C2C SVN Changelog

There was some talk earlier about a v33 patch, to deal with some issues (particularly the Jap longbow art causing screen artifacting). Is that still in the plan or is it just a hold on till v34 situation?

Thanks
 
There was some talk earlier about a v33 patch, to deal with some issues (particularly the Jap longbow art causing screen artifacting). Is that still in the plan or is it just a hold on till v34 situation?

Thanks

You should have asked that in the Patch thread :p
 
6222,6223
Hydro feel free to Edit Stats/Modify my folder if Needed


New Buildings (Hydro Approved)

Nomadic Lifestyle
-Alpha Male

Gathering
-Alpha Female

Shelter Building
-Childcare Hut

Prehistoric Dance
-Harems

Arithmetic
-Log Roller System (National Wonder)
-Aerial Basket Ropeways (National Wonder)

Pictographs
-Fertility Festival (National Wonder)
-Great Holmegraad Hunt (National Wonder)

Conduct
-Executioners Hut

Ideograms
-Fresco Mural


New Techs (Hydro Approved)
Conduct (x16 y7) (Requires Chiefdom and Mysticism )
Edited Sedentry Lifestyle (Requires Conduct and Megalith Construction and Animal Husbandry)
 
New Buildings:

Circadian Chamber
Morphogen Nanobots
Dream Visualizer
Dreamtime Machine
Typewriter Factory
Phonograph Factory
Electroactive Polymer Factory
Animatronics Workshop
Animation Studio
Transistor Factory
Radio Factory
Calculator Factory
Pencil Factory
Diskette Factory
CGI Animation Studio
Culinary School
Gastronomy Lab
Dye Factory
Plastic Reclamation Plant
Aluminum Reclamation Plant
Steel Reclamation Plant
Titanium Reclamation Plant
Copper Reclamation Plant
Iron Reclamation Plant
Lead Reclamation Plant
Tin Reclamation Plant
Silver Reclamation Plant
Gold Reclamation Plant
Platinum Reclamation Plant
Rubber Reclamation Plant
Paper Reclamation Plant
Glass Reclamation Plant


New Resources:


Typewriters
Phonographs
Electroactive Polymers
Pencils
Diskettes
Canned Food
Transistors
Radios
Calculators
 
Okay. I updated to the latest SVN, and I'm getting errors about Movie Theater and a few other things. Now when I try to start the mod, it'll terminate it without showing the error messages.
 
Okay. I updated to the latest SVN, and I'm getting errors about Movie Theater and a few other things. Now when I try to start the mod, it'll terminate it without showing the error messages.

Correct, OK guys, i said this THREE times now, you are NOT trying before committing, you GOT to do this, now nobody can play if you update to this SVN:mad::mad:, come on already!!!

(Btns are missing, for one thing wrong)
 
6231
Changed BUILDINGCLASS_MOVIE_THEATER to BUILDINGCLASS_MOVIETHEATRE in Faustmouse BuildingInfos.
 
6232 - Updates

- Fix schema problems with new leader heads and bonuses.

Still working on MrAzure's buildings. Plus we may have some missing art that is causing a big problem.
 
Edit: Hydro can you check on Childcare Hut, I put it in Cooperation but didn't know if you wanted it in Shelter Building ( also required Cooperation). I was fixing code and I don't remember.

Its suppose to have both Cooperation (main) and Shelter Building (secondary).

Formatting is wrong in the last submit, Hydro (Pls try your product before submitting for commit thx.

http://forums.civfanatics.com/showpost.php?p=12814410&postcount=96

I did not touch that part of the code in his file. In fact a lot of the formatting is all crazy and I tied to fix what I could.
 
wrong thread
 
6234

Trimmed Prereq Bonuses for Faustmouse Reclamation Plants to 5(from like 10+) because 7 is the maximum number under Global Defines. Strategy Only said a DLL change will need to happen to allow more than 7.

A backup file before the changes is included.
 
6234

Trimmed Prereq Bonuses for Faustmouse Reclamation Plants to 5(from like 10+) because 7 is the maximum number under Global Defines. Strategy Only said a DLL change will need to happen to allow more than 7.

A backup file before the changes is included.

Thanks for stepping in here, but I'd prefer if I'm the only one that edit my files if I don't give special permission ok?

I'll have a look at the missing Icons, it's most likely only a spelling mistake.
 
6235

-Changed the following values in GlobalDefines.xml

Code:
<Define>
		<DefineName>NUM_UNIT_PREREQ_OR_BONUSES</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUM_BUILDING_PREREQ_OR_BONUSES</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUM_CORPORATION_PREREQ_BONUSES</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>NUM_ROUTE_PREREQ_OR_BONUSES</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>



-Restored Original Faustmouse Building Infos






Game Loads Again! Thanks StrategyOnly!

0a8KJkd.png
 
Thanks for stepping in here, but I'd prefer if I'm the only one that edit my files if I don't give special permission ok?

I'll have a look at the missing Icons, it's most likely only a spelling mistake.

THat's fine by me, I just restored your file (before you added the art 2 minutes ago). The only thing I changed was the Movie Theatre bug.

Only did it because StrategyOnly was getting quite furious because your BuildingInfos was crashing the game on startup. It was a setting error in Global Defines.
 
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