Dancing Hoskuld
Deity
Update
- Fix Unit AI for tales of tuna. Was causing a CTD.
Edit more updates
-Make some events compatible with optional religions
-Big changes to subdue tales of units.
Yet another update
- Remove the excess "</link>" from the build descriptions on the Automations tab in the BUG options screens.
- Fix Unit AI for tales of tuna. Was causing a CTD.
Edit more updates
-Make some events compatible with optional religions
-Big changes to subdue tales of units.
- can no longer use them to make real buildings only Myth buildings.
- Updated the results of the record the tale to give better results and explain how to get even better results, ie what buildings you need.
- The code for these are now on the unitcombatclass. I am not sure anyone else will use such a unit combat class.
@anyone Is the bGraphicalOnly tag enabled in the dll for unit classes? It was for units but was not in the schema until I put it there. It stops the entity appearing in the indices of the pedia but allows you to still get to a page if you really need to.
- Updated the results of the record the tale to give better results and explain how to get even better results, ie what buildings you need.
- The code for these are now on the unitcombatclass. I am not sure anyone else will use such a unit combat class.
@anyone Is the bGraphicalOnly tag enabled in the dll for unit classes? It was for units but was not in the schema until I put it there. It stops the entity appearing in the indices of the pedia but allows you to still get to a page if you really need to.
Yet another update
- Remove the excess "</link>" from the build descriptions on the Automations tab in the BUG options screens.
. Tales of are just that stories told by sailors. The food and hammers from killing them arrived back with the Tale. If you want the buildings go out and capture a real sea animal. Happens early with fish, crab and rays but requires Whaling for the larger sea creatures. Anyway almost all the Myth and promotion buildings will be changing as well. I am just balancing the other outcomes so that they are as useful. The "Tales of..." were always intended for Myths, science and culture.

