Thunderbrd
C2C War Dog
9834
I still have a crash to investigate and SO's save gave me a clear case to hunt down the disconnection event between a unit and its location - fixing this might be the fix to a lot of crashes we've seen lately AND possibly even the infrequent land combat animation crashes. So I want to address that this week as well if I can. A couple more XML tasks and I'll be ready to put a stamp of approval on this version. My wife also has some real treasures to include at the last minute here too as she preps the FPKs for final packaging. IF there aren't many more reports over this week, we might have things ready by the end of next weekend. But that is assuming NO bug reports come in between now and then and that's probably a little optimistic.
So we're getting there.
- Applied bNoLimit booleans to all culture creating wonders so they don't count against local wonder limits
- When wonders obsolete, they are removed from the count of local wonders towards the local wonder limits
- Stealth units that cannot attack (such as due to stay the hand status) no longer destroy helpless defenders in the plots they enter invisibly.
- Units should no longer suffer losing quality-up promos on upgrading them in Size Matters
- Untested, but I found the line of code that denied merchants from rushing builds when the city only has one round to build the current queued selection
- Corrected what SO reported as an infinite loop bug - an undeclared unit variable was initialized in recent AI coding changes and could, in some unusual cases, still be referenced as an undeclared variable, which would freeze or lead to a crash or both.
I still have a crash to investigate and SO's save gave me a clear case to hunt down the disconnection event between a unit and its location - fixing this might be the fix to a lot of crashes we've seen lately AND possibly even the infrequent land combat animation crashes. So I want to address that this week as well if I can. A couple more XML tasks and I'll be ready to put a stamp of approval on this version. My wife also has some real treasures to include at the last minute here too as she preps the FPKs for final packaging. IF there aren't many more reports over this week, we might have things ready by the end of next weekend. But that is assuming NO bug reports come in between now and then and that's probably a little optimistic.
So we're getting there.