C3C Subs and Mobile SAMS, and maybe more

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May 13, 2011
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While playing a game with non violent house rules, I noted that the AI was not building these units. The AI finally launched a couple of subs (t440 or so) but I found my destroyers could see them. Was under the impression that only AGEIS should have been able to do so. Is this consistent with standard knowledge?

I can't seem to get any value out of the mobile SAMS. Do they work at all?

Was it odd that both AIs that had ICBM emptied their stocks on the turn before I completed SMD? These were not launched versus me btw, but seems a bit much of a coincidence. As the game went on more were produced and used but never versus me. Standard?

What are the sentry and locked alliance features? These seem not to work or perhaps I haven't gotten them yet.

Also, how is auto bombard supposed to work?

In one war against me it seemed that the enemy AI used precision strikes against several of my cities with the result that my defenses were targeted and destroyed first. Barracks, civil defense and SMB were wiped out pretty much first among improvements destroyed although I wasn't careful to take notes. Does precision bombing prioritize on these structures?


House rules here preclude victory conditions other than score, with domination unlikely due to pacifist manifesto. Given high difficulty level we were well behind in score for the vast majority of this game, noted that the AI at some point seemed to eschew taking cities in their endless wars for the simple and brutal act of razing. Capitalizing upon this to come storming from behind to now lead by a few points in score, I am now struck to see that the AI seems uninterested in further wars versus me. Relative to vanilla this seems odd as in that version the AI was not shy about launching hopeless wars. Would it be fair to say that in Conquests the AI is not as likely to attack strong human players as was previously the case or I am simply experiencing variance?

In Conquests are all AIs pretty much going to gravitate to Fascism as has been the case in my first game here?

Thanks in advance for any response.
 
Welcome to the forums!

AFAIK both Destroyers and AEGIS cruisers can see subs. I think Nuclear subs can also see other subs.

Sentry is a lot like Fortify, but it'll auto-unfortify if it sees an enemy unit move past it.

Most AIs switch to Fascism when at war in the late game. Some use Communism, but it depends on the structure of their empire. They'll usually switch to Democracy during peacetime.
 
Was under the impression that only AGEIS should have been able to do so. Is this consistent with standard knowledge?

As the Civilopedia states, Destroyers are able to see Invisible units like Submarines.

I can't seem to get any value out of the mobile SAMS. Do they work at all?

Yes, they do (and so do Flak). Stack 4 to a square for best results.

Was it odd that both AIs that had ICBM emptied their stocks on the turn before I completed SMD? These were not launched versus me btw, but seems a bit much of a coincidence. As the game went on more were produced and used but never versus me. Standard?

The AI tends to use all of its units in Alpha Strikes when possible, so the only oddity is in the timing, which is probably coincidental. As for whether it's odd that they never attacked you with them ... :shrug: I don't have much experience with AI Nuclear Aggression, but I seem to recall them using ICBMs more against civs they hate or that have high threat values (although I could be completely wrong).

What are the sentry and locked alliance features? These seem not to work or perhaps I haven't gotten them yet.

Sentry is the "Y" button IIRC, and Elephantium got close - there's Sentry (which wakes up if *any* unit you don't own moves next to it) and there's Enemy-Only Sentry (Shift-Y) [Edit: I don't think Sentried units get a Defensive Bonus /Edit]. Locked Alliances are for scenarios, and are exactly what they sound like - the civs in question are Allied for the entirety of the scenario, cannot declare War on each other, have a Mutual Protection Pact, and if one makes peace with a mutual enemy, the other automatically enters Peace as well.

Also, how is auto bombard supposed to work?

The unit in question will Bombard the selected tile each turn without input from you. If it is 'waking up' each turn, it's either not being told to Auto-Bombard or you need to change one of the settings in the Preferences (make sure "Ignore Enemy Moves" or something is checked).

noted that the AI at some point seemed to eschew taking cities in their endless wars for the simple and brutal act of razing.

Were they auto-razing or destroying large cities? I've seen the AI occasionally raze a large city, but they normally try to keep them.

Would it be fair to say that in Conquests the AI is not as likely to attack strong human players as was previously the case or I am simply experiencing variance?

The AI likes to attack whoever's weakest - although if it sees a good chance to take out some of your cities, it'll probably pre-emp you. It won't (in my experience) attack you for the sake of attacking, though.

In Conquests are all AIs pretty much going to gravitate to Fascism as has been the case in my first game here?

Fascism and Communism are the favoured Late-Game War Govts, though Fascism tends to show up more in my games. They do usually try to switch to Democracy if at Peace for extended periods of time, though I've seen a few civs stay in F or C.
 
locked alliances are for scenarios, and are exactly what they sound like - the civs in question are allied for the entirety of the scenario,

alliencehuh1.GIF
 
... That is very bizarre. :shrug: Then I have no idea. I'll admit that what I said holds true for AoI (which is the only place I've seen it, not having played the Conquests scenarios much/at all), which has a Locked Alliance between Austria-Hungary and Germany.
 
... That is very bizarre. :shrug: Then I have no idea. I'll admit that what I said holds true for AoI (which is the only place I've seen it, not having played the Conquests scenarios much/at all), which has a Locked Alliance between Austria-Hungary and Germany.

yeah it is, Denmark got into a 2 way conflicting alliance somehow.
 
:lol: at the Franco-Danish war.
 
:lol: at the Franco-Danish war.
Ok.
Explain.
How. The... cannotsaythathere. Is that funny?!
"Oohhh the French Napoleon thing scenario is so cool you should play it, bla bla you're in a locked alliance with the Danish". I generally cant stand the french. Including the french in switzerland and the canadian french. They're all the same, as if the languague carries a dislike-gene.
But ok. These danish in this game...
They're wusses and I'd kick their mothers if I wasn't so busy.
Come to think of it.
I should.
 
I usually take out the Netherlands first. :mischief:
 
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