C2C - Units

Please check him now:

Thanks but I can't get it to work (ie. no change). Did it work for you?

Did you change anything other than the .nif (based on modified dates that was all I copied from your download)?
 
I cannot check this model now but I removed only one input in NIF file: teamcolor.bmp from horse mesh
 
Really ? Propeller fighter can't do fighter sweeps and same time naval propeller fighter and even a zeppelin can ??

This seems really weird and unrealistic.
 
@Yudishtira

Here are some more for you

Scythian Horse Archer [National Unit - Limit 15]
Graphic: Here (The Horse Archer)
Icon: ?
Type: Combatant/Mounted
Strength: 8
Movement: 2
Cost: 65
Req Tech: Mounted Archer
Req Resource: Scythian AND Horse
Req Building: Horse Trainer
Upgrades To: Cuirassier

Special Abilities

  • 1-2 First Strikes
  • Immune to First Strikes
  • Doesn't Receive Defensive Bonuses
  • Can Withdraw from Combat (45% Chance)
  • +25% Grassland Attack
  • +25% Plains Attack
  • +25% Desert Attack
  • -25% Jungle Attack
  • -25% Forest Attack
  • -25% Swamp Attack
  • +50% vs Catapult
  • +50% vs Tribuchet
  • Can Perform Ranged Attack
  • Accuracy: 60
  • Flank Attack vs Catapult, Tribuchet
  • Starts with Commando, Marksman I, Hit and Run

Note: Use Horse Archer as a Base.

---

Savaran Calvary [National Unit - Limit 15]
Graphic: Here (Use Sassanid (Cataphract) Heavy Cavalry Chainmail Face)
Icon: ?
Type: Combatant/Mounted
Strength: 13
Movement: 2
Cost: 140
Req Tech: Armored Cavalry
Req Resource: Sassanian AND Horse AND Iron Wares
Req Building: Horse Trainer
Upgrades To: Cuirassier

Special Abilities

  • Immune to First Strikes
  • Doesn't Receive Defensive Bonuses
  • +25% Grassland Attack
  • +25% Plains Attack
  • +25% Desert Attack
  • -25% Jungle Attack
  • -25% Forest Attack
  • -25% Swamp Attack
  • Flank Attack vs Catapult, Tribuchet
  • Starts with Commando, Combat I, Combat II

Note: Use Knight as a Base.

---

Thanks! :goodjob:
 
@Yudishtira

Hypaspistai [National Unit - Limit 15]
Graphic: Here
Icon: ?
Type: Combatant/Melee
Strength: 5
Movement: 1
Cost: 35
Req Tech: Copper Working
Req Resource: Macedonian AND (Copper Wares OR Bronze Wares OR Iron Wares)
Req Building: -
Upgrades To: Pikeman

Special Abilities

  • +50% vs Wild Animals
  • +50% vs Mounted
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Starts with City Raider I, City Raider II

Note: Use Spearman as a Base.

---

Thanks! :goodjob:
 
Okay here's the Scythian, the Savaran and the Hypaspistai. The latter's art has a second spear lodged in the ground just behind him, but this appears to be intentional.
 

Attachments

@Yudishtira

Saka Cataphract [National Unit - Limit 15]
Graphic: Here (Use the Indian Indo-Saka Heavy Cavalry)
Icon: ?
Type: Combatant/Mounted
Strength: 13
Movement: 2
Cost: 140
Req Tech: Armored Cavalry
Req Resource: Massagetae AND Horse AND Iron Wares
Req Building: Horse Trainer
Upgrades To: Cuirassier

Special Abilities

  • Immune to First Strikes
  • Doesn't Receive Defensive Bonuses
  • +25% Grassland Attack
  • +25% Plains Attack
  • +25% Desert Attack
  • -25% Jungle Attack
  • -25% Forest Attack
  • -25% Swamp Attack
  • Flank Attack vs Catapult, Tribuchet
  • Starts with Commando, Shock I. Shock II

Note: Use Knight as a Base.

---

Roxolani Axeman [National Unit - Limit 15]
Graphic: Here (Use the Indian Indo Saka Ancient Axeman)
Icon: ?
Type: Combatant/Melee
Strength: 5
Movement: 1
Cost: 40
Req Tech: Bronze Working
Req Resource: Roxolani AND (Copper Wares OR Bronze Wares OR Iron Wares)
Req Building: -
Upgrades To: Heavy Axeman

Special Abilities

  • +50% vs Melee
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Starts with Formation I, Formation II

Note: Use Axeman as a Base.

---

Agrianian Axeman [National Unit - Limit 15]
Graphic: Here (Use max_thrac)
Icon: ?
Type: Combatant/Melee
Strength: 5
Movement: 1
Cost: 40
Req Tech: Bronze Working
Req Resource: Eprirus AND (Copper Wares OR Bronze Wares OR Iron Wares)
Req Building: -
Upgrades To: Heavy Axeman

Special Abilities

  • +50% vs Melee
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Starts with Rugged Combat I, City Raider I

Note: Use Axeman as a Base.

---

Thorax Hoplite [National Unit - Limit 15]
Graphic: Here (Use Greek Athenian Phalanx)
Icon: ?
Type: Combatant/Melee
Strength: 5
Movement: 1
Cost: 35
Req Tech: Copper Working
Req Resource: Athens AND (Copper Wares OR Bronze Wares OR Iron Wares)
Req Building: -
Upgrades To: Pikeman
Special Abilities

  • +50% vs Wild Animals
  • +50% vs Mounted
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Starts with Formation I, Mobility

Note: Use Spearman as a Base.

---

Thanks! :goodjob:
 
The game Runescape has Shieldbows.
http://runescape.wikia.com/wiki/Elder_shieldbow

I am not sure if they were used in RL but I think the idea is nice. Eventhou it must be a VERY heavy bow and therefore not easy to hold.

It could be based on a Longbow Man with additional +25% against Archers/Throwers.
 
Why is there no longer a Highwayman:confused:? He may have been OP but there's a huge gap from Bandit Rider to Outlaw now (room for two units I would've thought). He could have been toned down (Str 13-16 and/or no Commando) rather than removed.
 
Why is there no longer a Highwayman:confused:? He may have been OP but there's a huge gap from Bandit Rider to Outlaw now (room for two units I would've thought). He could have been toned down (Str 13-16 and/or no Commando) rather than removed.

No, the unit itself was corrupt, so had to completely remove it, sorry.
 
@Yudishtira

Here is a special one (I made the custom skin). It needs to go in the Steampunk mod.

Rifle Automaton [National Unit - Limit 15]
Graphic: (See Attachment)
Icon: (See Attachment)
Type: Combatant/Gunpowder/Robot
Strength: 30
Movement: 1
Cost: 400
Req Tech: Steampunk AND Rifling
Req Resource: Steampunk AND Firearms AND Ammunition
Req Building: -
Upgrades To: -

Special Abilities

  • +50% vs Mounted
  • +50% vs Gunpowder
  • Builds 15% Faster with Flint
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Builds 15% Faster with Steel Wares

Note: Use Rifleman as a Base.

---

Thanks! :goodjob:
 
Thorax Hoplite [National Unit - Limit 15]
....
Note: Use Axeman as a Base.

Sorry but it really looks like you mean 'Spearman' here. Can you please confirm either way (it makes a difference to my text at the very least :))

ETA: I'm also wondering what effect Mobility promotion has on a 1-move unit.
 
@Yudishtira

Here is a special one (I made the custom skin). It needs to go in the Steampunk mod.

Rifle Automaton [National Unit - Limit 15]
Graphic: (See Attachment)
Icon: (See Attachment)
Type: Combatant/Gunpowder/Robot
Strength: 30
Movement: 1
Cost: 400
Req Tech: Steampunk AND Rifling
Req Resource: Steampunk AND Firearms AND Ammunition
Req Building: -
Upgrades To: -

Special Abilities

  • +50% vs Mounted
  • +50% vs Gunpowder
  • Builds 15% Faster with Flint
  • Builds 15% Faster with Copper Wares
  • Builds 15% Faster with Bronze Wares
  • Builds 15% Faster with Iron Wares
  • Builds 15% Faster with Steel Wares

Note: Use Rifleman as a Base.

---

Thanks! :goodjob:

If it is a robot, what is it's body made of? I think it should also require one or more of the following: Copper, Bronze, Iron, Steel Wares, Wood, Prime Timber, Bamboo...
 
Okay here are three that I think are working: Roxolani, Epirus & the Thai Massage guy:mischief:.

I cannot get the Automaton graphics to work - same as the Kora-Kora except the button doesn't work either. There's nothing wrong with them - they work in Nifskope/DXTbmp. Could it be a permissions problem? Or a caching problem?

The Hoplite is even worse - see attached screenie. I can WB him in - and then he is three red hemispheres - but his pedia entry is barely even there.:mad: Very frustrating!!! Been fiddling with these so-and-sos off and on all night...
 

Attachments

  • units1113.zip
    units1113.zip
    443.4 KB · Views: 33
  • notworking.zip
    notworking.zip
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  • 2013-11-13_00004.jpg
    2013-11-13_00004.jpg
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red blobs usually mean there is something wrong in the art defines file usually one of the paths is not right or the name of the file. Same goes for the missing pedia page. Check that the name of the art define is the same no double underscores in any for example.
 
red blobs usually mean there is something wrong in the art defines file usually one of the paths is not right or the name of the file. Same goes for the missing pedia page. Check that the name of the art define is the same no double underscores in any for example.

Thanks DH that fixed that problem (the main problem anyhoo) with the Automaton.
 
Sorry but it really looks like you mean 'Spearman' here. Can you please confirm either way (it makes a difference to my text at the very least :))

ETA: I'm also wondering what effect Mobility promotion has on a 1-move unit.

Oops! I ment spearman. Sorry

If it is a robot, what is it's body made of? I think it should also require one or more of the following: Copper, Bronze, Iron, Steel Wares, Wood, Prime Timber, Bamboo...

Copper or Bronze or Iron or Steel. However since Firearms need metal to make too having a metal requirement would be redundant.
I cannot get the Automaton graphics to work - same as the Kora-Kora except the button doesn't work either. There's nothing wrong with them - they work in Nifskope/DXTbmp. Could it be a permissions problem? Or a caching problem?

The Rifle Automaton, I used this as a base and then made a new skin fo it.
 
Here's the Rifle Automaton - all fixed hopefully.
 

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