C2C - Transhuman Era

Spoiler :
Tech Specialization (XML done in my personal mod)
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I have the code but don't know if this should be Equipment for Combat Mod. In my personal modmod it gives promotions. I also have "The Wheel" Version. They are expensive for their tech place.



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Forgot Image. Animal Howdah Crafter Free Desert Combat I


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16. Fresco Mural
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Technology: Ideograms
+ 2 :culture:
Replaces Rock Art
Requires Dyes
Obsolete with Mass Media
 
Spoiler :
I have the following done in my personal modmod and XML/Art is done. If you want it on Caveman2Cosmos i'll send it to Faustmouse or Hydro.



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1. Alpha Male
National Wonder
Technology: Nomadic Lifestyle
Requires Civic Strongman
5 :hammers:
-2 Crime
Revolution Modifier -2 (Decrease Revolution)



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2. Alpha Female
National Wonder
Technology: Gathering
Requires Civic Strongman
-2 Disease
Revolution Modifier -2 (Decrease Revolution)


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3.Harlems
+ 1 :) + 1 :gold:
+3 Disease
Technology: Prehistoric Dance
Required Building: Alpha Male or Chiefs Hut
Requires Civic Communialism
Replaced By: Brothels
Obsolete with Theology

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4.Child Care Hut
+1 :culture:
-2 Disease
Technology: Shelter Building
Requires Civic Communialism
Requires: Alpha Female

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5 .Hand Travoy
+2 :hammers:
Technology: Binding
Terrain: Requires Jungle or Forest
Resources:
Requires Rope or Vines
Requires Wood or Prime Timber
Obsolete with Machinery

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6. Boomerang Tutor
+ 1:food:
Technology: Arithmitic
Requires Woodcarvers Hut
Requires: Wood or Prime Shelter
+ 1 :food: with Bonus Aborigine

7.Log Roller System
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Technology: Arithmetic
National Wonder
+2 Food + 5 Hammers
Cost: 300 :hammers: [should be very expensive]
Workers Build Improvements 25% Faster
Requires Hand Travoy (9 Total)
Requires Forest in City Vicinity
Requires Adhesives
Requires Wood or Prime Timber
Obsolete with Combustion


8.Aerial Basket Ropeways
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Technology: Arithmetic
National Wonder
+4 Food + 3 Hammers
Cost: 300 :hammers: [should be very expensive]
Workers Build Improvements 25% Faster
Requires Buiding: Hand Travoy (9 Total)
Requires Jungle in City Vicinity
Requires Baskets
Requires Rope or Vines
Obsolete with Combustion

9. Fertility Festival
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Technology: Pictographs
National Wonder
+ 2% :)+ 1 % :health: + 2% :food: + 5% :culture:
Required Buildings:Requires Alpha Female OR Female Diginity AND Childbirth Hut AND Childcare Hut
Requires: Furs or Baskets

10. Great Holmegraad Hunt
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Technology: Pictographs
National Wonder
Free Hunter II Promotion for Hunters built in this city
Requires Carpenters Hut AND Alpha Male OR Honor Codes
Requires Stone or Bones
Requires: Wood or Prime Timber


Tech: Conduct (XML done in my persnal mod)
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11. Executioner's Hut [ Death Penalties]
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Technology: Conduct
+ 1 mad + 2 espionage + `1 food
Requires: Chiefs Hut
- 5 :crime:
Increase in Revolt Status

12. Labor Codes
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Technology: Conduct
Requires Chiefs Hut
+ 1 :mad: + 2 hammers + 2 espinoge
Required Buildings: Chiefs Hut AND Hand Travoy
- 2 Crime

13. Female Dignity
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Technology: Conduct
Requires Chiefs Hut
+ 1 mad + 2 health (significant reduction of females getting kidnapped, raped, forced conception/abortion, assaulted)
Replaces Alpha Female
- 2 Disease
-2 Crime

14. Dishonored Banishments
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Technology: Conduct
Requires Chiefs Hut
+ 1 happy + 1 espinoge
-2 Crime

15. Honor Codes
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Technology: Conduct
Requires Chiefs Hut
+ Hammers + 1 Happy + 1 Food
-4 Crime
Replaces Alpha Male



Here is my Approval review ...

1. Approved.
2. Approved.
3. Approved.
4. Approved.
5. Not approved becuase we already have a Travois Maker and having this too would be redundant.
6. Not approved since I wanted to keep the Boomerang unit unique to the Aborigines.
7. Possibly if stats were adjusted. It seems to come too early.
8. Approved if you have it require the Travois Maker instead.
9. Approved.
10. Approved, but itsn't spelled "Holmegaard"?
Conduct (Tech). Approved.
11. Approved.
12. Not Approved.
13.Not Approved.
14. Not approved.
15. Not Approved

For 12 to 15 I want to hold off on those for now. I would like to work something like those in for early codes/laws/ordnance for the Judge unit to pass.

Specialization (Tech). Not Approved
16. Approved.
 
@Hydro: can you label that list by more than the # so those looking in like myself can follow your approvals/disprovals/notes?

@Azure: Harlems should be Harems should it not? Sledge should be Sled should it not?

Don't worry too much about the equipment yet... when we get in to fully focus on equipment development planning, old promos that somewhat filled their roles will be adjusted for the new system or replaced so the more placeholders we have that fill these ideas in the game in some ways the better. However, when I do get to that development stage which is coming soon I'll be turning to you for some help since it seems you'd likely key in well to that project.
 
Sledge should be Sled should it not?

It is a valid spelling of the same sort of transport device. However these days (in Cricket ans some other sports) it is used to represent a type of verbal attack used to put other players off their game. This may be a term restricted to the Commonwealth of Nations (formerly British Commonwealth).
 
@Hydro: can you label that list by more than the # so those looking in like myself can follow your approvals/disprovals/notes?

@Azure: Harlems should be Harems should it not? Sledge should be Sled should it not?

Don't worry too much about the equipment yet... when we get in to fully focus on equipment development planning, old promos that somewhat filled their roles will be adjusted for the new system or replaced so the more placeholders we have that fill these ideas in the game in some ways the better. However, when I do get to that development stage which is coming soon I'll be turning to you for some help since it seems you'd likely key in well to that project.
can i ask when the combat mod will be ready(just an estimate)
 
It is a valid spelling of the same sort of transport device. However these days (in Cricket ans some other sports) it is used to represent a type of verbal attack used to put other players off their game. This may be a term restricted to the Commonwealth of Nations (formerly British Commonwealth).
I might be a little unfamiliar with a useful term here. I've always taken the term 'sledge' to mean nothing more than 'large hammer'.

can i ask when the combat mod will be ready(just an estimate)
Ready for what exactly? There's a lot of key points to the combat mod. Right now we're putting effort into the Combat Class definitions and I believe those will all be in place on all units by the end of this cycle. Then I'll be implementing a number of the effects and abilities on units that don't require disease, poison and equipment mechanisms. This will mean a lot of work on evaluating, balancing, and fleshing out unit upgrade lines and promotions. Part of this will include some major adjustments to first strike processes.

Beyond that point I'll start getting into equipments so I'm thinking perhaps 3-6 months out for that to begin full planning. In the meantime, you'll start seeing some cool stuff coming into play on that second step mentioned above.

Then poisons and diseases. Then a morale system and stack warfare modifications. There's also a number of more minor projects that will sprinkle in along the way.

In included the original post in a quote in a spoiler now. I hope that helps.

Yes that helps. I'm thinking the first Law Enforcement unit should become available at Conduct. 'Strongarms'? We were needing an earlier weaker LE unit anyhow as has been expressed before imo.
 
Yes that helps. I'm thinking the first Law Enforcement unit should become available at Conduct. 'Strongarms'? We were needing an earlier weaker LE unit anyhow as has been expressed before imo.

Hmm. Probably. Any idea of what the unit should look like? So like? ...

Tribal Guardian -> Strongarm -> Town Watchman
 
Looks right to me. I think what we did with the brute might be a good idea... make this an early pugilist unit that the brute can upgrade to as well so that the brute has a good alternative upgrade path. So in short, pick a good unit and take away the weapon like we did with him.
 
Conduct is currently after Chiefdom and in late Prehistoric (x17).

If you want a law Tech in Middle of Prehistoric, you could add Obedience.

Obedience
x8, y17
Requires: Cultural Identity
Required For: Tattoos and Personal Adornment.


Obedience, in human behavior, is a form of "social influence in which a person yields to explicit instructions or orders from an authority figure". Obedience is generally distinguished from compliance, which is behavior influenced by peers, and from conformity, which is behavior intended to match that of the majority.
 
I'm back on track with Space Buildings, im currently at Stargazing, but have to finish this Transhuman backlog first.
 
Removed.
Moving to Addon.
 
Why home sec system gives espionage?

What it has to do with espionage in foregin nations?
 
Why home sec system gives espionage?

What it has to do with espionage in foregin nations?

Because the Firewall gives espionage points. With a home security system you have internal espionage because someone is monitoring what you are doing. If you can't decrease crime with Techs then there will be Home Security System (cloud) and home security system (biometric) that can monitor you even more
The main point is its a crime reduction building.
 
Unless you're talking about a compulsory system like Orwell's Big Brother viewscreens (which i. are not home security and ii. would surely require a totalitarian civic of some sort), I still can't understand this (or do understand and don't agree). Home security systems are optional, and they are bought by the homeowner in the belief that they won't spy on him and will alert him and/or the authorities to the presence of criminal intruders. While it is possible (in some cases) that their primary purpose is to spy on the owner, this is absolutely not necessarily the case. And if it was the case (or even suspected), their popularity/uptake would suffer and negate the espionage "benefit".

So I don't think there has been an adequate explanation of why Home Security Systems increase Espionage. With respect I suggest the EP contribution should be removed.
 
I wouldn't think it would increase espionage output so much as defense vs espionage in the city.

Yeah your right, I guess espionage will be removed. Too bad we don't have anti espionage. Oh well its a crime reduction building.
 
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