Ciceronian
Latin Scholar
Apparently tech costs are affected by the number of civs remaining on the map. Is it that the more civs there are, the cheaper the techs or is it the other way about?
Lord Parkin said:That's called "Elimination" victory.They're not "dumb" victories really - just "quick" ones - but personally I do prefer the longer and fuller games.
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Here is the thread about research costs. The part of the formula of importance to this question is (1 - N/[CL*1.75]), where N is the number of civs that know the tech, and CL is the number of civs left. If nobody else knows the tech (such as in your case), the number of civs left doesn't matter; otherwise, more civs left means higher tech costs.Ciceronian said:Apparently tech costs are affected by the number of civs remaining on the map. Is it that the more civs there are, the cheaper the techs or is it the other way about?
Crimso said:The scenario you were played either had Regicide or some other rule, the name of which I cannot remember, turned on. In Regicide each civilization gets a Leader unit, and if that unit dies then the whole civ collapses. The other mode is like sudden death, were if a civilization looses one city then their whole civ goes too. Pretty dumb rules if you ask me.
Lord Parkin said:That's called "Elimination" victory. They're not "dumb" victories really - just "quick" ones - but personally I do prefer the longer and fuller games.
EMan said:Speaking of Research Costs, I've been using Grey Fox's Tech Calculator, which is pretty darn good.
Right click it and choose the option from the context menue.CoolAlakazam said:How do you abandon a city?