
Lost a Sherman and Stuart.
). Well played both of you.
And yes Tui, you tried!! Good game.botman said:Hey, I was just thinking, what if we removed all the railways from the start of the game?
It would be a pretty dramatic change. At least then France would be able to survive a turn or two, allowing for a Dunkirk-style evacuation; and there would be no way for the Germans to drive all the way across Russian in a turn!
Logistics would become a lot more important (because you can't redeploy your entire army to a flash-point in a single turn), and bombing roads more effective. What do you guys think?
Also, it would be kinda neat if tanks could carry small infantry units. That might be pushing it a bit, but certainly I've always thought all ships should be able to carry infantry, as they did it in real life. So transports would simply be able to carry more (or larger) units, and you would still need cargo ships to move armour.
Edit: Oh. The French really deserve some lead in Africa (or a unit that doesn't need lead), as I wasn't able to build any infantry there.
And lastly, (I have no idea if this is historically accurate) maybe the German's should get a couple more U-Boats in the Atlantic at the start? Maybe deployed some distance from North America so the Allies are unsure when they'll turn up.
p), but I think we can leave it at that.Geography
- Change some Sea tiles to Ocean (Ocean cost 2 movement points).
- Made relevant changes in roads\railroads.
Land Units
- Armies can carry between 2 and 5 units.
- Changed the possible Upgrades of Tanks.
- Removed amphibious trait of some units.
- Reduced number of possible draft units.
- Made some units country-specific (e.g. KingTiger for Germany, SAS for Britain)
- Light Art can no longer go on trucks.
- Removed Blitz ability from Fast Art units (e.g. Stug)
Naval Units
- Reduce significantly the exagerated power of Subs. Still they are over-powerfull...
- Removed stealth attack by (basic) subs vs DD’s (thus giving a greater importance to DD’s).
- Removed most DD’s from the start (houserule: first DD can not be ‘rushed’).
- Made Adv Battleships available only with a later tech
- Strongly Reduced AA firepower of ships.
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Land Balance
- Introduce the city of Malta, which has a Turret unit.
- Gave Turret units to specific Soviet spots (Leningrad, Stalingrad, Moscow).
- Gave more airfields and Radar Towers to the Allies.
- Reduced Axis power in Finland.
- Gave strong Maginot troops to France (houserule: they must go in the Maginot line Army)
Naval Balance
- Reduced Axis Naval importance, specially Minor Axis.
- Significantly increased British Naval Power
Economy\Social Aspects
- Gave less available techs at start.
- Improved British economy in a relevant way.
- Made German economy slightly worse.
- Improved ‘Democratic’ Government system, which is available with some later tech. Axis and Soviet Union should not be able to switch to this type of Government.
- Unit upgrades is more expensive