C2C SVN Changelog

Updates
- Moved Ancient Machinery tech to X34 Y5.
- Moved Military Training tech to X33 Y7.
- Moved Mail tech to X33 Y15.
- Added icon/buttons for Moon Bases and Classical Lifestyle techs.
- Moved Jovian Exploration tech to X97 Y3.
- Added Lunar Bases tech.
- Tweaked Lunar Colonization tech.
- Tweaked Megacorporations tech.
- Fixed pink icon/button for Lunar Bases tech.
 
@aiduoklis: This would be the correct thread for your inquiry.

To answer your question, you can see the info outside cities by hovering the mouse over the small icons of the selected unit or group. As you can't select AI units you won't get the information on them. there is no settings that affect this feature, but there might be one day.

Probably I didn't put my question right... When hovering over my unit in city build view(or any view in fact) I get this: http://i60.tinypic.com/34yvjnk.jpg
(Yellow circle depicts a place of mouseover)


I hope I pointed it out better this time ^^

I guess this might be corrupted SVN on my hard drive. will try to reload again. noticed 2 other quite noticeable bugs which didn't happen before(I don't think number of bugs increases with each release...)
One- when new general is born, Engineer icon show up(quite good looking general. nerdy and stuff!), and when general is leading the battle, he is gaining XP, but I am no longer getting any promotions. :(
Iknow I should usually report this in bug thread, just wanted to check if I am alone getting this(most likely).
I hope after redownloading whole SVN from scratch to another location will fix this..
 
7551

added a trial for mapscript Full of Resources (I hope it works ok??)

deleted regular maps that had the OLD custom Civ's (GEM etc) (if they want these maps, they need to go to the modmod/map area from now on . . .)

deleted SOME of the Rwn XML duplicate stuff, will do more later. . . .
 
7551
Deleted regular maps that had the OLD custom Civ's (GEM etc) (if they want these maps, they need to go to the modmod/map area from now on . . .)
:cry:

May be the wrong thread to post in, but may be not. :confused:

This includes my new SEM_Plus world scenario, I suppose. :mad:

Will you at least inform players that they have to go to the "Maps & Scenarios" forum to download these /scenarios, because they include the deleted custom civs, when you release the next version. :)

My thread is "New (Updated) Standard Earth Map".

Thanks.
 
Updates
- Added Crucible Steel and Coal Mining techs.
- Renamed Steel tech to Mass Produced Steel.
- Moved Coal resource to Coal Mining tech.
- Moved Steel Ingots and Steel Wares resources to Crucible Steel tech.
- Moved Coal Mien building to Coal Mining tech.
- Moved Steel Smelter and Steelsmith buildings to Crucible Steel tech.
 
Wrong Thread
 
SVN 7461.

I have an orchard on a tile with Spices and a mud path next to a city. But Spices do not show up in the city list of resources.

This thread is not for this kind of post. If you think something is weird, please post it in the Bug thread or Discussion thread.
 
7563 updates

- Beast master fix by Flinx.
- Merge of Vokarya wonders into one module in preparation for merge into core. Art is in core for including in FPKs.

7564 update

- Fix the Sholin Monk graphics. Although it is still not quite right. Could someone else check what I have missed. thanks.
 
Updates
- Moved New Free City mod to the Unloaded Mods as default since it has too many NIMBY buildings are made and unlike auto-build buildings there is no message to inform you that those buildings have been built in your new city. Nor can you look it up in the pedia.

Why, it has been there for at least two releases?
 
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