C2C SVN Changelog

Not sure how we're going to make this absolutely clear to those downloading the mod but NEVER RENAME THE MOD TO ANYTHING BUT Caveman2Cosmos unless you absolutely have to. It can cause bugs in and of itself in addition to becoming a major pain in the butt if you need any debugging assistance with your game.

No problem, maybe write it in bold and big text size on the SVN page where you explain how to setup turtoise ;)
Don't worry i'm very happy about your amazing work ;)
I really love this mod, this make my favorite game ever ;)
 
8744
- next batch of Polish translations

8745
- correct tech quote (audio and text) for Atlatl Making technology
 
8747
Side note Toffer: That is not the old water texture, sorry, that is way to dark . .
Right I forgot to revert the texture for the water plane; only did it for the terrains. Does it look right if you delete /art/terrain/water/water.dds?
  • Fixed
8748
Cr*ap I forgot to change the water plane transparency back to normal in xml.
  • Fixed
 
Last edited:
8752
- new, blue, tech splash screen

8753
- few small fixes in Polish translations
 
8754
- packed all loose units files to units1.fpk
- removed some useless textures and nif files

8755
- greenish-blue tech screen
 
8757
  • Fixes a display bug in the yield help hovers.
  • Adjusts the Captured Fire wonder from free Fire Pits granted to +100% build speed in all cities for Fire Pits.
  • Adjusts Explorer UnitCombats so that they cannot merge or split.

This should be my last commit before the version release. (Crossing my fingers!)
 
8758

- Fix to Holy Mountain Quest so it works for all religions.

I figured this may not fix it completely but it is better than what we have and should not affect anything else at all.
 
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