C3C Frequently Asked Questions

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All production and science (unless done by scientist specialists) stop during Anarchy, but will resume once you've gotten under another government.
 
FYI, I asked here a while ago about getting a unit to let go of a Relic once its been picked it up and I was told there was no way to do that. However, if you upgrade the unit holding the Relic that unit will let go of it and it can then be picked up by some other unit. In my case, I upgraded my relic-holding swordsman to crusader and he dropped the relic.
 
EMan:
In certain conquest scenarios there are objects (Relics) that have to be taken to a special location to earn victory points. :)
 
Thanks Sparrow3.....thought I was losing it for a moment!!......Haven't gotten around to scenarios, Yet! :)
 
Alright, let's say I'm creating a map. I place down a patch of forest, then put uranium in one of the tiles. I then go on to finish the rest of the map, and then I play it. Now let's say I have my worker cut down the forest BEFORE I research the tech required for uranium to appear.

My question is, if I cut down a forest/rainforest tile that would've been the site of resources before I research the required tech for that resource to appear, will the resource still appear when I research the required tech, despite the forest/rainforest not being there anymore?
 
I've got C3C trial in 1.00 version and got amazed that in PBEM I can't see other players' unit movements. :confused:
I can't apply patch for the trial so I don't know and need answer: is it fixed by the patch?? Playing multimplayer (especially in the late stage of the game) without seeing what others human players do doesn't make any sense!! :crazyeye:
If it is so poor I dont see reason to turn this trial into full version game.
 
That's the nature of civ3 pbem. There are more things, like that you don't get the "wonder pop up" unless you're the first player and that sort of things. Those things are calculated outside "your" turn. PBEM players usually agree to report combat to each other.
 
Shabbaman said:
That's the nature of civ3 pbem. There are more things, like that you don't get the "wonder pop up" unless you're the first player and that sort of things.
Is a site I find all these "lacks" of pbem together at the one place: just to see how it works (trade with human players, seeing movements etc.)?
 
If there's a site it's probably this site. The multiplayer subforum is full with complaints.

Human-human trade works through the same diplomacy screen as human-AI trade btw. You can state an offer, but you can't see (a.k.a. spy) on the human your proposing it to. So you can only propose, not "ask" (or demand). Then you can set your proposal to accept, or keep it on hold until you've seen their offer. Next, you send the save to your opponent. He has to put his offer up, and send it back. Then you can accept the deal, or not of course.
 
Shabbaman said:
That's the nature of civ3 pbem.

In Hotseat does it work the same way? i mean if i play hotseat i can't see human player's unit moves?

And what with playing LAN turn-based games?
 
Okay, I've added a black op "land privateer" unit to vanilla Civ3 many moons ago. It worked fine. You could use these invisible land units with no nationality markings to attack anyone anytime without starting a war. You could even use them to attack foreign cities, and, if you kill all units in that city, the black op unit could take over that city (again, without starting a war, though the other civ you're doing this to would figure out it's you and be quite upset.)

Now in C3C, this same "land privateer" black op unit cannot be used to attack foreign cities or units in those cities directly, unless you are at war with that civilization. If you are at peace, then you can destroy other civs' terrain improvements, attack units outside of cities, capture workers and settlers, and bombard cities. But no attacking friendly cities or units in them. And therefore no taking over AI's cities with them, if you are at peace with the civ in question.

Okay, fine. No problem. In a way, I was glad for this change because: 1) it seemed a bit unreasonable that these units, which are made up of small numbers of highly specialized personnel, could take over a whole city, and 2) the AI seems incapable of grasping the full implications of having hordes of invisible units with no nationality markings at your disposal, especially if you don't want to start a full-scale open war, but want to wage a "silent" or "secret" war.

Here's the problem. I was playing C3C, with the v.1.20 patch installed, and found out that AI civs can use the black ops unit to attack my cities and take them over, whereas I cannot do the same to them. How unfair and annoying! When I try to attack a "friend's" city a popup window doesn't appear saying, "If we do this we will start a war with the ::civname::! Are you SURE you wanna do this?" Instead, nothing happens at all.

The AI sure has figured out how to put these bad boys to work. Now my question is, why can't I?? Any ideas, folks?
 
You might check with the people over to custom and creation for your answer on the Black Ops unit.

I have a question:
What wonders will kick off Golden Age for a civ that is Agricultural and Industrious? Like the Mayans? I know that the Wall, Gardens, Pyramids, Hoover, and Manhattan are industrious wonders(at leastthey were in CIVIII) but IIRC you need a wonder from each of your traits to kick off the GA.
 
Don't know the answer to your question............BUT, it's pretty darn easy to win a battle with a Javelin Thrower and start the GA! :)

I guess that won't work if you refuse to war......AND, the AI's refuse TOO! :lol:
 
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