Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
Sooooo, whatts next?
Fill in the TH with Buildings and Units

Sooooo, whatts next?
Do we have an Energy Weapons tech?
I'd like to have Microwave Tower that adds repel, reduces crime and maybe do whatever Bombard Tower etc do too in a weaker form.
Also, Command and Conquers has Microwave Tanks which would be great for Knockback.
And they use high frequency noise that can only be heard by young people to keep them away from various places in the night (might act as new anti crime building).
@Hydro
Here is the final and completed Transhuman Tech tree. Use it as a building an imagination guide.
Wont Add anymore Transhuman Techs for the moment, until we have more buildings done. I consider the Transhuman Tech Tree Final, unless its something phenomenal brought up. I will add new buildings, finish pedias and quotes in the weekend, but rest for a day or two.
The short version,
* Virtual life that interacts in the real world as holograms aka Holographic Pets.
* The Internet as an collective virtually alive organism
*Virtual Avatars (aka with Augmented Reality you can dress up as monsters/fantasy by downloading software and others with Augmented Reality glasses will see you as a monster. Augmented Reality is ubiquitous, and all of this is powered by digitized fabrics. )
*Virtual Organisms (evolutionary algorithms is like virtual DNA. Creatures can exist in virtual worlds that for the most part are alive, which are made of "intelligence organelles" that virtually keep the creature alive. Like real world pathogens can kill actual animals, computer virus can permanently kill virtual life.
*Other stuff that is more technical.
All of this gets upgraded with Artificial Intelligence, Quantum Computing and Simulated Reality TECH down the tech tree.
The long version:
http://www.historianofthefuture.com/sentient.html
http://project.cyberpunk.ru/idb/synthetic_sentience.html
In the United States in the 19th century, Manifest destiny was the widely held belief that American settlers were destined to expand across the continent. Utopian Destiny is the widely held befief near the end of late Transhuman Era that society should create an Utopia. This tech will house elements like poverty eradication, super sanitation, cyber noah arks, meticulous sanitation, ecology, global welfare, global medical care, among other things. It will be a small scale utopia but some progress will be made. True utopias will be late galactic era.
6082
Added the biopunk theme that is the next generation of biological warfare as Techs; can be biological, genetic, cybernetic, virtual, and android pathogens of many biopunk themes. They are optional to research on Tech Tree but are extremely deadly. the next weapons of mass destruction.
Prototyped Pathogens (x89, y 17)
Requires: Bacterium Engineering AND Personalized Health AND Affective Algorithms
Dystopia Pathogens (x97, y13)
Requiresrototyped Pathogens AND DNA Computing AND Cyberimmuniology AND Electromagnetic Voltage
Apocolyptic Pathogens (x104, y9)
Requires: Dystopia Pathogens AND Nanoming AND Artifical Life AND Comprehensive Cybernetics
Added the Cybepunk Theme known as Synthetic Sentience as a Tech
Synthetic Sentience (x92, y17) [virtual cybernetics]
Requires: Mass Surveillance AND Holographics AND Droids AND Gene Jurisprudence
Main Transhuman "Mini-Eras"
[Internet------>Digitization--->Synthetic Sentience--->Cybernetics---->Technological Singularity]
Added the Theme of Utopia as a Tech called Utopian Destiny
Utopian Destiny (x100, y7) []
Requires: Artificial Photosyntheis AND Unification Physics AND Species Uplifting AND Neuron Engineering AND Binary Legislation
Changes:
Extraterrterial Argicuture
Added Apocolyptic Pathogens requirement (tempoary palce)
Artificial Intelligence
Added Synthetic Sentience requirement
Smart Drugs
Added Synthetic Sentience requirement
Exocortex Networks
Added Synthetic Sentience requirement
Artificial Evolution
Added Utopia Destiny Requirement
Social Calculus
Added Utopia Destiny Requirement
Copied and Pasted to Transhuman Era Thread
HOLD UP!!!!
Please no optional techs besides the single "Punk" ones. Remember all the punks are only available to a single civ who gets the "Punk" wonder. So adding additional techs would not make sense. Since it would only be beneficial to one civ.
Note each alt timeline can be enhanced by general techs on the tech tree but the "punk" techs should NEVER lead to any techs.
Please either remove or generalize said new techs.
Added the biopunk theme that is the next generation of biological warfare as Techs; can be biological, genetic, cybernetic, virtual, and android pathogens of many biopunk themes. They are optional to research on Tech Tree but are extremely deadly. the next weapons of mass destruction.