Yes, I've noticed some weirdness around Plymouth because you were unable to move to Bristol in time. This enabled me to cash-rush barracks there, heal both remaning armies and wrap up all 5 Spanish tercii which landed in England. But it were a minor issue indeed. I think still that critical point was when League was unable to keep up with military production of France. It might be that the Reiter force League were keeping as a counter measure against possible French strike (about 35 reiters iirc) had somehow somewhere dissipated. Some of them were killed in Holland/England, some others were eliminated during the exchange while more had been built and it could have been musketeers instead for a more defensive tactics.
Also, if not for the cannons, I could not have taken Paris/Orleans that "early" in the game. That could have been a critical point as well. Since when Paris fell, League rapidly collapsed. But I was still very surprized with Spain not leaving any defenders in Flandria. These troops were indeed for some reason shipped to England where they were killed rather easily not probably even providing their worth in VPs before they died. IMHO, if these dozen or so musketeers were accumulated in Atwerpen, it would require me to drag cannons there all the way which could have saved you at least 5 turns. Also, France, would be unable to amass that many troops in Scotland allowing some time for Lou to build more defenders there. Overall, it might have been slowing the French advance down so much that elimination of League became impossible before turn 120. In the end though, I've had about 70 musketeers which seems to be a formidable force. The problem was with shifting this force around the map rapidly between Belgium, England, Ireland, and Southwestern France. I was still afraid of Spain mounting an assault of Bordeaux again and kept a large garrison there up until the end.