Bison in Europe is entirely correct. There is a European species.
Ah ok. https://de.wikipedia.org/wiki/Wisent
Bison in Europe is entirely correct. There is a European species.
and another compain: you spead exessive bambus in Europe. Euripe in ancient history was full of forest, bambus is an asian thing, and burned forest only had been small regional after natural accidents. By your map Europe got naturally part of asia.
Even if you want to balance something, if you make a map according oher workd, then it should be close to real. Otherwise I can direct go and make a random map, that's same after all. means: bambus, rice not in amerika and europa, corn not outside america, burned forest only as result of local natural accidents or (later) local doing by humans. And then look where naturally are what stratigic resources (and where not) and how much.
As the map ist now, it's one only: big. But apart this it's same as a full random map.
Why not copy the map and give a version that is for accuracy and one for game balance?
Trade corn from american nation, use a great farmer to place corn in Europe....Because it will never be accurate, you will miss corn in later timelines in europe then, if it is removed and so on, no corn in modern europe? On special scenarios that play in only one or two timelines with UEM resources can be cut or replaced a bit to be accurate to this timeline. Is pretty well accurate now in main ressources but not for every timeline. You will find diamonds in south africa as it is in real and so on... well corn is a problem, i can remove it from europe but then its missing in other timelines. I will improve resources also in further updates, some bugs still in. Well there can be created a pre-columbian map, but then ppl will complaint about missing ressources in other timelines.
Trade corn from american nation, use a great farmer to place corn in Europe....
yes, that's the way, just not for ancient civs.Trade corn from american nation, use a great farmer to place corn in Europe....
You provide the map as preset scenario starting 200,000 years ago.Because it will never be accurate, you will miss corn in later timelines in europe then, if it is removed and so on, no corn in modern europe? .
yes, that's the way, just nit for ancient civs.
You provide the map as preset scenario starting 200,000 years ago.
So I expect, that it like it had been that times. All other may be made by human working or accidents, but as it is now, your map worthless for someone who really wants to play a scenario starting 200,000 years ago,, It's a bad joke.
(OK, I know it is very lot of work, but if you don't want to do such, make a map w/o any scenario and let users make their own. But always make it accurate, otherwise it is worthless. That the more, as C2C limits Ram usage close to 2500 instead 3000, what by such a map will cause very soon in middle ages that you get a CTD every 2-3 turns, and later any turn. (a problem, that I don't understand, as AND 2 can handle 3GB fine and it's same engine.) But with limit of 2,5GB this map is not really playable.
Exactly. That's a big part of why we included great farmers, so as to more accurately model this sort of human inspired resource spread of plants and animals.Trade corn from american nation, use a great farmer to place corn in Europe....
this is an excuse only. You can use wheat and rye and it's balance same. No, Europe looks like intentionally dropped for american players: mass of burned forest (that you don*t have on american continent, upps, your claimed lighting effects only in Europe?) or made quick and durty for all outside america.Yeah i thought that too but then the guys will come up again that corn was early in europe also from asia or other sources, called maize. So currently ressources are placed balanced ...
It is not a question of Ram usage by the map, but a C2C issue: if ram usage comes close to 2500 it gibes a CTD. Always. And as any turn mand moving ober the map, i.e. extensive if upgrade a ship of other spreaded unit, then within 2-3 turns the limit is reached = CTD. And because your map is so big and starting ram usage already much more than other maps, i.e. GEM, this happens more often and rises to a point when one turn already (with unit updates) will touch that limit.RAM usage has improved alot and gamers already passed atomic age on this map. Resources are fine and will be improved, as i showed you, you just have to research better on some resources. No one forced you to game it. Have fun.![]()
It crashes at 2500 MB for you.It is not a question of Ram usage by the map, but a C2C issue: if ram usage comes close to 2500 it gibes a CTD. Always. And as any turn mand moving ober the map, i.e. extensive if upgrade a ship of other spreaded unit, then within 2-3 turns the limit is reached = CTD. And because your map is so big and starting ram usage already much more than other maps, i.e. GEM, this happens more often and rises to a point when one turn already (with unit updates) will touch that limit.
this is an excuse only. You can use wheat and rye and it's balance same. No, Europe looks like intentionally dropped for american players: mass of burned forest (that you don*t have on american continent, upps, your claimed lighting effects only in Europe?) or made quick and durty for all outside america.
Your wirk is big demand but small realisation.
Forests burn naturally in the process of the mod so it's a totally random thing. He may not realize that.Maybe you got an event or installed something wrong?Where is burned forest in europe when you start UEM?
Forests burn naturally in the process of the mod so it's a totally random thing. He may not realize that.
Llama didn't get renamed.Ah.
But hes right on the lama resource, gone somehow lost, have to replace that, maybe a mod update killed the resource.
Llama didn't get renamed.
I think the one thing you really should fix - is Lake Baikal, loool.
I think the one thing you really should fix - is Lake Baikal, loool.
You actually made it correctly with real water tiles, but the Wonder Feature tile is ridiculously misplaced.
Just check it, ya know.