@ Hydro (and also Yudishtira, since you are now in charge of units):
Please have a look at the following unit ideas and come up with stats and after that you can also code the unit. I'm sure Sparth can make awesome graphics for them
Note: They all belong in the Atompunk folder and should require Atompunk (Bonus)!
1)
Neutron Bomb
Graphics: Use ICBM as a base
requires Advanced Rocketry
requires Atompunk (Bonus)
requires Uranium
requires Aluminium Wares
-20

per turn
costs: ?
Acts like a ICBM
Kills only Units and Population, no damage to buildings; No nuclear Fallout
Kills more units and population than an ICBM
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2)
Tactical Neutron Bomb -> Stronger version of Misslies
Graphics: Use V2 Missile or Nuclear Bomb as base
requires Atompunk (Bonus)
requires Uranium
requires Aluminium
-10

per turn
costs: ?
Range 10
Movement: 2
Strength: 100
can Evade Interception (50%)
causes colleteral damage (max 100% to 10 units)
single use only
Should not have the Diplo Penalty of a nuke!
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3)
Emperor Overlord:
Graphics: Use Dreadnaugt Tank as Base
Extremely strong but slow;
has a Gatling Gun on top so can:
Evade Aircrafts
Bonus against Soldiers, tanks, Cars, Animals...
No Persuit / Withdrawn skills
no acess to the Nuclear Powered Enginge Promotion (that will be implented later so ignore that for now)
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4)
Fast Assault Tank:
Starts with the Reaktor Promotion (again, don't bother now)
3 Movement
High Persuit / Withdrawn values
slightly weaker than similar tanks
If possible it should have an attached missile that allows it for a strong first hit and after that weaker. I think this is what Firststrikes do now but TB is going to change them. But so far, 1 Firststrike would be fine.
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5)
Earlier Tesla Unit
Use Telsa Infantry as Base and make this one weaker
requires High Energy Lab