C2C SVN Changelog

These skins are for N.American civs.

Make sure you ref what you are talking about thx, i didnt know for sure if it was the post above or what???
So i am guessing here, the ones i have listed above were in the S American files, and look S American to me, with the Jaguar looks and all.
 
6543
New Strategy Text for Tech Language.
New Strategy Text for Nomadic Lifestyle.
Fixed Strategy Text for Gathering.
Fixed Nomadic Lifestyle Quote Formatting.
Fixed Strategy Text of Cooperation.
Deleted duplicate Weaving Strategy Text.
Fixed Weaving Strategy Text.
Fixed Herbalism Strategy Text.
New Strategy Text for Captured Fire.
Fixed Strategy Text for Cooking.

Culture Level None now grants 2 National Wonders since the Palace takes up a slot. This is necessary for games in Snail and Eternity. The next Rank Poor grants 4 already so its okay.
 
Make sure you ref what you are talking about thx, i didnt know for sure if it was the post above or what???
So i am guessing here, the ones i have listed above were in the S American files, and look S American to me, with the Jaguar looks and all.

All skins are in directories refere to every area: Africa, North America, South America, Europe, Middle East, Asia. I know that you think that jaguars dont live in North America but belive me they live once:
http://lh3.ggpht.com/_LlfXWxcpJyU/S...2VcizrNUgU/s1600-h/jaguar-range-map-1[10].gif

When I start creating S.American skins I choose more like incas look then Aztecs/Mayans.
 
All skins are in directories refere to every area: Africa, North America, South America, Europe, Middle East, Asia. I know that you think that jaguars dont live in North America but belive me they live once:
http://lh3.ggpht.com/_LlfXWxcpJyU/S...2VcizrNUgU/s1600-h/jaguar-range-map-1[10].gif

When I start creating S.American skins I choose more like incas look then Aztecs/Mayans.

My PC wont let me go to that page, something about malware problem.

SVN 6545 trying to fix the artstyles area of s American with the new re-skins?? I believe the Adventurer is messed up??
 
My PC wont let me go to that page, something about malware problem.

What program are you using? Im using in one computer Eset NOD and on other Avast and they dont have any problem with this site :)

Anyway check this image in attachment.

Also I have a plan (after we end with Renaissance and Industrial era) another sets of skins for Native Americans, Greco-Romans, Mongols and Hindu civilizations. But first I want to end with these 6 primary ethnic groups.
 

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What program are you using? Im using in one computer Eset NOD and on other Avast and they dont have any problem with this site :)

Anyway check this image in attachment.

Also I have a plans (after we end with Renaissance and Industrial era) another sets of skins for Native Americans, Greco-Romans, Mongols and Hindu civilizations. But first I want to end with these 6 primary ethnic groups. Great please PM me if you dont want others to see, thx. . . SO

[offtopic](I know sorry) Its my anti-virus detector that does this, it says i have a problem, then i cant go to the page because it says "Malware problem" and then deletes the page so i cant even tell that much.

@ Hydro: See here WE run into that DARN Central American problem again, and not just America:( I am getting this too much lately?? What do you think we need to do, but pls write in a different thread thx.

Well i guess sense i am writing i might as well do it here, but i know wrong area, wrong topic, but any ways:

[offtopic]The Adventurer for the South America needs to be completely re-done, meaning you need to pick another unit, because ingame it has some problems (see pic 1) and then it messes up the rest of C2C, sorry.
 
@ Hydro: See here WE run into that DARN Central American problem again, and not just America:( I am getting this too much lately?? What do you think we need to do, but pls write in a different thread thx.

Well i guess sense i am writing i might as well do it here, but i know wrong area, wrong topic, but any ways:

What's the problem?
 
SVN6550

Restored the removed CultureLevels in XML/GameInfo/CIV4CultureLevelInfo.xml because of issues with older saves.
 
SVN6537

Fixed an Xml Error in Modules/Faustmouse/Buildings/Buildings_CIV4GameText.xml.

When doing so, please ask before you do it. This is true for all modules from other Modders. The reason is, that if I'd commit now my new stuff, your changes would be overwritten again. I have to download the new Text.xml, replace my modding file with your fixed one and mod in this one then. Not much of extra work but it can be easily overseen.
That's why we tell the Modul's "owner" that there is an error so he can fix it rather than fix it by ourself.
 
When doing so, please ask before you do it. This is true for all modules from other Modders. The reason is, that if I'd commit now my new stuff, your changes would be overwritten again. I have to download the new Text.xml, replace my modding file with your fixed one and mod in this one then. Not much of extra work but it can be easily overseen.
That's why we tell the Modul's "owner" that there is an error so he can fix it rather than fix it by ourself.

All is true BUT and this is for EVERYONE, ALWAYS and i mean ALWAYS do an UPDATE BEFORE again BEFORE committing, thx.
 
When doing so, please ask before you do it. This is true for all modules from other Modders. The reason is, that if I'd commit now my new stuff, your changes would be overwritten again. I have to download the new Text.xml, replace my modding file with your fixed one and mod in this one then. Not much of extra work but it can be easily overseen.
That's why we tell the Modul's "owner" that there is an error so he can fix it rather than fix it by ourself.

You have to Update the Svn before Commiting everything else makes no sense. Because then you do it that way a Change like the one i made is automatically merged in.

With asking i agree if it is a big Change and not just a small error in the XML. Because then i would spend alot time with asking instead of getting things done.

And another thing that goes for everyone including myself is Test the changes you make before Commiting
 
You have to Update the Svn before Commiting everything else makes no sense. Because then you do it that way a Change like the one i made is automatically merged in.

With asking i agree if it is a big Change and not just a small error in the XML. Because then i would spend alot time with asking instead of getting things done.

And another thing that goes for everyone including myself is Test the changes you make before Committing

Sounds reasonable remembering he IS a C++ person. They do have 1st priority over everyone else btw:eek::p;)
 
Well ok then.
I do testing my buildings and they worked fine, so I'd like to know what the error was that you fixed (I can't learn more if nobody tells me what I do wrong).
And usually I update the SVN right before comitting but still use my modding Building files since nobody else changes them.
 
Well ok then.
I do testing my buildings and they worked fine, so I'd like to know what the error was that you fixed (I can't learn more if nobody tells me what I do wrong).
And usually I update the SVN right before comitting but still use my modding Building files since nobody else changes them.

All you need to do, and this goes for ALL fixed/changes what ever the case may be is, and its very very very simple to do:

Go to YOUR SVN green checkmarked folder, and right click on it, then go to "Show Log" then once that pops up go to any area you want you can even go back to the original SVN, anyways, click on the FILE you want in the 3rd box area, BUT right click on it and then just do the simple "Show changes", and walla, it shows you each and every change you need to know, hows that, very simple HUH.;)

Change:

fixed error with diplo sound had the word theme there and it should not have been there.SLOVAK
 
With asking i agree if it is a big Change and not just a small error in the XML. Because then i would spend alot time with asking instead of getting things done.

I have to disagree. It is quite possible that your change to my unit or whatever may in fact get lost because you make the change but I got rid of that unit from that folder and put it in another. Which would mean that the error is still there just in another file and you will have to do the fix again.

This happened all the time when I was building up the subdued animals mod as I would add each animal in with separate files and release then at a later date delete the separate files and put them in to one big file. If you had made a change and not told me I would not have noticed as my tests etc would have been done on a folder without those extra files in it. I would then sync my test c2c with my svn copy which would delete those files, update my svn which would put those files back in, then I delete those files again and commit. After all I am the only one working on them as far as I know.
 
Well ok then.
I do testing my buildings and they worked fine, so I'd like to know what the error was that you fixed (I can't learn more if nobody tells me what I do wrong).
And usually I update the SVN right before comitting but still use my modding Building files since nobody else changes them.

The mistake i made was not telling you what was wrong. You can't use & inside an Xml you have to write & instead.

I have to disagree. It is quite possible that your change to my unit or whatever may in fact get lost because you make the change but I got rid of that unit from that folder and put it in another. Which would mean that the error is still there just in another file and you will have to do the fix again.

This happened all the time when I was building up the subdued animals mod as I would add each animal in with separate files and release then at a later date delete the separate files and put them in to one big file. If you had made a change and not told me I would not have noticed as my tests etc would have been done on a folder without those extra files in it. I would then sync my test c2c with my svn copy which would delete those files, update my svn which would put those files back in, then I delete those files again and commit. After all I am the only one working on them as far as I know.

Yes that is true but Asking is different from Telling about it. If there is a error and i already fixed it at my local svn why not commit it so that it is fixed for everyone. Sould i instead inform the owner about it and let him do the work again. What if he is away for a few day's or busy or... What if the Error causes a CTD sould i don't care if or then it get's fixed and happily play without errors for myself.

The only mistake i made was not telling him about it.
 
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