C2C - Transhuman Era

Would it be possible to make a bunch of these that would give small boosts to science, or culture, or production, or food to spruce up the boring first turns of the prehistoric era?
 
Android Line

Service Bots
Add Epsilion Assembler as Requirement


Domestic Bots
Required Technology : Affective Algorithms
Required Buildings: Epsilion Assembler, Intuitive Algorithms, Biomorphics Lab, Hydraulic Labs , Robotic Pet Shop
Required Resources: Biofuels, Metamaterial Wares, Microgenerators, Organic Photonic Cells

+ 3 :)
+ 2 :culture: they appear on shows
+ 10 :hammers: replace some human jobs but they are more efficient
+ 3 :science:
+ 1 :health: they do dirty jobs

+ 1 :gold: with Nanogenerators
+ 1 :gold: with Ubiquitous Computing


Droids

Required Technology : Automated Services now called Droids Tech
Required Buildings: Delta Assembler, Evolutionary Algorithms, Domestic Bots, Advanced Quality Control
Required Resources: Nanogenerators, Metamaterial Wares, Organic Photonic Cells,

+ 4 :)
+ 3 :culture:
+ 15 :hammers:
+ 4 :science:
+ 1 :health: they do dirty jobs

+ 1 :gold: with Artificial Intelligence
+ 1 :gold: with Bionics

Android Factory
Requires Droids

+ 5 :)
+ 4 :culture:
+ 20 :hammers:
+ 5 :science:
+ 1 :health: they do dirty jobs

Requires Delta Assembler

So I was looking at this an I am not sure if its best represented. First of all the Factories should actual just like factories and not how the product is expressed. Note we can add an Epsilion Assembler to the Service Bot Factory, but I don't think the Android Factory should have starts beyond a normal factory. Likweise we alredy have many android related buildings such as Android Servants Store, Android Brothel and Artificial Child Adoption Agency. Thus when expressing what roles android can do it should be expressed this way. Also the Autodoctor even has an option to be an Android.

We should be looking at existing buildings and see what ones should get a +:health: with Androids Resource instead.

I am not even sure what to do with "Droids" since "Bots" seem to be covering a lot already.
 
Would it be possible to make a bunch of these that would give small boosts to science, or culture, or production, or food to spruce up the boring first turns of the prehistoric era?

Moon Gazing, Comet Sighting, Sunset Watching, Solar Eclipse Sighting, Supernova Sighting , Meteor Shower Sighting, Rainbow Sighting, Earthquake Witnessing, Pointing Stick (to point), Branch Whip (to force), etc.
 
People from your civilization looked up and saw the moon. They have been inspired to...

Choice 1: Draw a picture - Add moon drawing to city +1 culture

Choice 2: Something to do with production +1 production

Choice 3: Something to do with agriculture +1 food

Choice 4: something to do with money +1 gold

Choice 5: something to do with science +1 science
 
People from your civilization looked up and saw the moon. They have been inspired to...

Choice 1: Draw a primitive picture of the symbol for Moon on a tree. +1 culture

Choice 2:use the moon as a guide during night travel.+1 production

Choice 3: hunt larger beasts in the moonlight. +1 food

Choice 4: sell rocks that are scratched with the symbol for Moon. +1 gold

Choice 5:gather under the moonlight and ponder what it is. +1 science


This will add diversity of strategy in the beginning
 
Then copy and paste for the rest of them and you get a good amount of events for the prehistoric era that could add some diversity and fun. The only problem I can see is if it would be balanced too get +1 science, or food, or production, really early on. Maybe some of the options could give plus 1 production, or food, or science to current project or plus one production/food/science for next five turns.
 
I can't wait for the Transhuman era to be complete. I really would love to see Transhuman and Galactic Era's done.
 
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Circadian Chamber
Reprograms the circadian clock, sleep-wake homeostasis, chronotypes, and brain waves to heavily reduce the hours need for a full nights rest sleep from 8 hours to an average of 3.5 hours.
Technologies: Regenerative Medicine
Buildings: Neuron Regenerator Lab AND Exocortex Networks AND Rejuvenation Tank
Resources: Neuroimplants, Bionic Suits
Replaces: Mattress Store

+ 3 :) (improved moods)
+ 15 :hammers: (People and Clones can work longer hours without feeling mentally fatigued).

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Morphogen Nanobots
Nanobots called Morphogens are programmed to reduce the need to sleep to just 1 hour a day.
Technologies: Synthetic Synsthesia
Building: Circadian Chamber AND Somatosensory Manipulator Lab
Resources: Nanobots, Neuroimplants

+ 4 :) (improved moods)
+ 20 :hammers: (People and Clones can work longer hours without feeling mentally fatigued).
 
Hydro, when you make stats for these two, plase link them somehow to the Artificial Dreaming Center and maybe Dream Artist from Biopunk (even if they just obsolete/replace them)

such references cannot be done on the buildings, they would have to be done within the Biopunk mod and referencing the buildings.
 
I was going to wait till I got some required buildings down first, but this was my idea. Very rough draft , required buildings not all done yet.







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Dream Visualizer
Allows the recording and playback of a person dreams on an external holographic projector, in his or her first person view as it was dreamed.
Technology: Exorcortex Networks
Buidings: Exocortex Networks AND Neuron Generator
Resouces: neuroimplants, holographic projectors

-??? :gold:
+ 10% :culture:
+ 25% :espionage:
+ 2 :) with Technocracy
+ 2 :mad: with Theocracy



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Dreamtime Machine
Creates a vortex of neurotech nanobots that instantly put organic humans in its 12 foot radius to sleep and forces them to dream the programmed "dream propaganda". Great for programming clones to have programmed identities. (will be part of the 2nd generation clone buildings)
Technologies: Neuron Engineering
Buidings: Somatosensory Manipulator Lab AND Dream Visualizer (Other building not designed yet)
Resources: Resouces: neuroimplants, nanobot
+25% :culture:
+ 25% :espionage:

- ??? :gold: (Expensive to maintain)
+ 5 :mad: with Democracy
+ 5 :) with Totalitarianism


Pyschoscanner
requires Dreamtime Machiene




Social Networks---->Holographic Networks--->Exocortex Networks --->Simulated Reality Quadrant (not designed its prereqs) ----->Regional Omnipresence


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Regional Omnipresence
The feelings, moods, dreams, and thoughts of a person, android, and cyborg,are connected to each other in a 50 mile radius and stored in a Mind Server. The individual can decide to share this information with certain people.
Technologies: Knowledge Mercantilism
Buidings: Pyschoscanner AND Singularity Brain AND Body Exchange Clinic And (simulated reality quadrant not designed yet)
Resources: Neuroimplants, Nanobots

+ 8 :) (exocortex network has 4, Simulated Reality Quadrant will have 6)
+ 10% :gold: (exorcortex network has 20%, Simulated Reality Quadrant will have 15%, cost more to maintain)
+ 30% :culture:(exortex has 20%, Simulated Reality Quadrant will have 25%)
+ 25% :espionage: (social network revised to have 5%, holographic revised to 10%, exorcortex 15%, Simulated Reality Quadrant 20%)

+ 1 celebrity
 
Two tech ideas that at firs glance looks very fantasy but it is not

Nanotelekinesis
req nanobotics and brain-machine interface and antigravity

With nanobots remote controled by your brain you can move objects (physicly moved by nanobots)

Nanotelepathy
req nanobotics and brain-machine interface and thought scaning

With nanobots remote controled by your brain you can communicate to other person without words brain to brain connection.
 
Two tech ideas that at firs glance looks very fantasy but it is not

Nanotelekinesis
req nanobotics and brain-machine interface and antigravity

With nanobots remote controled by your brain you can move objects (physicly moved by nanobots)

Nanotelepathy
req nanobotics and brain-machine interface and thought scaning

With nanobots remote controled by your brain you can communicate to other person without words brain to brain connection.

1000% Agree, that is why there is a Binary Pyschokinesis Tech in very late Transhuman.

I was going to call nanotelepathy with Cyberspace Telepathy

Nanotelekinesis I was going to call Binary Pyschokinesis Suits but Nanotelekinesis sounds better .
 
After nanotelepathy we can add Total Mind Control tech becuse I belive human mind control is very sophisticated tech that require continuous controlled person direct brain access via nanobots.

Total Mind Control
Enables mind control prison
Y.A.M missile
 
@MrAzure

I have some questions about your resources. Specifically ...

- Microgenerators
- Nanogenerators
- Nanoacuuators

1. Could you describe them and what they were made for?

2. How to they relate too ...

- Nanobots
- Replicators

3. So the Nanite Lab requires only Nanotubes for its resource requirements which seem very wrong. Do you think they should be requiring some of your new resources like Nanogenerators
and Nanoacuuators?

4. The Nano Factory seems a bit wrong to me. Seems like your assembler plants are falling into this category. The Nano Factory should probby be making the Nanobots and then the Nanite Lab becomes a requirement for the Nano Factory.

5. Also do you think the Replicator Plant is too early at Rapid Prototyping tech? If so where should it be moved to so not to mess too much up?
 
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