C3C Patch Rev. A Is Out

Well I have sound now! :D . But unit movement is still sluggish.
 
Blue Monkey said:
I just copied the BIQs and folders to the \Conquests Game Data\Conquests\ path on my scratch drive.

It's going to be easier for you long-term if you install these in "~/Documents/Civilization 3 Complete/Conquests" instead of blasting away at the actual game install (imagine if you wanted to reinstall Civ3 from scratch - you'd lose your mods!), but I'll stop beating this drum for now. :)

I was hoping that that patch made it so that C3C could find the PTW stuff.

The patch will find more of the oddball "PtW\extras" paths, but this particular case is very strange indeed. I'll try and fix this for the next patch. If any other mods are still not working, definitely let me know.
 
@Blue Monkey: Did you try putting the mod files in the relevant ~/Documents/ path? I know you object to that principle, but actually, as Brad says, it probably makes more sense than messing with the original installed software structures.

[EDIT] Well, I tried that myself, and it still fails.
 
Rekondite said:
Well I have sound now! :D . But unit movement is still sluggish.

:confused:

That's amazing. On my eMac, the units were moving so quickly it seemed like they were using transporter technology. In the preference panel, the only things I uncheck is "animate friend moves," "animate enemy moves" and "animate my automatic moves."
 
They all wizz around here, all unit animations enabled. I don't like not seeing what the others are doing, and I so seldom set automated moves that disabling that animation would have little effect.
 
Unit movement on my computer has also become very inconsistent. Sometimes it is as smooth as it ever was, but other times its very herky-jerky. I'm also seeing short hesitations when I control-click on a city to change its production or activate a unit.

Also, I really don't understand Brad's directions on where to put the C3C files. My first attempt at placing the patched files ended in screen errors I have never seen before. So I wound up installing a fresh copy of C3C in my Documents folder and patching that one. Mods continue to go in the Play the World Game Data/Scenarios folders. Could that be the root of some of these problems?

All that said, I've not had any errors loading or launching RoC games. :)
 
Funny you should mention control click issues. I use a mighty mouse, and I was beginning to wonder it its right click was working. Quite often I'll right click and the left click action occurs, which can be a problem - right click a stack or city to take an action on it, and instead the currently selected unit goes rushing off in that direction.

The Rev A patch runs as an installer. You shouldn't have to move any patch files.

My take on mods is that they should all go in your ~/Documents/Civilization 3 Complete/Scenarios/ folder, or in your ~/Documents/Civilization 3 Complete/Scenarios/ folder depending on whether they are C3C or PtW mods. If they don't work there then you may have to play around with the game files ... if you are addicted to the mod and feeling brave. But in the first instance, nothing other than the Aspyr-installed files should need to go in your /Applicaitons/Civ III Complete folder structure
 
No problem with any of the function key screens here. Instant responses. (Mac Pro, though ;) )
 
AlanH said:
No problem with any of the function key screens here. Instant responses. (Mac Pro, though ;) )

The F3 screen pops up readily. But, say I want to view the government form of a country through the drop-down window. Once selected, there is a significant delay before that country's intel pops up. Same as if I select unit view v. city view.
 
Nope! Those are pretty well instantaneous here :)
 
My military screen is slow to. Unit movement is still sluggish, especially with armies.
 
My problems/ slowdowns- Load times; time in between turns (small increase); when in city screen and selecting build orders when units are on the list there is a slight pause when I scroll (very annoying in RAR when there are lots of units), but if there are no units showing it's instant' when loading a mod (RAR) i got a file not found for the bombard (Art\units\Bombard\CannonAttackExplosion.wav), which I didn't get before the patch; well... thats it for now.

I'm running E Mac G4, 800 mhz, 256 MB SDRAM.

Is there are way to uninstall the patch without re-installing the whole game- the only useful thing for me is the hide/show function, which doesn't make up for the slowness.
 
Why is it this happens to my C3C & PTW executables? Not just in the dock, but also in the game folder.
 

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That's the generic application icon that the system shows when there it doesn't know the correct one. Mine looked like that for a little while after I installed the patch, but then straightened itself out again. I don't know why it does it - the package seems to have thr right stuff in it. Maybe it's just the file system taking its time updating the desktop database :shrug:.
 
From the Department of Who Really Cares:

I did what I think AlanH suggested (Thanks, AlanH!). I put the patched folder Civ III Complete in my Applications folder; and I put the RoC mod in my Documents/Civilization 3 Complete/Scenarios folder. It makes for a clean file structure. Or, at least, no messier than it ever has been. :crazyeye:

I also did a fresh install and reconfiguration of C3C, so that I could directly compare how a game of RoC ran in the original and in the patched. I found out something interesting but useless: you can't take a game of RoC that was launched in one version of C3C and then load it in the other. If you try, you'll get a PediaIcon error message. Maybe that was foreseeable by folks smarter than me; just remember, I'm stupid enough to have not backed up copies of my other mods. :rolleyes:

Anyway, I'm inclined to agree with Empiremaker: The games I've launched and run with the patched version are slow and jittery enough that I think I'd rather just play the mods in the unpatched version with a reconfigured file and redundant file structure. But if anyone has any bright ideas on why some of us--but not others--are seeing a degradation in game performance under the patched version, I'd really like to hear them.

BTW, I've got an eMac that is souped enough that it's never had a problem running C3C before: 1 GHz PowerPC G4 w/ 1 GB SDRAM, running on OSX 10.4.7.

EDIT: Dojoboy, what AlanH said. The same thing happened to me, but it cleared itself up pretty quickly.
 
I am having the same problems with mods not functioning and unit motion being very jerky on my Ibook, G4 running 10.4.6. I have discovered that some of the older mods will run in the PTW game, while they either do not run or have very odd things happen in the Civ3 Complete game. Not sure what this patch is doing, but I would say that in curing one set of problems, it created a whole lot more. Right now, it looks like I might have to set up a patched game and a non-patched game in order to play the mods that I have. That does chew up a lot of disc space, which I cannot say that I am happy about.
 
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