C3C Frequently Asked Questions

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You can load the scenarios into the editor and then access the difficulty tab.
Here you can check out modified corruption settings for the different difficulty settings (corr. slider and OCN-%).
Note: corruption slider is always 100% for every difficulty level if default rules apply - like in an epic game. I know that at least some of the Conquests use modified corruption slider settings (which also vary with difficulty).
Haven't checked OCN-percentages, but you could compare them as well.
 
Originally posted by dariusII
I was on the E-B Games website today and looked at the screenshots of C3C - one of them showed a World Wonder pop-up image of Robin Hood.

Is there, in fact, such a thing? If so, it must be in one of the scenarios. What is it about? I'm not at my home computer so I can't look into it.

Thanks everyone.



I'm pretty sure it's in the middle ages scenario
 
End of this month, I believe. But there will probably be more patches later this year.
 
Question on Victory Conditions.

I am playing Conquests v1.15b with Standard Settings.
Under the Culture Victory, it lists 2 totals - one for the Highest City with a condition of 20,000 and one for Entire Civilization with a condition of 130,000.

Babylon (of course) has over 100,000 for Entire Civ, and appears to be accumulating Culture at an alarming rate of over 1,000 per turn (yikes!). He will reach 130,000 in approx 20+ turns. However, the highest city listed, Babylon (again, of course), has only just over 5,000 Culture points. I can't remember his per-turn in this city, but it is not as much of a threat as the Entire.

My question is this: Does he have to satisfy BOTH conditions (20,000/city, 130,000/entire) before he can claim a Cultural Victory?

I'm going to shoot for Diplomatic Win, but I'm thinking that I may have to pull an ROP Rape (never done this before) in order to raze like 4 or 5 of his biggest cities in order to stem the Cultural tide. I'm playing a Continental map, and there are 4 civs left - me (Dutch), Babylon, America, and Mongols. We each have our own continent (I also have 6 cities on the Mongol continent). I have a tech lead, having got ToE and keeping Mongols at war with both America and Babylon (I am happily at peace in Republic, making HUGE $$), the other 3 civs are in Fascism but Babylon is ALMOST keeping up with me still. I just finished Combustion and sold it to all. Babylon is without oil (I took his island with oil). America has 1 oil. Mongols have 2 oils. I have disconnected my 3 sources of oil and I am buying the extra Mongol oil in case he makes peace with Babylon (he won't have the extra oil to sell him). So, if I can keep oil from Babylon and send about 8 Transports full of Tanks to his shores, set up next to his cites with ROP and then let him have it, I may be able to put a serious damper on his Cultural machinations. Of course, I will have to DESTROY his cities, and hope that America/Mongols will sit still for it.....
 
The Babylonians only need to fulfill one of the conditions. However they do need double the culture of the second most cultural civilisation. So if another civ is close to the Babs civ in culture, then you have nothing to worry about. If the civ that is close to the Babylonians in culture isn't your own civ, then don't kill them as you would then lose.
 
Hard to say who is in second place Culturally. I don't think that it is me. Probably America. I don't plan on killing Babylon off, just razing like 4 or 5 of his biggest cites.
BTW - this is my first attempt at Demigod level, having always played an Emporer level before. I would hate to see all my hours/work go into a loss.
 
It's not that important who is in second place if it is clear that you yourself also have more than half the culture of Babylon. Babylon needs double the culture of every other player to win culturally.
 
Oh. He's got that and more. His Culture is 4 times that of mine (maybe even more).
Sounds like my ROP Rape is gonna have to take place. I don't think that I can even get the Nations built in time, let alone rely on the timing of the vote. Mongols have been Polite/Gracious to me all game. America slips in and out of Polite/Annoyed - I suppose because of my Tech lead - I have never warred with them and have always traded with them (I control a great deal of the luxuries).
 
:hmm:
Going for UN victory with ROP rape plus razing Bab's cities... that and hoping Babs are still UN-candidate when you call for a vote... huh.
:crazyeye:

In that case, all your steps must be very well-timed.

If you raze cities, MAs with all other civs are a must-have and these MAs must still be valid when the respective civs place their votes.
Otherwise their attidude drops severly and you better not hold the vote at all... Now with such a gang-up, it's not unlikely that Babylon would lose its candidate-position. Well, if they are close to domination and/or live on another bigger continent... in short: won't lose too much ground, UN *might* work. Doesn't sound like a no-brainer, though.

But: Maybe you can check F8 for total culture. If you have just 25% of Bab's culture, maybe there's another civ that clearly has more than 50% of Bab's culture. Just do a culture comparison on F8. If #2 civ has enough culture, do not declare war now and build UN. Declare war (sign MAs...etc) on the other UN candidate when you're about to finish UN. If you have a tech lead and there's still Radio and Flight (or so) to be discovered , you should really be able to build UN, no?. In worst case, Babs get Fission as free tech along with SGL and they rush UN, but that's only possible if they're almost inventing techs as fast as you.

Eitherway, you build the UN and if it's just to control the whole situation.

PS: Refer to Bamspeedy's attitude article to get an idea what massive razing (which is probably needed to prevent culture victory) does if you haven't got an alliance. Plus, there's the ROP-rape problem (you can't sign MA if you want to exploit the ROP).
Damn sure Americans/Mongols will not sit still on it, but turn to furious at light speed...
 
UPDATE:
Under great durress (thinking that Babylon was going to Culture win), I did the following:
Mongols were already at war with Babylon (I got them into it like 30-40 turns ago). I signed ROP with Babylon. Positioned a ton of units next to his capitol. Then signed an MA against Babylon with Mongols. To my surprise, America was also willing to sign MA versus Babylon for the mere price of some Spices. I razed Babylon AND Nineveh (I think it was - maybe it was Ur). Americans remain Polite. Mongols are Gracious.
My tech lead continues and I sell them to both Mongol and America, getting huge GPT and Lump Sum and Coal. I have like 7 turns to complete Fission Tech, and have a Palace pre-build to get the Nations. My cash influx is phenominal - Republic (everyone else is Fascist), built Wall Street, have Commercial Docks, etc. I had to jack the Lux Slider up to 40%, but I can still keep Science at 60% and continue to make $$. Once I get my forces off of the Babylonian continent, I think I can back off on the Lux.

NOTE: Babylon has surpassed the 130,000 Enitre Civ Culture mark, but were NOT awarded Victory, so it must be that you need BOTH 20,000 in a single city AND 130,000 Entire Civ. Oh, well - Babylon deserved it anyway.
 
I will try to post a Histograph of the Culture - you will see that Babylon's lead was (still is) quite huge. I'm willing to bet that he has at least twice the culture of anyone.

Last time I signed MA with America and Mongols against Babylon, the Mongols held true, while the back-stabbing Americans signed peace after only 8 or 10 turns. We'll see if he can keep a promise this time around. Would be nice to get a UN vote while still Allied. But, all I need is majority right? The Mongols will almost surely vote for me. America will not vote for Babylon as I will keep the Embargo between us against Babylon alive - it is a seperate agreement, expired at the moment, but still active. I will soon re-sign this with him. I may even try to get him to re-up the MA after he signs peace (if my happiness can hold out).
As a side note, Mongols and America have been at war with each other for at least 60 turns, maybe as many as 80. This wreaks havoc on their culture and science. I supply them with the required techs and resources (rubber to Mongols, gunpowder to America) to keep them happily at war. I also trade them my Wines, Gems, Incense, Dyes, and Spices to keep them reliant upon me for happiness.
 
You must watch out as the Babylonians could sign a military alliance with the Americans against you. When you sign a military alliance with the Americans against the Babylonians, this is much less likely. You can't have the Americans vote for the Babylonians! Use all that money you are earning.

I would like to see that Histograph of the Culture. I have always read at this site that only one of the culture requirements (one city or global) is needed. So I wouldn't mind having a look at that culture graph myself (see if they really have double the culture of the second strongest).

I must say that I never play with cultural victory condition active, so I don't have any experience with it myself. All my knowledge about cultural victories is from what I have read at this fansite.

Have you really activated the cultural vivtory condition? It would be funny if you haven't. ;)
 
It is most definitely active. I rarely turn off any of the conditions as it makes the game that much more complex when they are all active - you must account for all aspects of the game. On occassion, I will turn off the Diplo victory, as I find that it is too easy for the rival civs to be more than chummy with each other. But I would say that 95% of my games are played with ALL conditions active.

Anyway, as I mentioned, I have MA's against Babylon with both America and Mongols at this point. Hopefully, I can keep these active for as long as possible. If not, I will keep Mongols as happy as I can and America the same. Even if America turns on me and signs an MA with Babylon, I'm betting that I have the Luxuries/Cash to force him or even Babylon to break it.

If it comes to Space Race, I have the upper hand as I am the most productive civ, having Hoover and factories everywhere. Will soon be building Off-Shore Platforms as well. I guess that it kind of depends where the Aluminum and Uranium show up - I got stuck with no iron, no coal, and no rubber on my continent. I have a good share of jungle and mountains, so maybe I will be more fortunate with the final 2 strategic resources.
 
this has probably been posted elsewhere, but i couldn't find it upon cursory inspection...

what are the 'rally points' that can be established on the city drop-down menus?
 
Originally posted by Lord Jimbob
this has probably been posted elsewhere, but i couldn't find it upon cursory inspection...

what are the 'rally points' that can be established on the city drop-down menus?

With a rally point, you may send every unit built in the city you have built it in, to that given location. In case of the continental rally point, all units built by any town on the same continent will automatically move to that point.
One of the problems is that *ALL* units will move there including workers, settlers and whatever else.

About some other problems (although for some there is a workaround) you may want to
read this link
 
I'm playing the Sengoku scenario in version 1.12. I have neighbors (with whom I am at peace) who are infiltrating Ninja into my territory in a steady stream, knocking off workers and attacking cities. Fair enough. So I return the favor, sending my Ninja into their territory... workers are killed or captured, roads to luxuries and resources pillaged, etc. However, whenever I try to use one of my Ninja to attack their cities, nothing happens. No battle, no pop-up of any kind. Sorta the same response you get when you try to move a land unit onto a water tile...nothing happens. Is this a bug in 1.12? I don't understand why they can attack units in my cities with Ninja, and I can't do the same to them.:cry:
 
Okay...still playing the Sengoku conquest and just had two AI civ workers attack one of my Ninja.:eek: Is anybody else seeing this kind of @#$%^& or am I just flashing back to my younger days? (PS....My Ninja kicked their butts, in case anyone is interested.
 
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