C2C SVN Changelog

8717
- Added Graphic and xml entries for oceanic trench and continental shelf.

8718
- Added Game text for trench and cont. shelf.

8719
- Another terrain xml file I forgot in rev. 8717.

Now the new terrains got all their xml in order.

8720
- Re-enabled the grid graphic for terrains. Those textures actually did have an in-game purpose as Joe pointed out to me.
 
8722

- Water Overhaul.

Since coast is only meant to blend with sea and land it will look a bit strange until map generators starts putting a layer of sea between ocean and coasts. So for now, ocean will look like it's trying to eat the coast.

8723

-Fixed twitchy wave effect.
 
8724
- re-edited composition of many tech quotes

8725
- correct buttons for Mapuche, Toltec, Olmec Eagle Warrior and Camel Domestication

8726
- fixed name of Militia units

8727
- correct audio tech quote for Replacement Organs
- removed one, useless Bonus Pre-requisition (Horse) from Highwayman
- changed position of bonuses in civilopedia for Si Warrior and Carroabalista

8728
- changed Komunizm to Wspólnota Pracy in Polish translations
 
8729
- fixed one pedia entry in Polish translation
- changed Otin (Great Huntress) picture
 
- removed one, useless Bonus Pre-requisition (Horse) from Highwayman
This is not so useless when it comes to upgrades perhaps... but I think they do need the building so must be in the city radius that would qualify to have that building functioning so I suppose it may well be redundant.
 
This is not so useless when it comes to upgrades perhaps... but I think they do need the building so must be in the city radius that would qualify to have that building functioning so I suppose it may well be redundant.

I think it can only be built in cities with the building that requires horses. Which also means that you can't upgrade to it unless you are in range of a city with that building. Therefore no need for duplication - not that it would make any difference either way in game.
 
I think it can only be built in cities with the building that requires horses. Which also means that you can't upgrade to it unless you are in range of a city with that building. Therefore no need for duplication - not that it would make any difference either way in game.

Guys, Highwayman need 3 Horses to be build. Its surely a bug. I just removed one and want to remove another one.
 
This is not so useless when it comes to upgrades perhaps... but I think they do need the building so must be in the city radius that would qualify to have that building functioning so I suppose it may well be redundant.

Yes its useless. No other unit in-game need 3 horses to be build. Highwayman its not super special unit to have different rules to build/upgrade.
 
8730
- new new Otin picture

8740
- added few more Polish translations
- fixed Slave (Niekorz..) text bug

8741
- fixed BUILDING_POISONCRAFTERS_HUT lowercase bug
- fixed BUILD_RAILROAD_ELECTRIC_SLAVE missing text bug

8742
- fixed BUILDING_POISONCRAFTERS_HUT bug
 
hello,

Sorry to bother you. I tryed last SVN and it look liek there is a missing overlay. I see the map and units but no menu, no minimap, ... When i go to the town i see no building menu, no infos on the town, nothing ...
Is there a file to modify or something?

My best regards
 
hello,

Sorry to bother you. I tryed last SVN and it look liek there is a missing overlay. I see the map and units but no menu, no minimap, ... When i go to the town i see no building menu, no infos on the town, nothing ...
Is there a file to modify or something?

My best regards

Please check if you placed C2C in catalog with that exact name: caveman2cosmos
 
Not having that problem myself so it is probably a local issue or something very specific going on in that game.

Anyhow...

8735
- Fixes bug where building effects were doubling when cities are captured.

8736
  • Fixes a bug with trait production modifier display in the production help panel
  • Fixes vague cause descriptions for unhappiness factors in the city's happiness help hover
  • Recalcs no longer reset accumulated Tourism values
 
8737

- Water Overhaul Part II.

I still got some things planned for water as well as further adjustments along the way; but for now I would say my changes in this department is presentable for the masses in V36 even though coast blends a bit badly with ocean.
My main point being that I will probably focus on something other than water for a while now.
 
Please check if you placed C2C in catalog with that exact name: caveman2cosmos

Thanks.
As C2C V35 is called C2C in my mod directory and works, i used C2Cv36 for this new one. After rename it caveman2cosmos it's ok. But if directory name is coded if can be an issue for v37 ;)

In any case thanks for the help ;)
 
8738
- added missing audio tech quotes for ELECTROMAGNETIC_FIELD_SHIELDING, QUANTUM_COMPUTING and SYNERGETICS

8739
- fixed small translation bugs pointed by Stachnie
 
Thanks.
As C2C V35 is called C2C in my mod directory and works, i used C2Cv36 for this new one. After rename it caveman2cosmos it's ok. But if directory name is coded if can be an issue for v37 ;)

In any case thanks for the help ;)

Not sure how we're going to make this absolutely clear to those downloading the mod but NEVER RENAME THE MOD TO ANYTHING BUT Caveman2Cosmos unless you absolutely have to. It can cause bugs in and of itself in addition to becoming a major pain in the butt if you need any debugging assistance with your game.
 
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