C2C SVN Changelog

6808 update

- Minor change to Subdue Animal Help Text.
- Return to using rout pedia screen from Total War rather than Platyping's as the screen is too big on his since sevopedia has two columns not one like his. Routes still not working but we are getting there.
 
SVN6812

Fixed the issue that wonders where still visible to build after starting them in one city.
 
SVN 6814

French language update
(small fixes + starting translating new strings)



hi all, I have now a little bit more time to translate the 1-year updates that are missing for french players...
 
UPDATE
City Commerce Audit

I tracked NATIONAL research values a bit only to find there are some modifiers to the national compiled values that are not seen anywhere by the player and should be displayed in a help hover on the Economic advisor screen. However, not sure how to get that display started or called there (I think python perhaps... so I'll have to look into that.)

So while you can pretty much figure out all sources that compile into your city commerce totals, the final research amount among other commerce values may be a little mysterious how it comes up with that. Not wrong... just mysterious.

I'll eventually get that sorted out so we can, as players, see the cause for all calculated totals. In the meantime, trust that this is a well audited commerce system (as well as could be for now anyhow... there's a couple possible things still yet to sort out but at least it should be accurate.)
 
there's a couple possible things still yet to sort out but at least it should be accurate.)

I went from a 500ish positive to a 16,000ish deficit:gold: per turn, thats not a good accuracy:sad: Then in 3 turns i lost 20 troops because of the RED deficit then.
 
I went from a 500ish positive to a 16,000ish deficit:gold: per turn, thats not a good accuracy:sad: Then in 3 turns i lost 20 troops because of the RED deficit then.

That's a testament to how INaccurate the coding was. On an early stage game I lost maybe 10 of 50 research but on larger games the effect is tremendous. It's certainly going to take some consideration as to how to bring things back into balance which is one reason I've brought back up the education property discussion.
 
That's a testament to how INaccurate the coding was. On an early stage game I lost maybe 10 of 50 research but on larger games the effect is tremendous. It's certainly going to take some consideration as to how to bring things back into balance which is one reason I've brought back up the education property discussion.

So whats needed then is a NEW game?
 
@TB: Maybe you should revert your changed then? It may be totally bugged, but it kept the game in balance, and I think rebalancing after your bugfix needs more then a few days (or weeks...)
After V34 (or is it 35?) is released we can address this bug again.
 
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