Both Great Bard and Storyteller use the Great Work mechanic. That mechanic is specifically coded to set the occuptation/disorder timer to 0. The AI does not seem to consider that at all. It only uses cultural pressure to determine where to use it which is fine for Great Bard but Storyteller usage is somewhat different.
So I wonder if effect of disorder ending should be removed from the mechanic.
Even without AI consideration I think it is a too powerful effect for such rather cheap units. For the great bard it is ok but even without it culture bombing can be powerful.The celebrity unit also does this. There used to be a bard and entertainer unit also but they were removed because the AI did not use this trick.
I don't care which way it goes - either the AI gets changed so it uses this trick or the disorder timer is not set to zero.
Definitely sounds like a feature that needs to be added to the AI.Either way the AI does need to realise that it can improve culture to the first level in cities by using such a unit rather than sitting on build culture for awhile. IE it should learn to take however many story tellers or other units with a settler so that when they make a city they can instantly up its level so it gets to use the fat cross.
Either way the AI does need to realize that it can improve culture to the first level in cities by using such a unit rather than sitting on build culture for awhile. IE it should learn to take however many story tellers or other units with a settler so that when they make a city they can instantly up its level so it gets to use the fat cross.
It's not really feasible in normal setup games to bring Story Tellers along to get the BFC due to Realistic Culture spread. To get the second ring requires advancing up to three culture levels. Bringing enough Storytellers to get the first advancement is feasible. For the next two culture advancements it's not.
If one plays without the realistic culture then it is probably possible to get there with Story Tellers. The question then is SHOULD it be that easy to get to the BFC with a new city?
Cheers
I forgot who posted it originally (once I remember his name I'll add it to give Proper Credit) but getting to Sed Life 1st requires a series of set tech paths. By using it you can usually get there 1st And cover the important early techs.
This is the path: Cave Dwelling->Oral trad.->Tracking->Cult. ID.-> Tribalism( build 2nd city asap)->Hunting->Petroglyphs->Barter->Chiefdom->Sed. Life.
You can add a few other important techs along the way If you cluster your Civic changes. I generally add Gatherer tech before CD.
JosEPh
I just tried it with the NEW SVN and still its a no goThey got Sed Life and i just started Slavery
I did exactly what you have and even moved to the fastest research + and - slider, to NO avail![]()
I just tried it with the NEW SVN and still its a no goThey got Sed Life and i just started Slavery
I did exactly what you have and even moved to the fastest research + and - slider, to NO avail![]()
Tough! Realistically there is no way you are EVER going to beat the AI to techs that are early enough in the tree for their AI-plays-as-Noble advantage not to overwhlem you if you are playing on a harder level. There just isn't time enough early in the tree for superior strategy and tactics to pull back their difficulty-level-speed advantage.
This is more or less a cheat, but it might help some playing with Rev On: After about 25 times figuring stuff out about Rev, going back and forth, doing this doing that, i found a way to STOP the city from Revolting, WELL at least for a turn or so, so its not a completely workaround, like i usually can figure out.
1. This is the most important part, make sure you have your Config.ini set to autosave each and EVERY turn ie: 1.
2. When you get the pop-up say that one or more of your cities are going to revolt, let it happen. (Use reject)
3. The next pop-up should say you are going "To WAR." let it.
4. Then when the Revolt happens, it takes over your city, its ok really, let the turn end.
5. OK the revolt, the enemy has taken over your city, now this is important to do, go back the the 2nd autosaved game listed , NOT the top one, the 2nd one. Go to "load saved game" from the autosaved area.
6. Once that game is loaded, you will notice that the Revolt is NO longer there.
7. This is ONLY temporary, and will last maybe at best 2 turns before it happens again. But like i said if you keep doing this, you get unlimited time withOUT a revolution, it is kind of tedious, but again, its more or less a cheat then a tip, you can take it either way, i guess
Remember as i always say "Just Have Fun"![]()
Lol. This tip is equivalent to the tip: 'loose an important battle? No problem - just reload a play things in a slightly different order'
Better tip would be to watch your city's stability indicator earlier on, and as soon as it starts to tip towards unsafe take serious action as TOP priority (rush build stability/culture, build culture there directly, use story tellers, make VERY sure it has no unhappiness, switch civics if you have to, use the culture slider if you have to). Never build instability causing buildings far from your capital is also a good tip. The suppress revolt promotion on certain units is also useful.
ahaha good points, but like i said a cheat, besides i haven't even made it to the area to build Story Tellers yet, heck i just entered the Ancient Era.![]()