These seem like the same thing.
.
They may seem the same thing, but they are different industries.
Computer Animation creates polygon character and worlds with software. The art is all about design.
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. This animation takes less time to produce than previous traditional animation. 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.
2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as interpolated morphing, onion skinning and interpolated rotoscoping. 2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated.
D animation is digitally modeled and manipulated by an animator. The animator starts by creating an external 3D mesh to manipulate. A mesh is a geometric configuration that gives the visual appearance of form to a 3D object or 3D environment. The mesh may have many vertices which are the geometric points which make up the mesh; it is given an internal digital skeletal structure called an armature that can be used to control the mesh with weights. This process is called rigging and can be programmed for movement with keyframes.
Other techniques can be applied, such as mathematical functions (e.g., gravity, particle simulations), simulated fur or hair, and effects such as fire and water simulations. These techniques fall under the category of 3D dynamics.
CGI Movie Studios use motion capture, green screen chroma key, and visual FX to customize the digital film of a movie presentation. The art is all about media manipulation.
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators. The visual scenes may be dynamic or static, and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television.
They can also be used by a home user and edited together on programs such as Windows Movie Maker or iMovie. The term computer animation refers to dynamic CGI rendered as a movie. The term virtual world refers to agent-based, interactive environments. Computer graphics software is used to make computer-generated imagery for films, etc. Availability of CGI software and increased computer speeds have allowed individual artists and small companies to produce professional-grade films, games, and fine art from their home computers. This has brought about an Internet subculture with its own set of global celebrities, clichés, and technical vocabulary. The evolution of CGI lead to the emergence of virtual cinematography in early 2000s where runs of the simulated camera are not constricted by the laws of physics.
It could be argued that both of them have a symbiotic relationship with one another, and even if they are both to different industries, for game play purposes can be represented as one building.
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I have a question, how well is Cusine, Food Science, Molecular gastronomy , Food chemistry, and Food engineering presented in Caveman 2 Cosmos? I see fruits and vegetables, but no types of restaurants or food cooking methods. The reason I am asking is because for
Advanced Molecular Biology Genetic Biochemistry, there is going to be a Gastronomy lab. Even a Culinary Arts building?
Food chemistry – the molecular composition of food and the involvement of these molecules in chemical reactions
Food physical chemistry- the study of both physical and chemical interactions in foods in terms of physical and chemical principles applied to food systems, as well as the application of physicochemical techniques and instrumentation for the study and analysis of foods
Food engineering – the industrial processes used to manufacture food
Food microbiology – the positive and negative interactions between micro-organisms and foods
Food packaging – the study of how packaging is used to preserve food after it has been processed and contain it through distribution
Food safety – the causes, prevention and communication dealing with food-borne illness
Food technology – the technological aspects
Molecular gastronomy – the scientific investigation of processes in cooking, social and artistic gastronomical phenomena
New product development – the invention of new food products