strategyonly
C2C Supreme Commander
Update as requested
- Jungle camps now have a chance of discovering Papaya and Mango resources.
Added (for Hydro) the Cherokee Civ with Hero.
Changed quite a few Hero GP "Specialists" taking away a few
Update as requested
- Jungle camps now have a chance of discovering Papaya and Mango resources.
<LeaderHeadInfo>
<Type>LEADER_YUNUPINGU</Type>
<Description>TXT_KEY_LEADER_YUNUPINGU</Description>
...
<FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
@SO: bug in the latest SVN's XML. One of the leaderheads has:
There is no such civic.Code:<LeaderHeadInfo> <Type>LEADER_YUNUPINGU</Type> <Description>TXT_KEY_LEADER_YUNUPINGU</Description> ... <FavoriteCivic>CIVIC_EMANCIPATION</FavoriteCivic>
Note - I sticky-taped the Pergammon Alter issue inside the DLL, by preventing negative values. However, it would be good if the Python were changed so that instead of unconditionally adding 2 exp to the winning player of a combat and removing 2 from the loser, when the winner owns the alter, it checked if the loser HAS 2 points to steal first. After all you shouldn't be able to steal what your victim doesn't have!
about Pergamon Altar:
Yes, but wouldn't it be kind of weird then that if the opponent has just gotten a new great general, you wouldn't get any XP from the altar thus rendering it useless?
Can you choose which unit to draft anyway? Because Guards have the "Can be drafted" property, but I can only draft macemen...-Removed conscription from all culture units that had it (none should).
Fossil dig site doesn't provide fossils (as far as I can see nothing does). Is this an oversight?
The Dig Site buildings should be able to give you fossils. They require you have fossils terrain feature and a resource to get it.
Dig Site (Trilobite Fossils) = Fossils + Crab
Dig Site (Ammonite Fossils) = Fossils + Clams
Dig Site (Sharks Teeth) = Fossils + Fish
Dig Site (Plesiosaur Fossils) = Fossils + Whales
Dig Site (Velociraptor Fossils) = Fossils + Horses
Dig Site (Mammoth Fossils) = Fossils + Elephants
Dig Site (Petrified Wood) = Fossils + Prime Timber
Dig Site (Amber) = Amber
I still plan to do more but that's what we have so far.
Ah, so need fossils + one of the above as vicinity resources (not traded resources) I presume? Dig-site(amber) gives gems BTW, not fossils.
Ah, so need fossils + one of the above as vicinity resources (not traded resources) I presume? Dig-site(amber) gives gems BTW, not fossils.
Shouldn't Dig Site Amber give something like "ancient DNA" for a later tech to clone plant seeds/mosquito/bacteria/virus preserved inside the amber?
You're sure it was a good idea to change it? After all, it's called the Famen Temple, not Fawomen!- Fa Men Temple now gives movement promotion to female missionaries like their male counter parts. Also has new static movie.
Hello, I'm new.
I've recently been allowed to assist in the modding, although I do not yet know the ropes of how to do this, that, and not break the game. I have the ability to make Icons easily, and as a test I made 3 new Icons for the Kemetic Temples of Isis, Set, & Osiris.
Here are the examples for everyone to see, and the attached rar is the .DDS versions.
Hoep you like.