C2C - Transhuman Era

Just a sidenote, I have no problem MAKING all those resources, but I don't like to have so many in game. Not every building should produce a resource. I think Skiers are too much for example. With this logic you could also add Parachutes, Balls, Baseballbats...
 
Just a sidenote, I have no problem MAKING all those resources, but I don't like to have so many in game. Not every building should produce a resource. I think Skiers are too much for example. With this logic you could also add Parachutes, Balls, Baseballbats...

The only new TH Resource buildings are :
Flash Memory
Metamaterials Wares
Plasma Generator
Organic Lamps
Microgenerators
Liquid Metals
Shockwave
Nanogenerators
Novus Chemicals
Basic Antigrav Field
Superstrong Alloys
Cybernetic Chloroplasts

Thats all we need.
 
PATH
Stem Cell Studio ----->Tissue Enginerring Studio ------->Genotype Studio(Indirectly)-------->Phenotype Studio ------->Anima Studio


Stem Cell Studio
Req Technologies: Cloning AND Cloud Computing
Req Buildings: Forensics Lab, Bioinformatics Lab, Cloning Laboratory, Digital Offices
Required Resources: Computers, Enzymes, Biopolymers
Required City Size:13
Cost: ???

Religons believe life is created by God, and humans shouldn't create artificial life.

+ 2 :science: + 1 :health:
- ??? :gold:

Civics
Athiest (Religion) + 1 :)
Secular (Religion) + 2 :yuck:
Intolerant (Religion) + 3 :yuck:
Free Church (Religion) +3 :yuck:


-1 :yuck: + 1:science: with Repacement Organs
-1 :yuck: + 2 :science: with Genomic Encyclopedia
-1 :yuck: + 2 :science: with Gene Enhancement
-1 :yuck: + 2 :science: with DNA Computing

---------------

Tissue Engineering Studio
Req Technologies: Molecular Medicine
Req Buildings: Stem Cell Studio, Gesture Recognition Software
Req Resources:Computers, Enzymes, Biopolymers, Nanotubes

+ 3 :science:
- ??? :gold:
+1 :health: + 1:science: with Gene Enhancement
+1 :health: + 1:science: with Rapid Recuperation
+1 :health: + 1:science: with Anti-Aging Medicine
+1 :health: + 1:science: with Cyberimmuniology

-----------------

Fertility Clinic
Requires Stem Cell Studio

Neuroscience Center
Requires Stem Cell Studio

Pleistocene Park
Requires Stem Cell Studio


Systems Biology Simulator
Requires Stem Cell Studio
Remove Forensics Lab Requirement

Replacement Organs Factory
Requires Tissue Engineering Studio

Medical Tricoder Factory
Requires Tissue Engineering Studio

Intuitive Algorithms
Requires Tissue Engineering Studio

Mind Control Center
Requires Tissue Engineering Studio


Phenotype Studio
Requires Tissue Engineering Studio
Increase Stats Slightly

Anima Studio
Increase Stats Slightly
 
PATH
Antibiotics ---->Bacteriophage Therapy------->Virotherapy-----> Cyberimmuniology Therapy


Bacteriophage Therapy
Req. Techs: Molecular Biology AND Computers
Req Buildings: Vaccine Lab, Protein Lab, Nucleic Acid Lab
Req Resources:, Enzymes, Chemicals
Req City Size: 13
Cost: ????
Req Power: Yes
Replaced By: None
Obsolete Tech:

+ 10% :science with Eggs
+ 3 :health:
+ 8 :science:

Can turn one Citizen into Doctor


+2 :science: with Genetics
+3 :science: with Advanced Molecular Biology
+3 :science: with Molecular Medicne
+4 :science: with Gene Enhancement
+4 :science: with CyberImmunology

-25 Disease a Turn (Antibiotics Mechanic)

Unlocks Disease Control VII Promotion( New Promotion)

Phage therapy is the therapeutic use of bacteriophages to treat pathogenic bacterial infections. Although extensively used and developed mainly in former Soviet Union countries circa 1920, the treatment is not approved in countries other than Russia and Georgia.

Phage therapy has many potential applications in human medicine as well as dentistry, veterinary science, and agriculture. If the target host of a phage therapy treatment is not an animal the term "biocontrol" (as in phage-mediated biocontrol of bacteria) is usually employed, rather than "phage therapy"
.
Bacteriophages are much more specific than antibiotics, so they can hypothetically be chosen to be indirectly harmless not only to the host organism (human, animal, or plant), but also to other beneficial bacteria, such as gut flora, reducing the chances of opportunistic infections.

They would have a high therapeutic index, that is, phage therapy would be expected to give rise to few side effects. Because phages replicate in vivo, a smaller effective dose can be used. On the other hand, this specificity is also a disadvantage: a phage will only kill a bacterium if it is a match to the specific strain. Consequently phage mixtures are often applied to improve the chances of success, or samples can be taken and an appropriate phage identified and grown.


Virotherapy
Req. Techs: Biomathmatics
Req Buildings: Bacteriophage Therapy, Immunity Drug Factory, Stem Cell studio, Systems Biology Simulator
Require Resources: Enzymes, Chemicals , Sheep OR Geniea Pigs

+ 10% :science: with Enzymes
+ 5% :science with Sheep

+ 5 :health:
+ 12 :science:

+4 :science: with Gene Enhancement
+4 :science: with CyberImmunology
+4 :science: with Nanobotics

-35 Disease a Turn (Antibiotics Mechanic)

Can turn one Citizen into Doctor

Unlocks Disease Control VIII Promotion( New Promotion)

Virotherapy is a treatment using biotechnology to convert viruses into therapeutic agents by reprogramming viruses to treat diseases. There are three main branches of virotherapy: anti-cancer oncolytic viruses, viral vectors for gene therapy and viral immunotherapy. In a slightly different context, virotherapy can also refer more broadly to the use of viruses to treat certain medical conditions by killing pathogens.

Viral gene therapy most frequently uses non-replicating viruses to deliver therapeutic genes to cells with genetic malfunctions. Early efforts while technically successful, faced considerable delays due to safety issues as the uncontrolled delivery of a gene into a host genome has the potential to disrupt tumour suppressing genes and induce cancer, and did so in two cases. Immune responses to viral therapies also pose a barrier to successful treatment, for this reason eye therapy for genetic blindness is attractive as the eye is an immune privileged site, preventing an immune response.

Viral immunotherapy uses viruses to introduce specific antigens to the patient's immune system. Unlike traditional vaccines, in which attenuated or killed virus/bacteria is used to generate an immune response, viral immunotherapy uses genetically engineered viruses to present a specific antigen to the immune system. That antigen could be from any species of virus/bactera or even human disease antigens, for example cancer antigens.


Cyberimmuniology Therapy
REquired Technology: Cyberimmuniology
Required Buildings: Virotherapy, Rejuvenation Tank, Organic Computer Factory, Neurontransmitter Manipulator Lab
Required Resources: Novus Chemicals, Nanobots, Metamaterials Wares

+ 10% :science: with Nanobots
+ 10% :science: with Cybernetic Chloroplasts

+ 7 :health:
+ 16 :science:

Can turn one Citizen into Doctor

-45 Disease a Turn (Antibiotics Mechanic)

Unlocks Disease Control VIIII Promotion( New Promotion)


Cyberimmuniology Therapy uses nanorobots injected into the patient to perform work at a cellular level. Such nanorobots intended for use in medicine should be non-replicating, as replication would needlessly increase device complexity, reduce reliability, and interfere with the medical mission.

Cyberimmuniology Therapy provides a wide range of new technologies for developing customized solutions that optimize the delivery of pharmaceutical products. Today, harmful side effects of treatments such as chemotherapy are commonly a result of drug delivery methods that don't pinpoint their intended target cells accurately.[58]

This directed method of drug delivery has great potential for treating cancer patients while avoiding negative effects (commonly associated with improper drug delivery).


Another useful application of Cyberimmuniology Therapy is assisting in the repair of tissue cells alongside white blood cells.[61] The recruitment of inflammatory cells or white blood cells (which include neutrophils, lymphocytes, monocytes and mast cells) to the affected area is the first response of tissues to injury.[62] Because of their small size nanorobots could attach themselves to the surface of recruited white cells, to squeeze their way out through the walls of blood vessels and arrive at the injury site, where they can assist in the tissue repair process. Certain substances could possibly be utilized to accelerate the recovery.

The science behind this mechanism is quite complex. Passage of cells across the blood endothelium, a process known as transmigration, is a mechanism involving engagement of cell surface receptors to adhesion molecules, active force exertion and dilation of the vessel walls and physical deformation of the migrating cells. By attaching themselves to migrating inflammatory cells, the robots can in effect “hitch a ride” across the blood vessels, bypassing the need for a complex transmigration mechanism of their own.[
 
Path
Internet Radio Station ------>Augmented Earphones------???

Internernet TV Station --->Augmented Reality Glasses --->Augmented Contact Lenses


Augmented Earphones
Required Technology :Microgenerators AND Direct Merchandising
Required Buildings: Flash Memory Fabricator, Internet Radio Station, Speech Recognition Software,
Required Resources: Computers, Flash Memory Devices, Wireless Networks

+8 :culture:
Can turn 1 Citizen into Artist

+ 1 :) from Hit singles

Augmented Reality Glasses
Required Technology : Augmented Reality AND Brain Machine Interface
Required Buidings: Internet TV Station, Facial Recognition Software, Biomorphics Lab,
Requires Resources: Flash Memory Devices, Wireless Networks, Microgenerators, Organic Photonic Cells

+ 15% :culture:
+ 5:science:
+ 1 :) from Hit Movies

Augmented Contact Lenses
Required Technology: Nanoelectronics AND Novus Chemistry
Requred Buidings: Augmented Reality glasses, Evolutionary algorithms, Genotype Studio
Required Resources; Organic Photonics Cell, Nanogenerators,Wireless Networks, Metamaterial Wares

+ 20% :culture:
+ 5:science:
+ 1 :) from Hit Movies
 
ZLPDtXV.png


These are the next generation of water treatment plant that is run by artificial plants. The "leaves" reduce air pollution and the "root system" plumbing cleans water. It should require a water source.

Path
Artificial Tree Farm ---->Chemosynthesis Plant Farm---->Programmable Plant Farm------->Cyber Chloroplastida Bloom
Water Treatment Plant----->Chemosynthesis Plant Farm---->Programmable Plant Farm------->Cyber Chloroplastida Bloom

Chemosynthesis is the biological conversion of one or more carbon molecules (usually carbon dioxide or methane) and nutrients into organic matter using the oxidation of inorganic molecules (e.g. hydrogen gas, hydrogen sulfide) or methane as a source of energy, rather than sunlight, as in photosynthesis. Chemoautotrophs, organisms that obtain carbon through chemosynthesis, are phylogenetically diverse, but groups that include conspicuous or biogeochemically-important taxa include the sulfur-oxidizing gamma and epsilon proteobacteria, the aquificaeles, the methanogenic archaea and the neutrophilic iron-oxidizing bacteria.

Chemosynthesis Plant Farm
Required Technology: Accelerated Germination
Required Buildngs: Water Treatment Plant AND Farmscaper III AND Artificial Tree Farm
Required Resources: Organic Photonics Cell, Nanogenerators, Novus Chemicals, Geodes

-??? :gold: for matiienence
-75 Air Pollution
-150 Water Pollution
Programmable Plant Farm
Required Technology: Artificial Photosynthesis AND DNA Computing
Required Buidings: Chemosynthesis Plants Farm, Organic Computer Factory, Somatosensory Manipulator Lab
Required Resources: Superstrong alloy Wares, Cybernetic Choloroplasts, Nanogenerators, Geodes

-??? :gold: for matiienence
-100 Air Pollution a turn
-200 Water Pollution

Cyber Chloroplastida Bloom
Required Technologies: Organic Cities
Required Buildings: Programmable Plant Farm AND Anima Chamber AND Park Acology
Required Resources. Cybernetic Chronoplasts, Quantonium Crystal , Superstrong alloy Wares,


-??? :gold: for matiienence
-150 Air Pollution a turn
-300 Water Pollution
It should require a water source, its cybernetic blooms of algae enclosed in wireless electricity fences. They have extreme conversion of CO2 to oxygen at a rapid pace.
 
Path
Automotive Factory ----->Automated Vehicle Dealership----->Shockwave Vehicle Dealership---->Antigrav Vehicle Dealership


Automated Vehicle Dealership
Required Technology :Automated Traffic and Rapid Prototyping
Required Buildings:Automobile Factory, Electric Recharge Station, Gesture Recognition Software, Mechatronics Lab,
Required Resources: Flash Memory Devices, Wireless Networks. Hydrogen (or Helium 3)
City size:13
Power: yes
+ :5% :culture: + 2 :) + 5% :gold: +5% :hammers: + 2 :health: (less crashes) + 3 :espionage: (easier to track)

Can Train 1 Citizen to Engineer

-20 Air Pollution

Shockwave Vehicle Dealership
Required Technologies: Internal Shockwave Engine AND Holographics
Required Buildings:Automobile Factory, Automated Vehicle Dealership, Advanced Quality Control, Holographic Networks, Evolutionary Algorithms
Required Resources: Wireless Networks, Organic Photonics, Graphene, Shockwave Engines
City size:13
Power: yes
+ :10% :culture: + 3 :) + 10% :gold: +10% :hammers: + 2 :health: (less crashes), + 5 :espionage: (easier to track)

-35 Air Pollution

Can Train 1 Citizen to Engineer


Antigrav Vehicle Dealership
Required Technologies: Antigrav
Required Buildings:Automobile Factory, Artificial Computer Core, Exocortex Networks, Intelligent Pavement, Skyroad Control Tower
Required Resources: Superstrong Alloy Wares, Antigrav Generator, Novus Chemicals, Androids
City size:13
Power: yes
+ :15% :culture: + 4 :) + 15% :gold: +15% :hammers: + 2 :health: (less crashes) + 7 :espionage: (easier to track)

Can Train 1 Citizen to Engineer

-50 Air Pollution




Edit: I am going to take a day break and reread a free but inspirational book called Human Knowledge: Foundations and Limits. You can view it here http://humanknowledge.net/HumanKnowledge.pdf
 
Faustmouse

.Jpg Artfiles for the buldings and resources above before Robot Classes. They need alpha channel/dds. Hang on to this until Hydro gives the word. All made by me.


The picture with the contact lense and the eye is called augmentedcontactlenses inside

ymf9znF.png

Can you make another icon/button for the programmable plants because that image already used for Extraterrestrial Agriculture tech?
 
Path
Internet Radio Station ------>Augmented Earphones------???

Internernet TV Station --->Augmented Reality Glasses --->Augmented Contact Lenses


Augmented Earphones
Required Technology :Microgenerators AND Direct Merchandising
Required Buildings: Flash Memory Fabricator, Internet Radio Station, Speech Recognition Software,
Required Resources: Computers, Flash Memory Devices, Wireless Networks

+8 :culture:
Can turn 1 Citizen into Artist

+ 1 :) from Hit singles

Augmented Reality Glasses
Required Technology : Augmented Reality AND Brain Machine Interface
Required Buidings: Internet TV Station, Facial Recognition Software, Biomorphics Lab,
Requires Resources: Flash Memory Devices, Wireless Networks, Microgenerators, Organic Photonic Cells

+ 15% :culture:
+ 5:science:
+ 1 :) from Hit Movies

Augmented Contact Lenses
Required Technology: Nanoelectronics AND Novus Chemistry
Requred Buidings: Augmented Reality glasses, Evolutionary algorithms, Genotype Studio
Required Resources; Organic Photonics Cell, Nanogenerators,Wireless Networks, Metamaterial Wares

+ 20% :culture:
+ 5:science:
+ 1 :) from Hit Movies

Cool to see that you make upgrade Paths now, but I think these 3 could be merged into a building called Augmented Equiment Store / Shop / Center.
 
Can you make another icon/button for the programmable plants because that image already used for Extraterrestrial Agriculture tech?

Done (file uploaded)
 
Timeline of Robots (Approximate)
Spoiler :
qKjjZWj.png
 
Just a sidenote, I have no problem MAKING all those resources, but I don't like to have so many in game. Not every building should produce a resource. I think Skiers are too much for example. With this logic you could also add Parachutes, Balls, Baseballbats...

I'd say it should be based on whether or not you can establish a meaningful dependency, which we haven't done with all resources I think.

Skies, however, would be useful as a dependency for some units that utilize them. Parachutes as well. And if there were ways to vary the quality of such items, we'd be doing even better when the equipment mechanism comes into play - we could have a standard set of skies that establishes the ski units with double movement on tundra-icy terrains, but then also have a higher quality set of skies that also extends the movement on tundra-icy hills for example. Those could be represented as resources generated by the 'manufacturing source' then given to units through 'store or supply outlets' that grant the equipment promotions but to do so, the promotions themselves require access to those resources exists in the city.

Balls and Baseball bats are probably a little superfluous even though we could make the stadiums and such require them.


Interesting progression on Robotics there Azure... one thing I thought of when looking through it: Where do nano-grown robotics and vehicle manufacturing methods come into play?
 
Interesting progression on Robotics there Azure... one thing I thought of when looking through it: Where do nano-grown robotics and vehicle manufacturing methods come into play?

Well for nanobots you would need a Nanobot Factory, and the Nanobot Factory will require a Delta Assember building.Each assembler can build what the others below it can build.

The system would work like: Assembler is required by Factory and Asset requires Factory.



Transhuman
Flash Memory|Epsilion Assember | can mass produce microelectronics, robots,
Ubiquitious Computing |Delta Assember | Can mass produce nanoelectronics, androids, warmachienes, and nanobots.
Artificial Photosynthesis|Gamma Assembler| Can mass produce advanced nanobots and megastructure parts.
Advanced Warmachines |Beta Assembler | Can mass produce nanites, artificial life, and orbital megastructure parts.

Galactic
Spoiler :
Planetary Trade|Alpha Assembler |Mass production of small spaceships and a molecule assembler (anything can be built with basic elements)
Planetary Manufacturing |Matter Assembler | Mass production of antimatter and new elements at the atomic level
Interstellar Trade|Singularity Assembler |Can mass produce artificial moons, motherships, etc.
Folding Space|Dimension Assembler|Can mass produce stars, artificial wormholes,
 
Assemblers

Note: They all require Replicators resource from Replicator Plant

Epsilon Assembler
Required Technologies: Flash Memory AND Biomechanical Harvesting
Required Buildings: Manufacturing Plant AND mechatronics Lab AND Gesture Recognition Software
Required Resources: Computers, Nanotubes, Chemicals, Replicators
City Size: 13
Cost:???



+ 10 :hammers:
- 5 :gold:
+ 1 :health: less worker deaths
+ 1 :mad: robots take someones job
2 Citizen Turns to Engineer
+15 Flammability
+10 Air Population


Delta Assembler
Required Technology: Ubiquitous Computing AND Graphene Alloys
Required Buildings: Epsilon Assembler AND Facial Recognition Software AND Hydralics Lab
Required Resources: Liquid Metals, Plasma Generator, Microgenerators, Replicators


+ 15 :hammers:
- 7:gold:
+ 1 :health: less worker deaths
+ 1 :mad: robots take someones job

2 Citizen Turns to Engineer
+20 Flammability
+15 Air Population



Gamma Assembler
Required Technology: Artificial Photosynthesis AND DNA Computing
Required Buildings: Gamma Assembler AND Artificial Intelligent Core AND Uterine Replicator
Required Resources: Superstrong Alloys, Novus Chemicals, Cybernetic Chloroplasts , Replicators

+ 20 :hammers:
- 10 :gold:
+ 1 :health: less worker deaths
+ 1 :mad: robots take someones job

2 Citizen Turns to Engineer
+25 Flammability
+20 Air Population



Beta Assembler
Required Technology: Advanced Warmachines and
Required Buildings: Gamma Assembler AND Advanced Shielding AND Anima Studio
Required Resources : Quantonium Crystals , Replicators, Cybernetic Chloroplasts, Superstrong Alloys

+ 25 :hammers:
- 12 :gold:
+ 1 :health: less worker deaths
+ 1 :mad: robots take someones job

2 Citizen Turns to Engineer
+30 Flammability
+25 Air Population
 
Agriculture Robot Line

Agriculture Bots
Required Technology : Disaster Bots
Required Buildings: Epsilion Assembler, Aeroponics Lab, Automated Vechile Dealership, Genotype Studio
Required Resources: Computers, Wireless Networks, Aluminuim Wares (Or Titanium Wares), Requires Biofuels

+ ??? :food:
+ 6 :gold:
+1 :health:

+ 1 % gold: from Wheat
+ 1 % gold: from Corn
+ 1 % gold: from Wheat
+ 1 % :gold: from Barley
+ 1 % :gold: from Potatoes
+ 1 % :gold: from Rice

+ 1 :hammers: from Advanced Enviromental Systems
+ 1 :hammers: from Automated Urbanization
+ 1 :hammers: from Vertical Farming




Germination Nanobots
Required Technology : Advanced Germination AND Interactive Glass
Required Buildings: Delta Assembler, Agriculture Bots , Phenotype Studio
Required Resources: Nanobots, Novus Chemicals, Wireless Networks, Aluminium Wares (Or Titanium Wares), Requires Biofuels

+ ??? :food:
+ 9 :gold:
+2 :health:

+ 1 % gold: from Wheat
+ 1 % gold: from Corn
+ 1 % gold: from Wheat
+ 1 % gold: from Barley
+ 1 % :gold: from Potatoes
+ 1 % :gold: from Rice

+ 1 :hammers: from Smart Drugs
+ 1 :hammers: from Cyberimmuniology
+ 1 :hammers: from Lunar Trade

Nanbots accelerate the speed and amount of seeds of plants

[
 
Whats with the names of the Assemblers? Why did you give them Greek alphabet names?

From the book Brave New World, Epsilon are the worst and Alpha are the best. I wan't them to be simple in naming, so it wont be to confusing. It sounds futuristic also.
 
Mining Bots Line

Mining Bots
Required Technology : Disaster Bots
Required Buildings: Epsilion Assembler, Automated Vehicle Dealership, Titanium Smelter, Hydraulics Lab
Required Resources: Computers, Wireless Networks, Aluminuim Wares (Or Titanium Wares), Requires Biofuels

+ 5% :hammers:

All 1% :gold: below
+ 1% with Titanium
+ 1% with Coal
+ 1% with Copper Ore
+ 1% with Gold Ore
+ 1% with Iron Ore
+ 1% with Lead Ore
+ 1% with Platinum Ore
+ 1% with Silver Ore
+ 1% with Tin Ore


Mining Mecha
Required Technology : Warmachienes and Wireless Electricity
Required Buildings:Delta Assembler, Shockwave Vehicle Dealership, Evolutionary Algorithms
Required Resources: Novus Chemicals, Wireless Networks, Nanotubes, Electric Recharge Station

+ 10% :hammers:

All 1% :gold: below
+ 1% with Titanium
+ 1% with Coal
+ 1% with Copper Ore
+ 1% with Gold Ore
+ 1% with Iron Ore
+ 1% with Lead Ore
+ 1% with Platinum Ore
+ 1% with Silver Ore
+ 1% with Tin Ore


Mining Nanobots
Required Technology : Nanoming AnD Optronics
Required Buildings: Gamma Assembler, Anima Studio, High Tech Crane, Mining Mechas

Required Resources : Quantonium Crystals , Replicators, Cybernetic Chloroplasts, Superstrong Alloys
Required Resources: Novus Chemicals, Exocortex Networks, Superstrong Alloys

+ 15% :hammers:

All 1% :gold: below
+ 1% with Titanium
+ 1% with Coal
+ 1% with Copper Ore
+ 1% with Gold Ore
+ 1% with Iron Ore
+ 1% with Lead Ore
+ 1% with Platinum Ore
+ 1% with Silver Ore
+ 1% with Tin Ore
 
Android Line

Service Bots
Add Epsilion Assembler as Requirement


Domestic Bots
Required Technology : Affective Algorithms
Required Buildings: Epsilion Assembler, Intuitive Algorithms, Biomorphics Lab, Hydraulic Labs , Robotic Pet Shop
Required Resources: Biofuels, Metamaterial Wares, Microgenerators, Organic Photonic Cells

+ 3 :)
+ 2 :culture: they appear on shows
+ 10 :hammers: replace some human jobs but they are more efficient
+ 3 :science:
+ 1 :health: they do dirty jobs

+ 1 :gold: with Nanogenerators
+ 1 :gold: with Ubiquitous Computing


Droids

Required Technology : Automated Services now called Droids Tech
Required Buildings: Delta Assembler, Evolutionary Algorithms, Domestic Bots, Advanced Quality Control
Required Resources: Nanogenerators, Metamaterial Wares, Organic Photonic Cells,

+ 4 :)
+ 3 :culture:
+ 15 :hammers:
+ 4 :science:
+ 1 :health: they do dirty jobs

+ 1 :gold: with Artificial Intelligence
+ 1 :gold: with Bionics

Android Factory
Requires Droids

+ 5 :)
+ 4 :culture:
+ 20 :hammers:
+ 5 :science:
+ 1 :health: they do dirty jobs

Requires Delta Assembler
 
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