C2C - Units

In RoM they had Blue Helmet Troops. Troops with hidden nationality that could only defend and enter cities. If the enemy attacked the city then they would defend the city. (Not sure what happened if you ally entered it's own city, but I think then they did not defend.)

Why aren't those in C2C?

So did they defend other peoples cities?
 
In RoM they had Blue Helmet Troops. Troops with hidden nationality that could only defend and enter cities. If the enemy attacked the city then they would defend the city. (Not sure what happened if you ally entered it's own city, but I think then they did not defend.)

Why aren't those in C2C?

Those sound like the UN (United Nations) units. And I think they were taken out in AND.
 
So did they defend other peoples cities?

Yes, they were made to support your friend in wartimes but in a way nobody saw who helped him. I liked that concept. And yes, they were UN Units.
 
Why have they been taken out? I don't recall having bugs with them way back when...

I guess they were neglected in an attempt to slim down the mod before the major increase in speed Koshling delivered was at the horizon?

Regarding the UN concept, yeah its really great; I think we could also have it in earlier eras as well. Think of "mercenaries" you pay who then defend the cities in which you station them. This way, you could slow down major enemies advancement without declaring war directly or having a vassal/ally to defend.
 
because UN units has hidden nationality and AI see it as barbarian units so effect was that everybody attacks it.
 
Could the AI you're defending see the UN units as there own units so they wouldn't attack. That also sounds like a cool line of units. Camouflage units: the enemy thinks that your unit is there's until it attacks them.
 
It was too easy for the player to use the UN troops to conquer another nation. They also did not defend cities they were in nor stop someone from taking a city they were in. All in all a good cheat for humans.
 
Would it be possible that the UN troops always count as units from the nation they are currently in, but controlled by it's owner?
Even so far that when I put my UN Troops in Athens and then use my normal units to conquer Athens, they would fight against each other?
 
Would it be possible that the UN troops always count as units from the nation they are currently in, but controlled by it's owner?
Even so far that when I put my UN Troops in Athens and then use my normal units to conquer Athens, they would fight against each other?

Oh I see what you mean. The UN unit could be given to civs no matter their tech level. As long as they built say a UN Embassy they could produce UN level units. Thus making it harder for other civs to take them over because they actually have units strong enough to fight back.

We could have it like having a UN missionary that makes UN embassies in allied nations.

In fact if we don't want them to be "cheaty" we could make them immobile and work like a Tribal Guardian.
 
Oh I see what you mean. The UN unit could be given to civs no matter their tech level. As long as they built say a UN Embassy they could produce UN level units. Thus making it harder for other civs to take them over because they actually have units strong enough to fight back.

We could have it like having a UN missionary that makes UN embassies in allied nations.

In fact if we don't want them to be "cheaty" we could make them immobile and work like a Tribal Guardian.

Modern Era Tribal Guardian, Interesting.

So would it be possible to make a tribal guardian line of units. Instead of a tribal guardian upgrading into a town watchman would they upgrade into this?
 
Oh I see what you mean. The UN unit could be given to civs no matter their tech level. As long as they built say a UN Embassy they could produce UN level units. Thus making it harder for other civs to take them over because they actually have units strong enough to fight back.

We could have it like having a UN missionary that makes UN embassies in allied nations.

In fact if we don't want them to be "cheaty" we could make them immobile and work like a Tribal Guardian.

well, that was not even close to that what I said but it sounds good :D
 
Well it seems like the unit would have to be owned and made by the civ its in. The question is how can you tell if you in the UN or not? Or should every civ become part of the UN when the wonder is built? And then it would make all civs harder to take over once the UN is built, due to UN troops guarding cities.

And not to be too over powered the more advanced nations still could eventually research units stronger than the guardians. But it would at least save some backward nations for awhile.

Note I still need to get back to my "Natives with Guns" idea too.
 
I think the UN troops shouldn't be present in all cities every time. The Apostolic Palace can check if a Nation is a Member or not, and the Progress of Vienna SHOULD do it, too. We could make an UN Embassy Building available once the UN is build. If you build it, you are a Member. And if you are a Member, the follwing happens:

- You sign open boarders with all members

- Improves Relations with all members

- When you are attacked, a selection starts for all Members and they decide if they help you (declare war on your enemy AND/OR just send UN Troops AND/OR using Embargos) or not. Refusing to help will lead to a diplomacy penalty and maybe even an autobuild pseudo-building that replaces the UN Embassy.

- If you get help from them, UN Troops spawn in your cities (can't move/attack) 2 turns after the war was declared. When the war is over, those units will disappear.

- When you want to declare war at someone, this will start an election, too. It would be best, if the AI is very unlikely to help you, except your target had done horrible things recently (last 100 rounds approx) like: Using/having biological/nuclear weapons, attacked weak nations, uses slavery/cannibalism/human sacrifice, using lots of hidden nationality units, (having Oil Wells :mischief:)...

- If a nation not in the UN is attacked, this will also start an election to help them or not. Refusing to help leads to less diplomacy penalty then above.

- If you declare war on one UN Member, you will get an extremely high diplomacy penalty that resulting in war against the UN in most cases.




It would be cool if there was more of those modern alliances that would benefit tech diffusion/research, gold, import/export... for all members.
Those could ultimately lead to peacefull overtaking of nations. For example if Germany, France and Spain would create the EU Embassy, it would be possible to get an event that will make those 3 disappear and spawn the EU Nation that has controll of all units and cities germany, spain and france had before. You as a player will ALWAYS be the new leader of those new "nations". The event should be choosable, so you can decide to stay seperate nations if you wish. If Italy decides to join the pact later, there should be an election, too. After a couple of turns with improving diplomacy, research and gold bonuses for the EU and Italy, it enables the decision to merge italy in the "EU nation".
This would work for Africa, Asia etc as well, and I don't think they should have such names like "EU" since you can start as Japan next to Mayas, Aborigenies and Zulu and still want to have an EU-like pact with those.

This will gradually reduce the number of civs in a game so it makes more sense that "you" can take over a whole solar system later.

I like this idea so much that I think it should get it's own thread to be discussed. What do you think?
 
I think the UN troops shouldn't be present in all cities every time. The Apostolic Palace can check if a Nation is a Member or not, and the Progress of Vienna SHOULD do it, too. We could make an UN Embassy Building available once the UN is build. If you build it, you are a Member. And if you are a Member, the follwing happens:

- You sign open boarders with all members

Say what? Open borders allows MILITARY units to move freely. Care to watch while Indian military units move into Parkistan? Iranian into Israel? The agreement that allows free movement of NON-military units (I forget the name) would make more sense (though even that is pushing it).
 
Ok, well, regarding the real world this would be a problem. I only thought of it gameplay wise where I don't care if military units are in my empire (since they can't do anything). The Right of Passage would be more appropiate.
 
My two cents on some of my favorite units in the game:

Cyborgs: I would bump the damage up to 110 (from 95), I know they are fast moving, mass produced units that have a small chance to retreat and can shoot down aircraft, but by the time they are available they are up against units that are doing more than double its damage.

Hybrid Gunships and Dropships: I don't think one should cancel out the other. It would make more sense to me if Hybrid ships were combat gunships that could detect stealth units while a dropship is an infantry orbital transport.
 
Maybe the UN could be some kind of pseudo-Civ, and the question if they are at war with someone is decided by resoulitions just lik UN stuff so far is?
It has no cities and can´t build more then a handfull of units, but every "UN" unit another civ builds is automaticly donated to the UN "civ".
Not sure if those should be able to capture cities. If so one would need to have it gift them back to the pre war owner at once.
 
As we have discovered if a civ has no cities and no units that can build cities at the end of a turn then all its units are removed from the game and it is a dead civ.
 
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