than one unit outcome mission on a unit type.
  • List of units that can build a building is not shortened in Sevopedia now.
 
More Icons for the horde. I noticed some of the similar buildings don't have thier relgious icons in the corner, IE mormon buildings, so I left mine without to blend better with them.
Here are the examples, attached is the DDS versions.
 

Attachments

  • bahai_shrine_of_bab.jpg
    bahai_shrine_of_bab.jpg
    31.4 KB · Views: 188
  • Choquequirao.jpg
    Choquequirao.jpg
    29.4 KB · Views: 181
  • thor_sanctuary.jpg
    thor_sanctuary.jpg
    29.3 KB · Views: 187
More Icons for the horde. I noticed some of the similar buildings don't have thier relgious icons in the corner, IE mormon buildings, so I left mine without to blend better with them.
Here are the examples, attached is the DDS versions.

They did not have the religion icons because I did not know how to put them there. ;)
 
Updates
- Added 5 Clockpunk buildings.
I see only 4...

Hey, maybe an alternative pre-requisite for Clockwork workshop could be Swiss:
http://www.fhs.ch/en/history.php
(that would make this culture a little bit more useful...)
As you can see an alternative pre-requisite instead of Engineering school could be Goldsmith or Jewellery... though that might seem weird for the people not aware of the history of the craft.

Also you could make a "watch parts" resource required to build townclocks and big ben, the clockwork workshop generating those parts... of course then the workshop shouldn't be a cultural building...
 
I see only 4...

Hey, maybe an alternative pre-requisite for Clockwork workshop could be Swiss:
http://www.fhs.ch/en/history.php
(that would make this culture a little bit more useful...)
As you can see an alternative pre-requisite instead of Engineering school could be Goldsmith or Jewellery... though that might seem weird for the people not aware of the history of the craft.

Also you could make a "watch parts" resource required to build townclocks and big ben, the clockwork workshop generating those parts... of course then the workshop shouldn't be a cultural building...

Maybe with culture:swiss clockwork workshop could get 50% production bonus and/or create additional :gold: & :culture: ?
Clockwork Workshop available with replaceable parts or what tech?

More Icons for the horde. I noticed some of the similar buildings don't have thier relgious icons in the corner, IE mormon buildings, so I left mine without to blend better with them.
Here are the examples, attached is the DDS versions.


:woohoo:

:please: more!!! :goodjob: :clap::yumyum::banana::salute:
 
Update:

-Added the Clockwork Workshop as a building requirement for the Clockwork Golem.

Important Update:

I have added my new gamespeed system, overhauling the Gamespeed for Eternity and Snail. The Eternity Speed now has 14550 turns, a slight increase, but it's research rates have been increased to keep tech in line with this, more or less. Snail now has 7225 turns, 1/2 of Eternity, a decent decrease in turns. All of their numbers for scaling have been adjusted down accordingly.

Any and all balance feedback is requested and valued, as this is still a test, and I will probably make a better version before V22.
 
I suppose I could add another speed in between, but I don't know how popular that would be. That's what feedback's for though.

Pls NO, i'd rather have one in-between Snail and marathon, IMO:mischief:
 
Pls NO, i'd rather have one in-between Snail and marathon, IMO:mischief:

Yes with me I would play the new old eternity
the last speed could be called ultra-slow-motion then :)
 
Yes with me I would play the new old eternity
the last speed could be called ultra-slow-motion then :)

Got to keep it simple, there are too many files that "could" be resulting in errors if you dont do this correctly.
 
Update

Committed four new Industrial-era wonders to the SVN:

  • Alcatraz
  • Coit Tower
  • River Rouge Complex
  • Willow Run
 
I see only 4...

Hey, maybe an alternative pre-requisite for Clockwork workshop could be Swiss:
http://www.fhs.ch/en/history.php
(that would make this culture a little bit more useful...)
As you can see an alternative pre-requisite instead of Engineering school could be Goldsmith or Jewellery... though that might seem weird for the people not aware of the history of the craft.

Also you could make a "watch parts" resource required to build townclocks and big ben, the clockwork workshop generating those parts... of course then the workshop shouldn't be a cultural building...

1. The Culture (Clockpunk) wonder counts as the 5th building.

2. Those are some good ideas. However I was thinking of making a general "Watchmaker" building too. This would be for all, not just those under the Clockpunk culture.

Yes with me I would play the new old eternity
the last speed could be called ultra-slow-motion then :)

How about you have ..

- Blitz
- Quick
- Normal
- Epic
- Marathon
- Tortoise (NEW!)
- Snail
- Eons (NEW!)
- Eternity

What do you think?
 
1. The Culture (Clockpunk) wonder counts as the 5th building.

2. Those are some good ideas. However I was thinking of making a general "Watchmaker" building too. This would be for all, not just those under the Clockpunk culture.



How about you have ..

- Blitz
- Quick
- Normal
- Epic
- Marathon
- Tortoise (NEW!)
- Snail
- Eons (NEW!)
- Eternity

What do you think?

Sounds doable. If you come up with turn totals I'll make them.
 
Back
Top Bottom