C2C - Tips and Tricks

Tip: If using the BUG Option to limit stack sizes and get an endless WFoC you can get out of it without restarting the game if it's because of Stack Limits.

1. You'll notice that you can move the map around with the arrow keys or by the edge of the screen while the "Waiting for other civilizations" flashes without pause. This indicates that the WFoC is due to Stack Limits.

2. Press CRTL+ALT+o, or the Ladybug button if you can hit it.

3. Change the Stack Limit to a higher number than you have. 1 is usually enough but do 5 higher or remove limits for the turn.

4. Exit BUG and wait for the turn to finish.

5. Enter BUG again when it's your turn and set the Stack Limit back again.

Cheers

Tip: Just say no to stack limits (at least for now). The AI has no clue how to cope with them, and will be considerably less effective with them in force at any but quite high levels (at least 12-15).
 
I think I found a route trick although if it works will still have to be proven.

Prior to :traderoute: over rivers or coast I will have to build a route between my capital in the west and conquered Tupi cities in the east. So in the first screenie you can see Route 1 and Route 2.

Route 1 is the route my units have to take to get from western empire to eastern empire.

Due to a bug? I found in screenie 2 (the potatao on the coast was connected from the very beginning to the capital via the river which has no conenction to the other river but has a tile that connects the rivers somehow (marked with a red line and questionmark)

So the theory I have is that instead of letting my workers build the northern route (1), I could have a shortcut (route2) for :traderoute:. Is this plausible? What you guys think?

Interestingly, just after making the screenshots with the red bars and questionmarks, I stumbled over an article which showed a picture of Joseph D'Augustine, returning home from work, April, 3rd., 2012.
It triggered a huge red bar and a big big questionmark for me as well...
it seems as if his ghost, may he rest in peace, wished to give a last sign about his real murderers - the guys who sent him there...
 

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I think I found a route trick although if it works will still have to be proven.

Prior to :traderoute: over rivers or coast I will have to build a route between my capital in the west and conquered Tupi cities in the east. So in the first screenie you can see Route 1 and Route 2.

Route 1 is the route my units have to take to get from western empire to eastern empire.

Due to a bug? I found in screenie 2 (the potatao on the coast was connected from the very beginning to the capital via the river which has no conenction to the other river but has a tile that connects the rivers somehow (marked with a red line and questionmark)

So the theory I have is that instead of letting my workers build the northern route (1), I could have a shortcut (route2) for :traderoute:. Is this plausible? What you guys think?

Interestingly, just after making the screenshots with the red bars and questionmarks, I stumbled over an article which showed a picture of Joseph D'Augustine, returning home from work, April, 3rd., 2012.
It triggered a huge red bar and a big big questionmark for me as well...
it seems as if his ghost, may he rest in peace, wished to give a last sign about his real murderers - the guys who sent him there...

Pretty sure your right. Trade routes just need to go tile to tile by some connection. Since a river comes into, and leads out of the tiles you highlighted they should work as a trade route connection. It makes no distinction (has no concept even) of it being the same river.
 
Pretty sure your right. Trade routes just need to go tile to tile by some connection. Since a river comes into, and leads out of the tiles you highlighted they should work as a trade route connection. It makes no distinction (has no concept even) of it being the same river.

Ok I thought a bit more about this.

My two eastern cities are close to each other. There is no route between them but there are many rivers that should connect the resources of one of the cities to the other.
In the screenie you see Para having deer and Sy Ara potato connected.

Each res is shown in the cities but due to river next to river rule they should also be shown in the other city (via yellow river-route), as the culture connects them and the (different) river tiles are next to each other.

But in Sy Ara there is no deer shown and in Para no potato - why is that? :confused:
 

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Ok I thought a bit more about this.

My two eastern cities are close to each other. There is no route between them but there are many rivers that should connect the resources of one of the cities to the other.
In the screenie you see Para having deer and Sy Ara potato connected.

Each res is shown in the cities but due to river next to river rule they should also be shown in the other city (via yellow river-route), as the culture connects them and the (different) river tiles are next to each other.

But in Sy Ara there is no deer shown and in Para no potato - why is that? :confused:

Para is not linked to the tile immediately NE of it through which you have drawn your hypothetical route. Links between rivers will onyl occur if ONE tile shares both rivers.

Inccidentally, with chipotle enabled you can see trade regions in the ctrl-hover (or is it the alt-hover?) - the 'plotGroup' id is the trade region id, so any tiles with the same id are trade connected. Different ids and they are not (hover only shows the id for the tile owner though I think [working from memory])
 
As some of you may have read, in my last game as Japan on GEM I discovered whole landscapes razed by barbs (autoraze) and saw the mighty china be killed within a few turns, so I figured out it must have been either a VERY LARGE barb stack - or a rebellion in the countries that spawned barbs that autoraze the cities upon overtaking.

Turns out it must have been the barb doomsday stack. I just encountered it before my door. Well, I don't know what will trigger it to attack (can't be they are afraid of my 2 slingers), but I also don't know how I could beat it. Yes, I have a good general nearby and another slinger + a very well promoted scout but that won't hold off like 50 barbs coming their way.

Please guys help me: what can I do against them and when will they walk towards me?
When their stack consists of a hundred units? :dunno:[pissed]:run::suicide:

I suggest that barb cities should not have more than 25 units in them, they should gather in stacks out of that city and attack frequently from there on...


I could turn on unit per tile = 25 or so. Would that be considered cheating in this particular situation (after all I set raging barbs myself so I have to live with the consequences..)? Would 25 barbs be left in city and rest pop out?

Could I lure them to follow a damaged unit that I send right towards maya territory? :satan:
 

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You've met the great Hun & Mongol & Saxon Army!!! You must be a MAN in this situation... Take a hint from the great General Waldo..run and settle an island somewhere else. :)
 
You are absolutely right. First of all, it's not called deity for no reason. Also, it's possibly the punishment for taking advantage of my early general and annexing far away, foreign cities.
Shame on me, shame on early overexpansion, beware of the barb retaliators! :old:
 
You are absolutely right. First of all, it's not called deity for no reason. Also, it's possibly the punishment for taking advantage of my early general and annexing far away, foreign cities.
Shame on me, shame on early overexpansion, beware of the barb retaliators! :old:
I'll be honest, even on Monarch difficulty with the Barbarians on, I would be overrun if I was on the frontier (Like Russia or some other nation with a similar setup)

I essentially saw my 10 city empire crumble to nothing as barbarian horde after barbarian horde came smashing through my Empire. It made for an interesting game though. XD [Was Germany]


As for tips and tricks, once I get past agriculture and a couple other techs, I tend to beeline Bronze Working (Despotism) in order to boost my city limit, unless I have incredible amounts of spare happiness.
 
I started a thread for deity/huge/snail+ mode tips and i was asked to post my suggestions here too

- First and better tip i can give about this game style, be patient and play windowed.
- Second is more a comment than a tip, be ready to have your a$$ beaten from the very very begining, even from the moment you settle your first city the AI already have not 1 but 2 settlers plus some other units...and they are like 10 techs ahead
- Dont be shy and use ragingbarbarians, its not so hard as it sounds, they are more like anoying bugs when you get used to it
- An interesting option to have and abuse early on the game is barbariancivs+assimilation, you are going to capture their citys anyway (you really need to expand to win, and no, you shouldnt wait even for tribalism)
- multi prod and research, i recommend, it feels unrealistic to be limited to a simple turn if there is spare hammers
- advanced economy and revolutions, i just turn em on, if you go for deity you should already know how to handle this layer of micromanagement
- realist culture spread in fact helps you, you get patches of forests and hills between your cities for long time, this gives you tons of animals to herd or enclose
- modern corporations, guilds, you need any advantage you can get, keep in mind that the AI does use em too afaik
- dont use flexible dificulty, im not sure how that mod works but the disadvantage against you is so big at the begining that it drops and drops and drops and drops untils there is no fun
- "no vassals", really, no, unless they fix the vassals system its just...NO (hits in the head with a rolled newspaper) BAD BOY
- unlimited wonders, another arbitrary limit and anyway it means near to nothing until renaisance at least...
- techdifussion: i have it on for "realism" but im not completelly sure about this one...
- Store subdued animals, really, dont chop em unless you really really cant maintain em anymore...and even there try not to chop those that create herds...
- for maps imo perfectmongoose create to much polar terrain even on tropical so i tend to use perfectworld2
- subdued animals cant attack but some can DEFEND pretty well, there are bears and elephants with strengh 5 and even the wolverine have strengh 3, wich 90% of the time if its sleeping on a city can kill those anoying homo neanderthalensis...

IMO most of these tips can be overkill on normal speed, normal size and/or normal dificulty games...

Also i forgot to add to my original post a note about my comment about activating barbariancivs+assimilation...you need to be ready and pay very close attention to timing, if you attack the minor civ as soon as it appear its defenses are weaker than the defenses the barbarian city had before changing so you can rape em if you have your army ready beforehand (as example a barbarian city size 3 had like 12 archers before converting, it became portugal and my small army where knoking minor-portugal doors less than 10 turns later, it only had 3 archers...plus i got an extra culture :D)
 
Your best friend on deity is trade. Sell everything. I use advanced diplomacy but turn off military unit trading and worker trading coz its too easy to abuse. Tech brokering off. One of the best ways to catch up is always get any/all contacts you can. Get Currency asap. From here the AI will sell techs for like $300- a bargain when it takes you like 15 turns+ for tech. If you get in a situation where you have a bunch of contacts and an AI is ahead of you in tech but with no contacts, trade ALL your contacts to them b4 someone else does! You will get 1-5 techs outta them for it! Also secure Horses, copper, iron, obsidian, salt. Even if I only have 1 obsidian or 1 salt or 1 iron etc, its worth it to trade it for tech. Giving iron for 30 turns or whatever it is and in return you can get like $1500 and 3 techs for example.. its an excelent trade. Just plan ahead and build your iron units b4 you trade it.

On another note, don't let the AI steal any of your land, even if it means building crappy cities with high maintenance + unhappiness its worth it so you deny them coming over on ships etc. Its alot easier to defend in choke points with seige weapons and forts than defending multiple fronts with open terrain. Thats why these crappy cities are important as part of a long term strategy.
 
These are my latest tips on handing subdued animals. I play Snail, Gigantic C2C_Terra, Pericles, Deity-- (start at Noble but on T-1 use Variable Difficulty to set Min, Max and Current to Deity. This means everyone must research everything and start w/ 1 Band, but Deity for everything else.). Latest game using these tips is SVN 2677, which I think is post Ver 23.

1. I do select the Myth in the capital instead of saving for the herd. At Deity every beaker counts.
2. If I get a subdued horse with no nearby horse resources, that is placed under lock and key until I can produce the horse herd in the military city, I love the Riding School; see my post in the GP thread about mobility.

"Valuable" animals are saved until used, regardless of time before use, either tech unlock or new city build/conquer:
3. Any herdable animal. This includes crocs or penguins that can create beaker sea myths on coastal cities.
4. Giraffes since I need carnivals to raise happiness.
5. A few enclosures give +XP to Hunters and I save these until Trade but only in the military city.
6. anything that builds Myth of the Rhino for the +1 income. Just dulls the initial maintenance hit.
7. Snakes for the pit and charmer. 2 beakers and 1 happiness
8. Turtles for the shell worker. Every beaker helps, and 100 turns of income maintenance cost is offset by 1,000+ turns of the beaker.

"Useful" animals; I save a "city starter" package of these for the next 2 - 3 cities.
9. Governor’s Pets and Menagerie.
10. Master Hunters usually produce +1 happiness from ivory. Useful to exceed civic city limits.
11. a feather worker for the beaker - subdued birds seem common
12. After Trade I'll build a bird enclosure in every city for the +1 happiness since that only needs the Menagerie, which every city has.
13. As many valuables from above that this city can build.
14. After I have Trade I build lots of enclosures for the happiness to exceed civic limits. I have run empires with 12 cities on Chiefdom at Deity level. Also needed the Babel Tower, Inuksuk, religion and temples to get that.

If am near to conquering a large city the "city starter" package is at the closest border and includes as many enclosures and happiness animal buildings as I can.

I save subdued wolfs to spot enemy hidden units instead of building dog units. The wolf does just as good in spotting and is 2 MP, and any attack is done with a military unit, not the spotter.

If none of that exists then I butcher immediately. This is great for the early capital as it speeds growth and saves maintenance costs.

I use the unit rename function to remember what each saved subdued animal is to be saved for, since I can have up to 100 at some times waiting for a tech unlock. examples: "New_city_1 Feathers", "New_city_3 Pets"
 
1. Tired of conquering a city only to have the best buildings destroyed? Try this. Besiege the city, beat the defenders down to 1 or 2 left, (careful not to accidentely take it), then use a spy to bribe the city. It becomes yours, intact, no buildings destroyed (except for national wonders), no anarchy, no angry citizens. Then you destroy the last of the enemy and march into your new city as a Liberator, not a Conquerer.

2. Got pirates but all you find are Triremes? Try this. Turn one of your cities, nearest a border of someone you have open borders with, into producing galleys, send that galley to the other country, gift it to them, then immediatly sink that gift with your Dragon Pirate. Even better if you put a warlord or noble on the pirate so you can get Dedication and attack multiple times, sink several "gifts" at a time. You will soon be up around level 10 or 11 with your pirate, not to mention all the GG points you will rack up. Do the same to any prize vessel you really don't want, never delete them, use them for target practice.
 
Posted this in another thread thought i'd add it here too:
Build Queues
Shift left click adds it to the queue, control left click add it to the TOP of the queue. You need to zoom into city forgot to mention this. Like when you get the production complete- zoom into the city, hold down shift and click away.
Also once your happy with the build queue you can save it:- Control 1, or 2-9 as well. Control groups work separately for units too, so you can control group a single unit or group of unit as control 1 and a build queue as control 1 and both with exist.

Unit Selection
Alt left click to select all is a nice trick for anyone not aware of it. You can select all units on a tile, you can also select all city bars at once with alt left click too, for example you can alt left click city bar and set a rally point to somewhere with shift right click on a tile.

Another one I forgot, similar to alt-left click which selects all units on a tile, control-left click on a unit will select all units of that type in the tile. So if you want to isolate all your horseman, control-left click.

City list menu
Another tip, in the f1 menu (i think its f1, with the list of cities). You can click on your capital, then shift click on the bottom of the list (highlighting them all), then you can control left click a building or unit to build at the TOP of ALL build queues, or shift left click obviously works too to add it to the bottom. This is handy when you get a new building that you want to build in all cities right away.
 
Multiple City Selection from Map
CTRL while selecting a city in the map selects all your cities on that continent.
ALT while selecting a city in the map selects all your cities in the world.

Use this to add a new building to all eligible cities with either CTRL or SHIFT adding in your building queue.

Got a new upgrade for units and want to upgrade all at once, I.e. from Atl-Atl to Archer?
With one Atl-Atl selected hold down ALT before mousing over the Upgrade unit button to see the cost of upgrading all Atl-Atls, then while still keeping ALT depressed, mouse click on the upgrade button.

Want to fortify all those newly upgraded Archers?
With one Archer selected hold down ALT and mouse click the fortify button.

Both of the above should work with CTRL for only continent based upgrades/fortifies.

If upgrading any unit class like this only the eligible ones will be upgraded, i.e. units outside your borders will not be upgraded and units requiring a building to get an upgrade need to be by a city with that building.

Cheers
 
(this is a re-post of some advice specifically about exceeding Civic city limits by finding true happiness.)

My current game I am still on Chiefdom, almost at Despotism. I am 7 cities over the limit. All my cities have the state religion (+3 ) I have the Sphinx and Inuksuk, every city has a Master Hunter (with Ivory) and the two Govenor buildings. So that's 8 from that, and there are more resources now that give :). Mining reveals precious stones and jade that give :). Look for and develop Amber, Resin, Squash, Fig, etc. The Music Hut gives more :) as you build the instruments, finishing at +5. (This is an reason to research Folk Music now - it releases 2 types of instruments that give :) with the music hut. Send a buffed Hunter to the Artic regions and try to subdue a Mammoth. That's +1 :), or +2 :) with the Master Hunter building. After Trade you can use Enclosures and gets lots of :). Bear, Birds, Big Cat, and Wolf all only require to Govenor's Menagerie, so I get +5 :) for each new city from subdued animals (Hunter +2, then Pets, Menagerie, Birds)

Also check for what crime buildings you have. Be ready for +2 :mad: the turn after you discover Trade. Most of your cities will get the Soliciting crime. Build Town Watchmen at your city that gives them the most XP. If your city gives them 17 XP the Town Watchmen can be promoted to Policing V, which is -25 crime points/ turn. That's worth the 2 :gold: per turn cost.

So if you look for happiness you will find it. If only life were that way... "Hi dear, I discovered folk music today, I feel really happy!"
 
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