Thunderbrd
C2C War Dog
I'm looking at some healing factors, including a planned regeneration system during battle for truly futuristic units mostly.
One thing I'm considering on this page is adding bAlwaysHeals to the unit xml so that we don't have to assign it through the March promotion for free.
In so doing, and looking at 'why' units do and don't get access to being able to heal while on the move and even having been engaged in combat during the round, I have to ask y'all for your opinions on something.
In vanilla, Mech Infantry get this ability. I guess the thinking was that it gives them something tanks don't have, or that they imagine that the soldiers don't have to 'heal' as much since they are being transported within the vehicles (though what about damage to the vehicles themselves?) My point here is that I'm not sure I've ever felt they really deserve this ability. Maybe in Vanilla, sure it was something they needed to have that 'power', but was it really a rational assignment for them to have?
I would tend to think of it as a sign of elevated ability to heal while on the move, ignoring the effect of rigorous activities on keeping one from being able to heal.
Mech infantry are not going to be the defensive infantryman unit they were in vanilla. Rather, they will be a transport unit that moves the foot soldiers from point a to b in a protected shell that usually has a better move rate. (And yes, I do intend to teach the AI to work with that better.) My point is that the actual foot soldiers are being differentiated some from the vehicles that move them around. So if the ability is due to the ability to relax while being on the move for the humans within, then that will already be reflected in the fact that they CAN skip and heal while being transported, but the vehicles themselves and their direct operators? I don't see why they would necessarily have this ability as well.
I don't want to remove it and have folks get up in arms about a vanilla standard going away so figured I'd ask for feedback here first. (I might regret it but I suppose better to now while we can talk it out before the design is locked in.)
One thing I'm considering on this page is adding bAlwaysHeals to the unit xml so that we don't have to assign it through the March promotion for free.
In so doing, and looking at 'why' units do and don't get access to being able to heal while on the move and even having been engaged in combat during the round, I have to ask y'all for your opinions on something.
In vanilla, Mech Infantry get this ability. I guess the thinking was that it gives them something tanks don't have, or that they imagine that the soldiers don't have to 'heal' as much since they are being transported within the vehicles (though what about damage to the vehicles themselves?) My point here is that I'm not sure I've ever felt they really deserve this ability. Maybe in Vanilla, sure it was something they needed to have that 'power', but was it really a rational assignment for them to have?
I would tend to think of it as a sign of elevated ability to heal while on the move, ignoring the effect of rigorous activities on keeping one from being able to heal.
Mech infantry are not going to be the defensive infantryman unit they were in vanilla. Rather, they will be a transport unit that moves the foot soldiers from point a to b in a protected shell that usually has a better move rate. (And yes, I do intend to teach the AI to work with that better.) My point is that the actual foot soldiers are being differentiated some from the vehicles that move them around. So if the ability is due to the ability to relax while being on the move for the humans within, then that will already be reflected in the fact that they CAN skip and heal while being transported, but the vehicles themselves and their direct operators? I don't see why they would necessarily have this ability as well.
I don't want to remove it and have folks get up in arms about a vanilla standard going away so figured I'd ask for feedback here first. (I might regret it but I suppose better to now while we can talk it out before the design is locked in.)