C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Options are optional (lol), and I had several reasons for replacing Egypt with Israel specifically.
1. I'm Jewish, lol. THUS: Israel.
2. I want a Suez canal city, which is outright blocked by Alexandria's placement (but not Jerusalem's). THUS: No Egypt.
3. I enjoy "not-cheat cheats" like having a MAP-based access to two Nature Wonders at once (Mt. Sinai and Dead Sea). THUS: I enjoy it.
Yeah. :lol: :lol: :lol:

Oh, and I didn't edit the other civs, so dunno what you are complaining about.
It's MY civ that started with nothing besides a Tribal Guardian, not the others.

Best game the scenario as it is setup with options set, also city is not blocking suez its creating the suez canal for the owner you have to conquer it. :thumbsup: Tribal guardian for the AI has +200% city defense in scenario, so hard to get for you with only a few units or you got very lucky. :thumbsup: So looks like you did something or enabled options that make it to easy. Options are set in UEM scenario for a meaning. Yes you placed your civ in a cheat good start pos. :goodjob:

Ah merged units, also not in UEM scenario, makes it to easy.
 
Last edited:
BUG/PROBLEM:

Btw, theres a small bug, @Toffer90 @raxo2222 or who does units currently, normal tribal guardian has +200% city defense but neanderthal tribal guardian has only +100% city defense, should have +200% city defense also.
 
Best game the scenario as it is setup with options set, also city is not blocking suez its creating the suez canal for the owner you have to conquer it. :thumbsup: Tribal guardian for the AI has +200% city defense in scenario, so hard to get for you with only a few units or you got very lucky. :thumbsup: So looks like you did something or enabled options that make it to easy. Options are set in UEM scenario for a meaning. Yes you placed your civ in a cheat good start pos. :goodjob:

Ah merged units, also not in UEM scenario, makes it to easy.
Well, let's say that I'm using your MAP and made my own SCENARIO based off it, lol.
Thanks for the great map anyways.
Also, it's almost stupid to play C2C without Size Matters and other battle-related options - that's what makes this mod so great (and stand out) in the first place.
Merely amassing a ton of "new" units and civs would make for a rather weak "mod", ya know.
It's the new features that make it so unique and enjoyable, lol.
 
Well, let's say that I'm using your MAP and made my own SCENARIO based off it, lol.
Thanks for the great map anyways.
Also, it's almost stupid to play C2C without Size Matters and other battle-related options - that's what makes this mod so great (and stand out) in the first place.
Merely amassing a ton of "new" units and civs would make for a rather weak "mod", ya know.
It's the new features that make it so unique and enjoyable, lol.

Options that the AI cant handle good or make the game to easy are for lamers. :thumbsup: Try to survive with the options scenario is set up, there are still alot of mod battle options in. Otherways keep going easy. :thumbsup: (Alot of good mod options still in scenario setup)
 
Options that the AI cant handle good or make the game to easy are for lamers. :thumbsup: Try to survive with the options scenario is set up, there are still alot of mod battle options in. Otherways keep going easy. :thumbsup: (Alot of good mod options still in scenario setup)
Just for future reference, how do you feel the AI fails to manage SM?
 
Just for future reference, how do you feel the AI fails to manage SM?

If AI cant defend its capital city against these few units or overpowerd units AI manage's SM not good enouth. :) Like AI is not using field commanders, makes it to easy for the gamer to conquer with his field commanders, so field commanders got removed from scenario currently.
 
Last edited:
If AI cant defend its capital city against these few units or overpowerd units AI manage's SM not good enouth. :) Like AI is not using field commanders, makes it to easy for the gamer to conquer with his field commanders, so field commanders got removed from scenario currently.
1. I lost all units except for the General.
2. The General was a merged Clubman x3, PLUS [Strength], PLUS [Leader's 20% ATK] - and it was still a rather close call against two Spiked Clubmen in defense.
3. In fact, this was my SECOND try. The FIRST time I used a bad tactic for Slingers and actually LOST my General to the last unit. Yes, I reloaded the save, ONCE.
So, nope, it was my hard work and lots of preparation (and I still barely managed it), not "AI being too weak".
 
1. I lost all units except for the General.
2. The General was a merged Clubman x3, PLUS [Strength], PLUS [Leader's 20% ATK] - and it was still a rather close call against two Spiked Clubmen in defense.
3. In fact, this was my SECOND try. The FIRST time I used a bad tactic for Slingers and actually LOST my General to the last unit. Yes, I reloaded the save, ONCE.
So, nope, it was my hard work and lots of preparation (and I still barely managed it), not "AI being too weak".

As said try UEM with its hard current scenario settings on deity + eternity or keep going more easy. :thumbsup: Its up to you. Take a real challenge or keep going the easy way. :thumbsup: Have fun.
 
As said try UEM with its hard current scenario settings on deity + eternity or keep going more easy. :thumbsup: Its up to you. Take a real challenge or keep going the easy way. :thumbsup: Have fun.
Yeah, "ignore half of this mod's best features", ya mean.
Why should I, lol?
But you made a wonderful MAP, which I really thank you for.
:thumbsup::thumbsup::thumbsup:
 
If AI cant defend its capital city against these few units or overpowerd units AI manage's SM not good enouth. :) Like AI is not using field commanders, makes it to easy for the gamer to conquer with his field commanders, so field commanders got removed from scenario currently.
It does need a little work on defense but it attacks so hard that it kinda makes up for it because it's equally as difficult to defend yourself. But yeah, that's one of the identified things that the unit review and AI rework should address. Thanks for letting me know what you felt was an issue.
 
Also, it's almost stupid to play C2C without Size Matters and other battle-related options -
Sorry @Somebody613 , but that is Purely Player Preference and Not "almost stupid". I Never use them and I have Great games that are Not solely based On Conquest (ie Constant warfare). I use other aspects of the Mod to achieve dominance or conquering opposing cities. I do Warfare when forced to do so. I maintain a strong and large army as well. But I claim territory and eventually neighboring AI and barb cities thru Culture War.

This Mod was originally designed to give you these other means of play. And is why over the years I and Thunderbrd have butted heads over making the Mod an ALL warfare Mod. In fact, T-brd's C2C War Dog came from me when we (several modders and forum users) were playing PBEM Multiplayer games. ( Fun times but displayed the huge differences in player preferences. ) T-brd Is All About War. Nothing else really matters to him. I was originally a builder forced to become more cognizant of War. But I have managed to save some aspects of the Builder player to still enjoy the Mod. Options all in the Options (as it should be).
 
This Mod was originally designed to give you these other means of play. And is why over the years I and Thunderbrd have butted heads over making the Mod an ALL warfare Mod. In fact, T-brd's C2C War Dog came from me when we (several modders and forum users) were playing PBEM Multiplayer games. ( Fun times but displayed the huge differences in player preferences. ) T-brd Is All About War. Nothing else really matters to him. I was originally a builder forced to become more cognizant of War. But I have managed to save some aspects of the Builder player to still enjoy the Mod. Options all in the Options (as it should be).
Didn't @Thunderbrd do war stuff, because everyone else wasn't doing war stuff?
 
Sorry @Somebody613 , but that is Purely Player Preference
Yes AND no.
Yes, because to each their own, definitely.
No, because why should you play a mod while ignoring half of its features, especially those that make it so unique in the first place?
What's the point of it?
Just play Vanilla, LOL!
Or some other, less unique mod, which adds nothing beyond units and techs/civics.
There's plenty of THOSE out there, and some are quite good in what they do.
It's just that I like C2C for stuff that is UNIQUE to C2C, not simply for it being bloated with units and techs.
The same way I liked RFC for what makes it UNIQUE as well, even though it's MUCH less bloated with units and techs.
I like mods for gameplay creativity, not for copy-pasting the same stuff for 100 times with another name.
So I'll strongly agree to disagree with you on this point.
 
Didn't @Thunderbrd do war stuff, because everyone else wasn't doing war stuff?
No Thunderbrd does War stuff because That has always been his point of focus for the Mod. Koshling did war stuff when he was here. StrategyOnly also did war stuff in the early stages of the Mod. The list of Modders that have come and gone is very long for this Mod. Many other Mods that had War aspects as their focus were also integrated into the Mod. Heck even DH added some of those and He Is a Builder player. He Loves the Religions and Great People and WW and NWs.

Afforess and AND_Rise of Mankind had much of Afforess take on war in it besides Zapara's (Author of Rise of Mankind) vision as well.

Hydro and Mr Azure (later on where) content adders, ie buildings of all kinds and shapes. Hydro also introduced Crime to the Mod with DH adding in Diseases. Then AIAndy came along and the Property system was born of him and his work. Crime Diseases, Air and Water Pollution are all based on his "property system". You use iirc His GOM arguments and code.

Thunderbrd's Passion has always been the Conflict/War side of the Mod.

@Somebody613 ,
I have used the combat options in the past. But to say I have a limited view is not right either. The are many aspects to this Mod that make it Unique outside of the Combat Options. Your focus is there. Mine is not. I would not be still modding and testing and playing if this were not the case.

Bit of History I was actively playing and Testing Zapara's Rise of Mankind when it was born with v 0.84 (2007/2008?). I was and still am on the Modding Team for AND2 (inactive for the past 6 years except for opinion's and advice from time to time). Was invited by StrategyOnly to come Play and Test Caveman2Cosmos when it was 1st born. I always voiced opinions over additions and changes. HydromancerX used to call me Mr. NoNo. :lol: Finally in 2016 I made a simple Modmod for C2C and was asked to join the Team. It has been a unique and at times very tumultuous experience to say the least.
 
Nothing else really matters to him.
Not a fair statement. You misunderstand me when I say that all victory settings can be won by proper exercise of warfare. I don't mean nothing else matters, I mean it's the most critical element of the game. With or without options to deepen how strategy works.
Didn't @Thunderbrd do war stuff, because everyone else wasn't doing war stuff?
Yes. There were so many new buildings and units and no new ways for units to interact strategically on the map where there was a ton of potential that had been unexplored yet there. Without deepening unit abilities to specialize in new strategic roles, the proliferation of unit definitions was becoming pointless.

ROM and AND felt like they did NOTHING to add to the strategic depth of the game, just added tons of new assets and that's it. Not that this isn't cool... just seemed one dimensional in terms of how to advance the game as a whole.
 
No, because why should you play a mod while ignoring half of its features, especially those that make it so unique in the first place?
What's the point of it?
Just play Vanilla, LOL!

Why? As i told you... if you want a real hard and challenging game then you dont use options that dont work good currently or that the AI cant handle good, they can be used later if developed further, as i told you... you dont ignore half of options only a few options, theres no problem to miss one or two options one game if the scenario works better then. Still possible to enable SM for you but is not recommended currently. Scenario has currently these options as recommended standard and so it works for a hard game and good in this special scenario, you can see it as gaming one time a different game and you may see its benefits with its special option setting. Options used for this scenario by a meaning. Also i have always a open ear to add a new option if it will make the scenario setup better.

UEM 5.1 Enabled Options:

Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ECONOMY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_INQUISITIONS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Victory=VICTORY_CONQUEST

Deepening warfare and units is always a good thing, also deepening other stuff. :king::) Yeah we create worlds and me galaxys too. :thumbsup:
 
Last edited:
Deepening warfare and units is always a good thing, also deepening other stuff.
Obviously. I also worked significantly, perhaps more than other areas, on leaders. And concepts are in the wings for numerous other areas. Thing is I like to finish projects I start and I like to make the projects I pick up a matter of biting off more than I can chew so I CAN come across as singular in focus.
 
Obviously. I also worked significantly, perhaps more than other areas, on leaders. And concepts are in the wings for numerous other areas. Thing is I like to finish projects I start and I like to make the projects I pick up a matter of biting off more than I can chew so I CAN come across as singular in focus.

You did alot for the mod, and you fixed alot of bugs and problems i reported. Good job and keep it going guys, C2C still in best games ever and developing will not stop. Alot of guys/maybe girls also put something into the C2C mod, i always come back to game and create and improve some points. :king: :crazyeye::king: We will keep rock'n roll on in the next coming years! :woohoo:
 
Last edited:
UEM 5.1 Enabled Options:
So, let's discuss what I think of your choices (I'm entitled to an opinion, lol).

Option=GAMEOPTION_COMPLETE_KILLS
Total waste of my time and makes zero sense whatsoever.
I can understand if it's a runaway Settler, which can rebuild a city elsewhere and keep going anew.
But this option clearly means I'd need to hunt down even something like a stray Wanderer as well, which can do NOTHING but RUN AROUND.
That's undeniably STUPID.

Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ECONOMY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
OK to all.

Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
I'm actually surprised you ALLOWED this one, lol.
The lack of it would make for a more "realistic" gameplay.
And be a total pain in the arse, but you seem to like that.

Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Better hunting is always better.

Option=GAMEOPTION_INQUISITIONS
It's an interesting point that NOT every player want a mono-religious nation.
I, of course, do want that, but maybe someone else doesn't.
Or it could give a much stronger challenge to the player who WANTS it.

Option=GAMEOPTION_NO_VASSAL_STATES
Bad choice, period.
I don't care what anyone says here - it's a BAD choice.

Option=GAMEOPTION_REVOLUTION
Again, for me it's a must.
For some others - not necessarily.

Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
WHY???
And have you tried NIGHTMARE in the first place?

Option=GAMEOPTION_FIGHT_OR_FLIGHT
At least something.

Option=GAMEOPTION_REALISTIC_SIEGE
Realism is a PAIN in the ARSE!!!

Option=GAMEOPTION_MORE_XP_TO_LEVEL
WHY???
This is just making problems for no gain.

Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Cheater, lol.

Option=GAMEOPTION_ADVANCED_NUKES
Riiight.
How about Space Travel?
Joking, I usually keep it as well, not that I'd ever get past Modern Era anyways.

Victory=VICTORY_CONQUEST
Basic choice is basic, but some of the other Victories could be really interesting as well.
Religious and Cultural would actually make you sweat quite a lot on THIS map.

All of this is just MY OPINION, of course.
 
Some more GAMEPLAY FUN (same game, I might even keep playing it for a while, lol).
 

Attachments

  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    196.6 KB · Views: 41
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    130.9 KB · Views: 41
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    123.5 KB · Views: 40
  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    120.5 KB · Views: 42
Back
Top Bottom