C2C - Transhuman Era

In the last season of Star Trek Next Gen, there was a episode where they innovated holodeck technology to project metamatter to create morphable tools in real space. I see the technology evolving to the point where holodeck type projectors can be placed all over a city, and actually allow vitural reality to bleed into reality, with the right developed programming, reality could be manipulated to the point of appearing like magic. I call it holodeck projecting. Nanites clouds could be used to augment the holoprojections to the point where actual reality could manipulated at some point in the future. This could be a plausible route to manipulating matter and reality to the point that elements can be controlled.
 
Some Transhuman Era Governments

Archanarchy
Spoiler :
The view that one should should seek to void all limits on one's freedom, including those imposed by the laws of nature, a notion apparently coined in 21 A.T. by the otherwise obscure futurist T.O. Morrow.

In short, one who believes that laws imposed by, say, thermodynamics are no more just nor absolute than the ones imposed by the state.

Politically, Archanarchists share many views with anarcholibertarians, and reject all forms of coercive government and structured legal constraints on behaviour; but they also strive to be free from any physical constraints as well.

In practice this means archanarchists refuse to define themselves in physical terms, sometimes incorporating their mentalities in bodies derived from baseline human DNA, at other times switching to vec bodies or incarnating as sentient clouds of utility fog. Quite often they take up existence as virtual reality beings, generally living inside artificial universes which bear very little relationship to real-life. The closest most modosophonts can get to the archanarchist ideal is a virtual cosmos set up so that those inhabiting it are free to alter its rules at will.

In the case of such a virtual universe the computronium on which the virch is run is still subject to the laws of the universe in which it physically exists.) For this reason some hard core archanarchists choose to have all knowledge of the non-virch world edited out of their minds, upon being uploaded to such a space. These virtual archanarchists inhabit what amounts to a lucid dream, unaware of any larger reality.

Representative Cyberdemocracy
Direct Cyberdemocracy
Meritocratic Cyberdemocracy
Spoiler :
Types of cyberdemocracy

The following is a short list of major forms of cyberdemocracy. There is great variation in how they are used and employed. For example; in some areas of the Terragen Sphere cyberdemocracy is used for local politics, in others for cooperative business enterprises and in some a combination of approaches is used (such as representative cyberdemocracy where the elected officials go onto use a hive mind). In some cases meta-cyberdemocracies develop whereby multiple cyberdemocratic polities are joined with an overarching cyberdemocratic system; an example could be several habitats each with a different cyberdemocracy that operate as a political union/federation through representative cyberdemocracy.

Another major concern for all democracies is how to define concepts of citizenship; this is particularly hard when dealing with distributed consciousness, dividuals, scions and hive minds. Ultimately there are a variety of unique approaches that reflect the cultural beliefs and philosophies of the society in question.

Representative Cyberdemocracy

An ancient practice developed in the late Information Age. Conventional representative democratic systems are facilitated by digital methods; the first examples of this were public discussions and published opinions/commentaries on a variety of official government and social network sites. With increasingly sophisticated and intelligent software that could autonomously analyse data published on the net governments could track public opinion through comprehensive and multifaceted argument maps; this approach replaced the flawed and often impractical polling systems of before. These analyses were (and mostly still are in societies that practice this form of government) available for public scrutiny.

Such technology enabled a paradigm shift from previous democratic systems as for the first time every citizen had the chance to properly be heard as no comment was ignored by mapping software. As well as this guarantee of voice logical argument mapping allows for opinion to be metred by facts; thanks to this uninformed opinion and political spin are greatly reduced compared to standard democratic institutions as the argument map will reveal the strongest argument in a logical manner as well as searching the Known Net for supportive data. Many cyber facilitated democracies both extant and throughout history have/had regulations as to under what conditions and how far governments can stray from the analyses.

With sophisticated intelligent agents capable of both understanding natural language and constructing maps in a logical way as well as performing fact-checking the infrastructure of cyber facilitated democracy can easily develop to the point of allowing a complex and egalitarian direct cyberdemocracy where there is no central government and all can partake in democratic process.

Direct Cyberdemocracy

Conforming to classical democratic principles direct cyberdemocracies allow citizen to take place in any part of government. How this is put into practice can greatly differ; simple direct cyberdemocracies usually manifest as “petition and poll” systems. Under these systems any citizen can create a petition regarding any topic that can then be debated and voted on by any other citizen. If a petition succeeds then it can become law or policy. Early cyberdemocratic attempts were hampered by the level of bureaucracy and administration required by large societies. Whilst it was technically possible for any citizen to read about and take part in the formulation of policies the huge number of issues dealt with by government meant that even spending every hour of the day immersed in politics a citizen was unlikely to be involved in all processes. Various advances in practice and technologies were developed to mitigate these problems.
In some societies sophonts become participating citizens upon installing a hive of governmental expert systems in their personal computer/local environment/DNI.

These non-sophont intelligences are programed to develop a psychological model of their citizen so sophisticated that they can petition, debate and vote on matters in the interest of the citizen, mimicking how they would have behaved perfectly. This has the bonus of making partaking in government subliminal (but still available to conscious retrieval) and better still the expert systems can debate and vote on thousands of petitions per second allowing every petition to potentially receive input from every citizen. A disadvantage of this system is that citizens may miss out on experiences that may change their political opinion; some approaches get round this by introducing instructions in the programing of the expert systems to produce urgent summaries in event of something they believe would challenge their citizen’s view.

More complex systems tend to combine polls and petitions with intelligent moderators. In such systems citizens can make any petition at any time however whether or not it is approved for debate and voting is decided by moderating software that creates logical argument maps of the debate, fact-checks all claims and ultimately weights whether the case for petition approval has been made. In this fashion frivolous, irrational petitions are mitigated e.g. a petition based on a faulty premise such as “make disease causing X illegal” when all the current evidence shows that X do not cause disease.

Meritocratic Cyberdemocracy

Similar to direct cyberdemocracies meritocratic cyberdemocracies differ in that the voting power of each citizen can change depending on their proficiency in the topic. To facilitate this the petition and poll apparatus or software will track everything that every citizen says in a debate as well as how they voted and then compare this data to the repercussions of the outcome of the petition.

Due to this some citizens may find their voting power equal to small or even large groups of people in specific issues because much of what they have said in the past has turned out to be true in hindsight. If they start getting it wrong their weighting will decrease again (though never below the standard 1 vote per citizen). In some post-scarcity economic systems the higher a citizen’s total voting power across all fields the more wealth they may receive through supramonetary approaches.


Sciocracy
Spoiler :
A form of democracy where the government is made up of scions of the citizens referred to as scionators. Usually every citizen donates a scion however this is not always the case. In the majority of systems scions undergo partial editing to ensure commitment to their role as scionators, also common is for scions to undergo intelligence amplification. The system of government most often employed is a form of consensus decision making supported by complex and varied rules, roles, tools and methods. Consensus can involve every scionator though some systems employ “vested interest metrics” which limit the extent at which scionators can be involved in decision making over certain issues, this prevents scions of citizens from different locations having too much of a say in the local issues of others. Decision making can be massively sped up by the faster time flow of government virches compared to the physical world, parallel group work using duplicate scions and dividualisation of scion governors.

Citizens can communicate to their government simply by calling upon their scionator. To keep current and ensure that a citizen’s scionator accurately represents them regular merges can take place, often these merges are one way with a fresh scion sent from the citizen to merge with the scionator.

Genetic Caste
Spoiler :
Imagine living in a world without mothers and fathers, a place full of faceless human clones. This is the society portrayed in Aldous Huxley's 1932 novel entitled Brave New World. Huxley describes a futuristic society that has an alarming effect of dehumanization. This occurs through the absence of spirituality and family, the obsession with physical pleasure, and the misuse of technology. In this world, each person is raised in a test tube rather than a mother's womb, and the government controls every stage of their development, from embryo to maturity. Each new human is placed into a certain class, such as Alpha, Beta, and so on. The embryos are manipulated chemically to stimulate or to their physical and mental growth. By repeating phrases over and over while the children sleep, the government can condition each person to accept his role in the world around him and to behave in what the government deems to be a "safe" manner. This creates a society full of human clones, completely devoid of personality. Every person is conditioned to love three things: Henry Ford, their idol; soma, a wonder drug; and sex.
 
@GiuseppeIII
Theoretically it's possible should a technology be discovered that allows advanced machinery to induce microforces of gravity and electromagnetism. Gravity being the key word.

@rightfuture
I'm thinking more along the lines of mass transmutation via controlled fusion induced from electromagnetic microforces.

The catch about all this is that the chips need to be arranged in 3-dimensional space, meaning there needs to be an actual 3D structure that holds the chips in place while they work the matter from all sides.
 
MrAzure, I hope you don't mind if I add some of your Civic ideas into my mod. Some of those are pretty fantastic! :clap:
However, I have a few questions about your civics:
-Archanarchy seems a lot like a "Cyber-Society", what would be some of the big differences?
-I don't know if the three forms of cyberdemocracy differ enough to be different civics.
-I think I understand Sciocracy... Is a scion basically a computer version of you?
-Genetic Caste is easily my favorite idea, and I can definantly see Totalitarian states implementing something like this.
Thanks for all your civic ideas MrAzure! We currently have almost NO future civics, isn't that crazy? :crazyeye:
 
Like your ideas for new goverments in transhuman eras. Also I know you already posted about this but do you have any different ideas about transhuman religions
 
@MrAzure:

I like those civics, but I think that having three different civics for Cyberdemocracy is a bit much. Could you merge those three into a single Cyberdemocracy civic, then things would be less over-specific. Great ideas as usual though.
 
MrAzure, I hope you don't mind if I add some of your Civic ideas into my mod. Some of those are pretty fantastic! :clap:
However, I have a few questions about your civics:
-Archanarchy seems a lot like a "Cyber-Society", what would be some of the big differences?
-I don't know if the three forms of cyberdemocracy differ enough to be different civics.
-I think I understand Sciocracy... Is a scion basically a computer version of you?
-Genetic Caste is easily my favorite idea, and I can definantly see Totalitarian states implementing something like this.
Thanks for all your civic ideas MrAzure! We currently have almost NO future civics, isn't that crazy? :crazyeye:

http://www.orionsarm.com/eg-topic/45c7ef907eef1

There are so many futuristic governments I dont know what to do..there should be only 1 cyberdemcracy but i dont know which version is best for the game..


Herees an explanation of what a scion is..
Spoiler :
A scion is a full or partial copy of a sophont [mind uploaded human], specifically designed to go forth and gather experiences or carry out duties on behalf of the original. The term is usually reserved for a copy on the same substrate: a biont's scion is also biological, a vec's scion is also mechanical, and so on. Most commonly the scion is superficially identical to eir original, or is at least recognizably similar in appearance and behaviour, though over periods of long separation the two may diverge. Biological scions who are identical in every significant way to their original are known as bioxoxes. Beings who serve transapients in a similar way but are of a lower toposophic level than their original are not called scions; they are referred to as a proxavs, fragments, or avatars, depending on their purpose and origin.

Scions usually either report back verbally or else upload their memories. They may do this at the conclusion of their mission, or on a scheduled basis if their task is long term. What happens after the scion has accomplished whatever e was sent to do varies quite strongly according to local law, custom, and religion, and according to the desires of the scion's creator. Some scions are designed to have an extremely short lifespan, and will expire after a pre-determined time whether or not eir mission is complete. Others will be merged with their original and "blanked" after memory uploading and sent out once again as a new copy. Still others continue to develop as separate beings, and are regarded as heirs or descendants of their original. Most time-limited copies are designed not to regard themselves as separate beings, and are perfectly content to expire after they have completed their work. This is most commonly the case in some more densely settled regions, in compliance with local reproduction and population control statutes. On the other hand, longer term scions may merely feel some loyalty towards their original, and an impulse to report back periodically. Such compulsions may fade over time as the scion becomes eir own individual, however.

The legal and social status of a scion varies strongly from place to place in the Terragen sphere. In some places a scion can be destroyed (some would say murdered) with only a small penalty, or without any penalty at all. In most civilized regions however a scion has full sophont rights, and in many places it is illegal to create a scion with a slave mentality or with a lifespan shorter than that of the original. In combination with typical reproduction statutes, this means that in many places either the scion is legally no different from a son, daughter, clone, engenerated full copy, or some other descendant of the original. The periphery of the Terragen expanse is much more variable in its treatment of scions, so Sephirotic polities receive a steady trickle of scion refugees, and watchdog organizations such as the Francisclarans have publicized a number of horrific cases of scion abuse in some of the non-Sephirotic civilizations.


@MrAzure:

I like those civics, but I think that having three different civics for Cyberdemocracy is a bit much. Could you merge those three into a single Cyberdemocracy civic, then things would be less over-specific. Great ideas as usual though.

Thats the plan, i just dont know whch flavor is the best..



To view more futuristic governments go here:
http://www.orionsarm.com/eg-topic/45bcf91694e54
 
Updated-New Techs added
See post #212
 
There are a few things about your eras that I'm spotting... First and foremost you've yet to rename some of the previously discussed techs. Second, I have to agree with Hyrdo about the genetics thing.

Finally, your two algorithm techs... Affective Algorithms and Evolutionary Algorithms. Those are IMMENSELY generic to the point that it can be an evolutionary algorithmic formula for baby food. I think those two need to be renamed to something more specific to actually mean something. Algorithms in general can mean a mathematical formula, a layout of computer code, etc. So I suggest Imaginary Algorithms (which is to say a whole subset of mathematics not bound by universal laws of representation (the .99~ = 1 dilemma comes to mind)) for the second one and Adaptive Algorithms for the first.
 
@MrAzure

I don't think you should have an entire tech dedicated to science created mythical beasts let alone 2 techs.

Name it something like "Chimera Genetics" or something. Some catch all for custom made species.
Even thou Luzero and Neogenic are different biosciences that are not related at all..for the sake of simplicity...ill go with Chimera Genetics..

Updated-New Techs added
Spoiler :
pywDA.jpg



There are a few things about your eras that I'm spotting... First and foremost you've yet to rename some of the previously discussed techs. Second, I have to agree with Hyrdo about the genetics thing.

Finally, your two algorithm techs... Affective Algorithms and Evolutionary Algorithms. Those are IMMENSELY generic to the point that it can be an evolutionary algorithmic formula for baby food. I think those two need to be renamed to something more specific to actually mean something. Algorithms in general can mean a mathematical formula, a layout of computer code, etc. So I suggest Imaginary Algorithms (which is to say a whole subset of mathematics not bound by universal laws of representation (the .99~ = 1 dilemma comes to mind)) for the second one and Adaptive Algorithms for the first.

That is their scientific names.
http://en.wikipedia.org/wiki/Affective_computing
http://en.wikipedia.org/wiki/Evolutionary_algorithm
 
@MrAzure: First, understand I mean no offense by this. I think that some of your new techs are either too unrealistic/fantasy-esque, too specific, or too much of just a quantitative advance as opposed to a qualitative improvement. I would like for you to please remove the following techs.

  • Next Generation GPS
  • Biomathematics
  • Artisan Firefighter
  • Specialized Police
  • Modular Armament
  • Digitalized Fabrics
  • Insecta Robotics
  • Biodiversity Infomatics
  • Liquid Materials (this one mostly just needs a rename)
  • Sophisticated Lasers
  • Metamorphosis GPS
  • Blue Electromagnetic Pulse
  • Intelligent Pavement
  • Launchpod Jetpack
  • Asymetrical Architecture
  • Transonic Traffic
  • Futuristic Theology
  • Novus Chemistry
  • Binary Legislation
  • Animamaterials
  • Creation Dogma
  • Soul Emulation
  • Luna Jurisdiction
  • Picotechnology
  • Luminal Organisms
  • Binary Agriculture (growing microchips?!)
  • Binary Pyscokinesis
  • Essence Transistors

These all fall under one of the aforementioned categories, and I would like to see them gone. I like a whole lot of your work, but sometimes not everything is worth keeping in a specfic role/context.
 
Updated Cyber, and Nano Era Techs Schemas
See post 230.


@MrAzure: First, understand I mean no offense by this. I think that some of your new techs are either too unrealistic/fantasy-esque, too specific, or too much of just a quantitative advance as opposed to a qualitative improvement. I would like for you to consider removing the following techs.

  • Next Generation GPS
  • Biomathematics
  • Artisan Firefighter
  • Specialized Police
  • Modular Armament
  • Digitalized Fabrics
  • Insecta Robotics
  • Biodiversity Infomatics
  • Liquid Materials (this one mostly just needs a rename)
  • Sophisticated Lasers
  • Metamorphosis GPS
  • Blue Electromagnetic Pulse
  • Intelligent Pavement
  • Launchpod Jetpack
  • Asymetrical Architecture
  • Transonic Traffic
  • Futuristic Theology
  • Novus Chemistry
  • Binary Legislation
  • Animamaterials
  • Creation Dogma
  • Soul Emulation
  • Luna Jurisdiction
  • Picotechnology
  • Luminal Organisms
  • Binary Agriculture (growing microchips?!)
  • Binary Pyscokinesis
  • Essence Transistors

These all fall under one of the aforementioned categories, and I would like to see them gone. I like a whole lot of your work, but sometimes not everything is worth keeping in a specfic role/context.

Sorry but they all serve a specific purpose and have building/.civics/units/wonders/promotions/terrain and fit in their current era, and have been mentioned in science fiction or in scifi movies for that era, and Rightfuture (who has read like 700 future novels and loves the future) will probably agree. . What did you think the future was like? Look at the Nano Era..yeah it gets crazy..the Era after that..Luminal..whoah..then the big futuristic knockout at Solar era..and it gets extremely unrealisticly omg at Galactic and Dimension era..

For example Biomathematics, Artisan Firefighting, sophisitcated lasers, Specialized police, and more already exist!

Every tech is crucial for the next sets of techs to appear. Blue electromagnetic pulse is a real thing..look at Corning's A Day of Glass video..(sucks as an energy source but is the future of MRI)..Transonic Traffic means AI controllled 150 to 325 mph traffic..luminal organisms are bacteria that emit light and are created with gaia computing that can think..Soul Emulation is what the guy in the movie Avatar uses to control this alien body..intelligent pavement is real..its call solar roads..lanchpod jetpacks are currently being tested..Asymetrical architecture is currently being applied to buildings now..but in cyber era it becomes an epidemic..luna juristiction is the tech for moon governments and where you can build..(the moon is like the American colonies and Earth is england..)..

and so on..it may sound unrealistic but it really isnt..technology advances really really fast..
 
<snip>

Sorry but they all serve a specific purpose and have building/.civics/units/wonders/promotions/terrain and fit in their current era. What did you think the future was like?

Most of those are OK in terms of a gameplay perspective, it is just that they are probably better as units or buildings or civics, as opposed to techs.

Techs in my opinion should be qualitative advancements in the items and resources available to a civilization. Many of the things I listed are good in terms of the science behind them, but they aren't good as a tech in the civ 4 engine. For example, Next Generation GPS is a great idea for a Project or World Wonder which could give bonuses. However, the technology behind it would still be almost the same as today's GPS, it would just be smaller, faster, and/or more accurate.

Maybe that's just my philosophy on techs in civ, but I'll wait for Hydro to respond before continuing.

Edit: I just read your continuation, and would like to respond. Most of those I don't have a problem with on a "this isn't possible in reality" level, it is a "this is not what a tech in civ is" thing. All of those four examples are great as buildings, projects, and units respectively. They are however not good gameplay-wise as techs. That is my main point for most of those, although there are a few I take exception to on a technical or scientific basis.

Edit2: The ones I don't like on a technical or scientific or societal basis are now bolded.
 
Most of those are OK in terms of a gameplay perspective, it is just that they are probably better as units or buildings or civics, as opposed to techs.

Techs in my opinion should be qualitative advancements in the items and resources available to a civilization. Many of the things I listed are good in terms of the science behind them, but they aren't good as a tech in the civ 4 engine. For example, Next Generation GPS is a great idea for a Project or World Wonder which could give bonuses. However, the technology behind it would still be almost the same as today's GPS, it would just be smaller, faster, and/or more accurate.

Maybe that's just my philosophy on techs in civ, but I'll wait for Hydro to respond before continuing.

Edit: I just read your continuation, and would like to respond. Most of those I don't have a problem with on a "this isn't possible in reality" level, it is a "this is not what a tech in civ is" thing. All of those four examples are great as buildings, projects, and units respectively. They are however not good gameplay-wise as techs. That is my main point for most of those, although there are a few I take exception to on a technical or scientific basis.

And why not add that content under the Tech?



Well metamorphosis GPS is the Tech that enables:

Metamorphosis GPS (Project)
4-D Ocean Cartography (length, width, height, time)
Terapixel Photography
Drone Mothership
Citizen Barcodes
Orbital Telescope Array
 
And why not add that content under the Tech?



Well metamorphosis GPS is the Tech that enables:

Metamorphosis GPS (Project)
4-D Ocean Cartography (length, width, height, time)
Terapixel Photography
Drone Mothership
Citizen Barcodes
Orbital Telescope Array

Beacuse it comes down to the fact that the Metamorphasis GPS is a quantitative advancement, not a qualitative one. Quantitative advancements should be buildings/units/improvements, not techs. Ditto with Terapixel Photography, that is simply the resolution getting bigger, not an actual qualitative advance in the science of photography. The list goes on, but I can't get to all of them right now.
 
Futuristic Theology TECH:
Civic: Virtual Life License
Virtual Cathedral
Simulated Heaven Console
Virtual Seminary schools
Gtech Inquisition
Binary Sabotage
Flesh Festival (ceremony that is about being a real unmodfied human..as seen in A.I0

Civic: Futuristic Theology (Anti Gene enhancement, Anti Exocortex networks)
Unit: Futuristic Inquisitor


Animamaterials
Anima Nucleosynth Chamber
Anima Research Lab
Corporation: Anima Biologicals

Creation dogma
Society: Artificial Life Licenses
Simulated Cathedral
Simulated Seminary Schools
Civic: Artificial Life Extermination

Soul Emulation
Soul emulation means to capture 100% of whole species identity and transfer it to another body [Avatar/ Battlestar Galactica (2005)
Economy: Symbiotic Economy
Avatar Mecha
Symbiotic Clones
Soul Emulation Reactor
Soul Regeneration Motherzepplin

Essence Transitors
Homo Sapien Design (world project)
Mind Replication (World Project)
Existence Research Center



Beacuse it comes down to the fact that the Metamorphasis GPS is a quantitative advancement, not a qualitative one. Quantitative advancements should be buildings/units/improvements, not techs. Ditto with Terapixel Photography, that is simply the resolution getting bigger, not an actual qualitative advance in the science of photography. The list goes on, but I can't get to all of them right now.

but the same can be said with TECHS games--->board games, and Controlled fire--->firemaking, and bronzeworking----->ironworking. They are quantitative advances too.

and what about the domestication Techs (poutry, horse, elephant, canine)..they are all the same things..different animals.

So GPS gets better and you beleive it shouldn't have a new Tech..wouldnt the same argument hold true for Calvary, boats, and aircraft? We have Tech barbed wire, radio, televison...etc..

Supersonic Flight gets better when you research Hyper flight. They are technically the same thing..same science..one is faster..but they have techs..why cant GPS?

Next Genetation GPS = 200-500 lbs satellites ~1,000 in orbit
Metamorphosis Gps = nanosatellites= 10-20 lbs satellites. ~10,000 in orbit
Maximillian GPS =picosatellite s= -1-2 lbs satellites =~100,000 in orbit.

and each generation is supremely more powerful than the last in communications, which allows petabyte, exabyte, yottabye bandwidth respectivly.

Each tech has stuff to be added. Each technology is a collection of advances the power future advances.

Classification groups



3 microsatellites of Space Technology 5
[edit]Minisatellite
The term "minisatellite" usually refers to an artificial satellite with a "wet mass" (including fuel) between 100 and 500 kg (220 and 1,100 lb),[citation needed] though these are usually simply called "small satellites". Minisatellites are usually simpler but use the same technologies as larger satellites.

Examples: Demeter, Essaim, Parasol, Picard, Microscope, Taranis, Elisa, Smese, SSOT, Smart-1, Spirale, Jason-1, Jason-2.

[edit]Microsatellite
Microsatellite or "microsat" is usually applied to the name of an artificial satellite with a wet mass between 10 and 100 kg (22 and 220 lb).[citation needed] However, this is not an official convention and sometimes microsats can refer to satellites larger than that. Sometimes designs or proposed designs of these types have microsatellites working together or in a formation. The generic term "small satellite" is also sometimes used.

Except the mass, the size of satellite is important too.

Examples: Astrid-1 and Astrid-2.

[edit]Nanosatellite
The term "nanosatellite" or "nanosat" is usually applied to an artificial satellite with a wet mass between 1 and 10 kg (2.2 and 22 lb).[citation needed] Again designs and proposed designs of these types usually have multiple nanosatellites working together or in formation (sometimes the term "swarm" is applied). Some designs require a larger "mother" satellite for communication with ground controllers or for launching and docking with nanosatellites.

[edit]Picosatellite
Picosatellite or "picosat" (not to be confused with the PicoSAT series of microsatellites) is usually applied as the name of an artificial satellite with a wet mass between 0.1 and 1 kg (0.22 and 2.2 lb).[citation needed] Again designs and proposed designs of these types usually have multiple picosatellites working together or in formation (sometimes the term "swarm" is applied). Some designs require a larger "mother" satellite for communication with ground controllers or for launching and docking with picosatellites. The CubeSat design, with approximately 1 kilogram (2.2 lb) mass, is an example of a large picosatellite (or minimum nanosat).[citation needed]

[edit]Molecularsatellite
Molecularsatellite or "molesat" is usually applied as the name of an artificial satellite with at least one dimension sized from 100 to 10000 nanometres with a wet mass between .001 gram and 10.0 grams. Current designs of this class of nanotech satellite work together in an amplification formation an asterism pattern (sometimes the term "constellation" is applied). Proposed designs require an asterism with a larger "picosat" satellite amongst its formation for amplified communication with ground transponders. Molesats have the capacity to act either as a passive or active satellite:[citation needed]
 
@MrAzure:

but the same can be said with TECHS games--->board games, and Controlled fire--->firemaking, and bronzeworking----->ironworking. They are quantitative advances too.

Not really. Iron Working involves different techniques than Bronze working, as iron is found naturally and can be worked from there, while bronze is an alloy of copper and tin, but can be made at lower temperatures. A better example of quantitative advance would be making a tech called "1000 degree fire" as a prereq for Iron working, a tech I think we could agree would be ridiculous.

and what about the domestication Techs (poutry, horse, elephant, canine)..they are all the same things..different animals.

I think those should be consolidated, and DH has been pushing this for a good while now.

So GPS gets better and you beleive it shouldn't have a new Tech..wouldnt the same argument hold true for Calvary, boats, and aircraft?

But how is it getting better? How is the next-gen GPS different from today's GPS, aside from having smaller and more powerful microprocessors and more accurate readings? The advances for cav, ships, and aircraft are all qualitative (swords to guns, wood to steel/iron, propeller to jet respectively).

Supersonic Flight gets better when you research Hyper flight. They are technically the same thing..same science..one is faster..but they have techs..why cant GPS?

But, the hypersonic flight is enabled by advances in materials engineering, as well as easier access to orbit. It uses the same science, but requires a distinct qualitative advance over modern supersonic aircraft.

Next Genetation GPS = 200-500 lbs satellites ~1,000 in orbit
Metamorphosis Gps = nanosatellites= 10-20 lbs satellites. ~10,000 in orbit
Maximillian GPS =picosatellite s= -1-2 lbs satellites =~100,000 in orbit.

and each generation is supremely more powerful than the last in communications, which allows petabyte, exabyte, yottabye bandwidth respectivly.

Again, those are all quantitative advances, it is the same idea as adding a tech "2000 computers", then going to "2005 computers", then going to "2010 computers", and so forth. That is not how techs work in civ, although it is how they work in other games, SoaSE for one.

We have a disagreement here, and I think we should wait for Hydro or someone else to respond before continuing.
 
At Metamorphosis, these satellites have machine learning..they are basically robotic bug satellites that can think. WAY different than today satellites. A cellphone is way different than a landline. Also theire are different classes ...Broadcast, Military, Cartography, and Civilian Metamorphosis GPS.


GPS_Satellite_NASA_art-iif.jpg

TO
R0N11.jpg




Dont they look extremely different?
 
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