C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

How do I get this map to show up in Smartmap? It said in continents menu when starting the map, it reads worldbuildersave files. But this map (and the others) don't seem to show up.

(edit: Ah, seems gotta put the smartmap into the caveman2cosmos folder. The one that comes with caveman2cosmos can't load up UEM for some reason or read the different world builder maps like it said in the smartmap thread. However, the smartmap in the smartmap thread doesn't load UEM either or any of the other world builder saves.

Also, I dunno if it will do what I want. I don't want to stretch out/make UEM bigger. I want to ADD to it. And I have a feeling the smartmap will just stretch out the map, and not add tiles to it that I can change myself.

On the good side...I can make a far bigger map with smartmap and it doesn't crash. Wonder why it crashes when I make UEM bigger.
 
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How do I get this map to show up in Smartmap? It said in continents menu when starting the map, it reads worldbuildersave files. But this map (and the others) don't seem to show up.

(edit: Ah, seems gotta put the smartmap into the caveman2cosmos folder. The one that comes with caveman2cosmos can't load up UEM for some reason or read the different world builder maps like it said in the smartmap thread. However, the smartmap in the smartmap thread doesn't load UEM either or any of the other world builder saves.

Also, I dunno if it will do what I want. I don't want to stretch out/make UEM bigger. I want to ADD to it. And I have a feeling the smartmap will just stretch out the map, and not add tiles to it that I can change myself.

On the good side...I can make a far bigger map with smartmap and it doesn't crash. Wonder why it crashes when I make UEM bigger.
Make it as big as you want UEM to be big, replace everything with ocean for easier editing, save this map and then outside game copy data from UEM into this map file.
 
Make it as big as you want UEM to be big, replace everything with ocean for easier editing, save this map and then outside game copy data from UEM into this map file.

I must be doing something really wrong.

I copied data from new map to UEM, and it crashed the game. This time though it crashed the game with saying assets not found (even though the map generated by smartmap works fine.). It took a very long time to load before crashing too, it looked like it was going to load then just crashed. However, a 2nd and further attempts provided no asset errors and went back to a normal crash that I've been having.

I copied data from UEM to new map, and it crashed the game on graphical init. No asset errors or anything weird.

I can even do a 500 by 500 map and it runs fine so it isn't my PC.

Is there anything in this file that is wrong that would cause a crash? Everything from

BeginPlot
x=231,y=111
TerrainType=TERRAIN_OCEAN_POLAR
PlotType=3
EndPlot

And below that is from UEM (the smaller numbers). Everything above that (the larger numbers) is what SmartMap generated and when I turned all tiles to ocean
 

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I must be doing something really wrong.

I copied data from new map to UEM, and it crashed the game. This time though it crashed the game with saying assets not found (even though the map generated by smartmap works fine.). It took a very long time to load before crashing too, it looked like it was going to load then just crashed. However, a 2nd and further attempts provided no asset errors and went back to a normal crash that I've been having.

I copied data from UEM to new map, and it crashed the game on graphical init. No asset errors or anything weird.

I can even do a 500 by 500 map and it runs fine so it isn't my PC.

Is there anything in this file that is wrong that would cause a crash? Everything from

BeginPlot
x=231,y=111
TerrainType=TERRAIN_OCEAN_POLAR
PlotType=3
EndPlot

And below that is from UEM (the smaller numbers). Everything above that (the larger numbers) is what SmartMap generated and when I turned all tiles to ocean
If you made map higher, then there should be y sections, that came from generated smartmap.
for example there is:
x y (width/height)
0 0
0 1
0 2
1 0
1 1
1 2
2 0
2 1
2 2

and lets say you made map wider and higher by one unit, then it would have to look like this:
0 0
0 1
0 2
0 3
1 0
1 1
1 2
1 3
2 0
2 1
2 2
2 3
3 0
3 1
3 2
3 3
 
Maybe I'm not understanding it properly. But that is how it is in the file isn't it?
 
Maybe I'm not understanding it properly. But that is how it is in the file isn't it?
Yes coords in begin/end plot MUST be sorted like this.
Probably you broke somewhere that order, some plot is undefined or defined twice.
 
Well, I went through and deleted a bunch of the featurevariety/bonus and teamreveal that ended up being in the new tiles. In case that was the problem

Got an error however on load

"
Assert Failed

File: CvArtFileMgr.cpp
Line: 106
SVN-Rev: 9682
Expression: false
Message: ArtInfo: '—p¦B”‘âfƒ²¨ÿðÀë»Ç1{ãš#ð0,º|s×÷ãcwˆÞø¸ Ò' was not found

----------------------------------------------------------
"

Dunno what that is, but similar error I got the first time I crashed.

Then second attempt got

Assert Failed

File: CvArtFileMgr.cpp
Line: 106
SVN-Rev: 9682
Expression: false
Message: ArtInfo: '' was not found

followed by

Assert Failed

File: CvArtFileMgr.cpp
Line: 106
SVN-Rev: 9682
Expression: false
Message: ArtInfo: 'ERROR' was not found

----------------------------------------------------------

Also the Ottoman leader had bugged text "LeaderName=Süleyman I." is what is in the file name but it shows up bugged in-game. I just copied over the info from this map to the new one and it looked like that.

Julius Caeser is the same

LeaderName=Julius Cäsar

And it doesn't look like an "a" or whatever character that is in-game, but as bugged text. Guess I can try re-downloading the map

(edit: Weird

BeginPlayer
Team=33
LeaderType=LEADER_HEKE
LeaderName=TXT_KEY_LEADER_HEKE

Is what is in the normal unmodded UEM map, and a lot of the leaders in-game are bugged. Maybe its notepad ++ messing it up or something?
 
Well the good news is did sorta loading on graphical init. And it put out the errors above a couple times.

The bad news is it keeps saying something about art not being found like shown above. I did fix all the leader names (and Washington was named Pit in the map file, so I renamed it back to Washington). So they aren't messed up in-game anymore. But it still crashes and now that I fixed the leader names, not getting the art not found error...or maybe that had nothing to do with it lol. The art not found error seems to be maybe random or something.

Maybe someone can see what might be wrong, cause I looked through it and didn't see anything. I cleaned it up a lot (like I said, removed all the bonus and terrain features that smartmap made in the new tiles) and fixed stuff, so I dunno why it crashes. I copied it over right from UEM to the new map, and nothing repeats and there are no doubles that I can find or formatting errors.

Though its weird 3.5 of UEM has (well had now that I fixed) bugged leader names for me, and the art assets not being found is a bit strange. Especially since the error isn't even showing in english text which is weird. I don't recall leader names being broken before either, so that is weird that is happening or maybe I didn't notice.
 

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Well I reinstalled the game+mod, and the text went back to normal for the map. The text was pretty garbled up with weird characters for leaders only. I think something went weird. Maybe copying over the non-C2C smartmod files broke the map since I did overwrite with that. I didn't realize caveman2cosmos had its own smartmod. Map still crashes though, but the map here for UEM loads fine and the smartmap generated map loads fine.

So I dunno lol. I dunno why copying the data from UEM to my own map causes it to crash. Even remade the map with C2C smartmod. Nothing looks out of order. I spent time going through the map file and didn't see anything unless I missed something. Maybe there is a space or something dumb that I'd never find lol. But there shouldn't be, its just a copy/paste of UEM data to this one...dunno why that would make both crash. The number order looks fine.

it sure is a lot of work for map making in Civ 4 lol. No good tools for it. Civ 5 is a lot easier in that regard :P All I want is to add space :(
 
Hi there i am back in town... was offline some weeks. You try to make UEM bigger? No chance i think, game engine cant handle any larger map.

UEM map/scenario still working with the mod currently or any updates needed?
 
Why did the only game in the world that I want to play (Pokemon is infuriating me at the moment) have to be so unfriendly to mod noobs :undecide:

Anyway, I'm having issues understanding the people on this forum. I'd like to add that those who have English as their first language are the main culprits, go figure.

Anywho, can you help me Pit2015? I have the latest SVN and I am trying to play your map. If it's not too much to ask, could you give me a layman's (I understand computer terminology and I'm more than capable in front of a computer) guide to getting your map up and running? When I added it to C:/Civ/BeyondTheSword/_Civ4Saves it altered the CvGameCoreDLL, something I wasn't expecting and when I tried to launch Civ it didn't even reach the menu.

Please, any guidance would be really appreciated as I love this mod and really want a bad ass Earth Map to show all those haters out there that love and compassion can create the worlds greatest empire! But start on me and I will exterminate your people to make things a little easier, ha!

Sorry for the English dig guys, I only speak one language so I can't complain. I just am running out of things to help me stop being miserable. Thanks x
 
Hi, dont copy to C:/Civ/BeyondTheSword/_Civ4Saves copy it to ...Beyond the Sword\Saves\WorldBuilder

Follow these installation instructions, then it should start fine. (Also you need to have the install the C2C moc)

Installation and usage:

1. Copy the file C2C-UEM-ByPit2015-V3.5 to ...Beyond the Sword\Saves\WorldBuilder

2. Start Beyond the Sword select "Advanced" then "Load a Mod"

Load the Caveman 2 Cosmos Mod.

Select Single Player then select scenario, choose the scenario C2C-UEM-ByPit2015-V3.5 and start it.

Play this scenario in eternity speed, otherwise you will get technologys to fast in later game when you manage to grow big.

Highest difficulty level recommended for this scenario/map.

Make sure to play on Deity and Eternity game speed, otherwise you get techs to fast.

Please clear the cache folder before you start a new game. This removes the old cached data from your previously played C2C version and will help eliminate conflicts and oddities.

This is the Path to the proper cache folder to clear (delete contents) for Win 10 users: C:\Users\"Username"\AppData\Local\My Games\Beyond the Sword\cache

Game on, have fun.
 
Fine, my savegame still loading, will continue my game now. Nice to see that you dont break savegames to mutch now. :thumbsup: Will report bugs if i encounter some, keep developing the mod guys. Any progress on fixing the overflows now?
 
Hi, dont copy to C:/Civ/BeyondTheSword/_Civ4Saves copy it to ...Beyond the Sword\Saves\WorldBuilder

Follow these installation instructions, then it should start fine. (Also you need to have the install the C2C moc)

Installation and usage:

1. Copy the file C2C-UEM-ByPit2015-V3.5 to ...Beyond the Sword\Saves\WorldBuilder

2. Start Beyond the Sword select "Advanced" then "Load a Mod"

Load the Caveman 2 Cosmos Mod.

Select Single Player then select scenario, choose the scenario C2C-UEM-ByPit2015-V3.5 and start it.

Play this scenario in eternity speed, otherwise you will get technologys to fast in later game when you manage to grow big.

Highest difficulty level recommended for this scenario/map.

Make sure to play on Deity and Eternity game speed, otherwise you get techs to fast.

Please clear the cache folder before you start a new game. This removes the old cached data from your previously played C2C version and will help eliminate conflicts and oddities.

This is the Path to the proper cache folder to clear (delete contents) for Win 10 users: C:\Users\"Username"\AppData\Local\My Games\Beyond the Sword\cache

Game on, have fun.

Well noob mistake yet again, just assumed it would be in the main game files.

Thanks Pit2015 and thanks to all the modders that make this awesome mod, ultimate earth map here i come.
 
Just as i thought that i was winning, i can not save any of my changes to BUG options (with double save) and game options :(
 
Ok there is a combat bug, i have a neanderthal warrior and a scout and a fieldgeneral, then i attack a enemy babarian scout, then my neanderthal warrior and scout and fieldgeneral advance then the enemy babarian scout retreats into the plot where we attacked from then then my fieldgeneral is missed in action and lost. Same when i attack only with the neanderthal warrior, then the barbarian scout retreats into the plot where my scout and fieldgeneral is, then fieldgerneral is also lost, my scout still there. :crazyeye::undecide: Schreeni 1 and 2 So i have to move the scout and fieldgeneral away one plot and attack only with my neanderthal warrior. Maybe you can fix that by dont allow scouts to retreat into plots where a fieldgeneral is?
 

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Ok there is a combat bug, i have a neanderthal warrior and a scout and a fieldgeneral, then i attack a enemy babarian scout, then my neanderthal warrior and scout and fieldgeneral advance then the enemy babarian scout retreats into the plot where we attacked from then then my fieldgeneral is missed in action and lost. Same when i attack only with the neanderthal warrior, then the barbarian scout retreats into the plot where my scout and fieldgeneral is, then fieldgerneral is also lost, my scout still there. :crazyeye::undecide: Schreeni 1 and 2 So i have to move the scout and fieldgeneral away one plot and attack only with my neanderthal warrior. Maybe you can fix that by dont allow scouts to retreat into plots where a fieldgeneral is?

Not sure if that is a bug or an awesome tactical manoeuvre.
 
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