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C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More Release 23

This seems to be Rise of Rome conquest in debug mode.
:yup: Yes, as Quintillus picked out that scenario for his Barbarian post, I used the same scenario for my observations about the Barbarians with the last version of the Flintlock mod. This techtree was created by Firaxis. In my eyes much better techtrees, even for this period in history, are existing.
 
In all the civilopedia entries of CCM your fix of the hyperlink-bug is working. :thumbsup: Therefore at present I think, that I can change the format of the CCM Civilopedia back to normal C3C standards.
After having changed back in CCM 2.6 the civilopedia entries for needed resources of units and buildings to normal C3C standards, clicking on the resource oil icon is triggering an immediate freeze of the game. So suppressing the message boxes of the hyperlink bug helps in avoiding that bug for a lot of additional links, it is no absolute cure of that bug. The resource oil in CCM 2.6 triggers hundreds of links (I haven´t counted them at all).
 
@Flintlock & @Predator145 - I was simply thinking in terms of game "aesthetics," with nothing at all to do with Traits. To begin, there is no period in time, prior to 1945, where a "historical" starting setup, of any sort, can be made, and this includes, oh, pretty much every country.
 
@Flintlock, I have the following setting in my scenario *.ini file:
building_prereqs_for_units = [
Heavy Bomber Plant: "B-52 Stratofortress" "B-1B Bomber" "Avro Vulcan" "Tu-22M Backfire" "Tu-95 Bear" "Tu-4 Bull" "B-36 Peacemaker" "B-52H Stratofortress" "Tu-16 Badger" "Tu-22 Blinder" "Xian H-6" "Tu-22 Blinder (export)" "B-47 Stratojet",
Angkor Wat: "Khmer Rouge" "Royal Cambodian Infantry",
Naval Station Pensacola: "F-4 USMC" "A-4 USMC" "F-16 USMC"]

Is it correct from the coding point of view considering the names and buildings of units are valid?
 
@Flintlock, I have the following setting in my scenario *.ini file:
building_prereqs_for_units = [
Heavy Bomber Plant: "B-52 Stratofortress" "B-1B Bomber" "Avro Vulcan" "Tu-22M Backfire" "Tu-95 Bear" "Tu-4 Bull" "B-36 Peacemaker" "B-52H Stratofortress" "Tu-16 Badger" "Tu-22 Blinder" "Xian H-6" "Tu-22 Blinder (export)" "B-47 Stratojet",
Angkor Wat: "Khmer Rouge" "Royal Cambodian Infantry",
Naval Station Pensacola: "F-4 USMC" "A-4 USMC" "F-16 USMC"]

Is it correct from the coding point of view considering the names and buildings of units are valid?
I think, it's necessary to use quotation marks for your building names too, if you are using building names which consists of more than one word, that are separated by space.

Info from the c3x_config.ini:
->The format is a list of building names and unit type names, each one looks like "building name": "unit type 1" "unit type 2" ...

For example, for your heavy bomber plant, the text line must changed to ... "Heavy Bomber Plant": "B-52 Stratofortress" "B-1B Bomber" "Avro Vulcan" "Tu-22M Backfire" "Tu-95 Bear" "Tu-4 Bull" "B-36 Peacemaker" "B-52H Stratofortress" "Tu-16 Badger" "Tu-22 Blinder" "Xian H-6" "Tu-22 Blinder (export)" "B-47 Stratojet" ... to make it work.
 
I will try it. The examples in the file were w/o quotation marks so I did not add these.

Did not work. I an getting an error on loading the scenario.
 
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I will try it. The examples in the file were w/o quotation marks so I did not add these.

Did not work. I an getting an error on loading the scenario.
Which kind of error message?
Maybe the names in your ini are not 100% the same as the names in your scenario (e.g. upper/lower case)?
 
I have noticed one more thing, sorry if that has been reported before. In case you've added more cities than allowed by original game (using No City Limits editor) to your scenario than run it using the C3X patched *.exe some (maybe all I have not checked each and every of them) cities above the original limit won't appear on the map
 
Is the editor induced PTW style targeting bombard still work-in-progress in the test V16? I've tested it in a minimalist modded game with all the land artillery and naval bombard units having been ticked the charm flag in the editor. The config sheet has charm_flag_triggers_ptw_like_targeting = true.

What happens is that the charm bombard effect of def stat halfing has been removed. But the units go back to C3C targeting and not PTW.
 
Hello

I’m running Civilization III Complete using Knuckles’ No CD application. Is there a way I can use C3X.exe?
Was waiting for someone more qualified to step in here, but it's been nearly a day already, sooo...

AFAIK the answer to your question is unfortunately currently (still) no. IIRC, Knuckles' hacked .exe was based on a CD-version(?), but C3X is based on and designed to be applied to the Conquests (NoCD) .exe file supplied with the GOG download. It can also be used to patch the Steam-version .exe, but apparently not any other .exe files that might be floating around out there (this was tested by several of us who had various other legal installations, including other NoCD/ download-only versions).

Both GOG and Steam sell C3C for around 5 LocalCurrencyUnits at normal price, and GOG at least (I don't use Steam) puts it on sale regularly with up to 75% discount. So if you're interested in using C3X, picking up one of those versions shouldn't break the bank...
 
Was waiting for someone more qualified to step in here, but it's been nearly a day already, sooo...

AFAIK the answer to your question is unfortunately currently (still) no. IIRC, Knuckles' hacked .exe was based on a CD-version(?), but C3X is based on and designed to be applied to the Conquests (NoCD) .exe file supplied with the GOG download. It can also be used to patch the Steam-version .exe, but apparently not any other .exe files that might be floating around out there (this was tested by several of us who had various other legal installations, including other NoCD/ download-only versions).

Both GOG and Steam sell C3C for around 5 LocalCurrencyUnits at normal price, and GOG at least (I don't use Steam) puts it on sale regularly with up to 75% discount. So if you're interested in using C3X, picking up one of those versions shouldn't break the bank...
GOG also has an offline installer so you ain't go to play in nobody's Cloud!

[pimp]
 
Thanks, tjs282

I didn’t have much hope that there was a workaround.

Spoiler Sob Story :

I now have two PCs. The one I use for civ is from around 2004. I intentionally found an old one but it still does what I need; for the most part.

I bought a new PC just for playing and programming civ. I asked the manufacturer to install windows 7 OS to make it more compatible with older games. The CD installation still didn’t work though. The STEAM and GoG versions also didn’t work.

I took the PC to a computer specialist. They changed my OS to windows 10 and tried install the GoG version; nothing.

This is the ultra-short version of the story. It took over two months of sending it back and forth before I gave up and put it into storage.

I’m tempted to just buy a computer with it already installed.
 
bought a new PC just for playing and programming civ. I asked the manufacturer to install windows 7 OS to make it more compatible with older games. The CD installation still didn’t work though. The STEAM and GoG versions also didn’t work. I took the PC to a computer specialist. They changed my OS to windows 10 and tried install the GoG version; nothing.
FWIW, W7 stopped being supported a looooooooooong time ago.

On GOG, you can d/l an offline CIV 3 installer, which has worked just fine for me on both W10 &11.
 
Thanks, tjs282

I didn’t have much hope that there was a workaround.

Spoiler Sob Story :

I now have two PCs. The one I use for civ is from around 2004. I intentionally found an old one but it still does what I need; for the most part.

I bought a new PC just for playing and programming civ. I asked the manufacturer to install windows 7 OS to make it more compatible with older games. The CD installation still didn’t work though. The STEAM and GoG versions also didn’t work.

I took the PC to a computer specialist. They changed my OS to windows 10 and tried install the GoG version; nothing.

This is the ultra-short version of the story. It took over two months of sending it back and forth before I gave up and put it into storage.

I’m tempted to just buy a computer with it already installed.
Sounds awful. I have Windows 7 PC and Win10 laptop, for both GOGs install for Civ3 worked just fine. I even have PC with WinXP (it is now in the basement collecting dust) and GOGs Civ3 worked fine on it as well. Is there any errors with GOG install? I need to check, but I think Civ3 can work even without installations (so you can just try to move the full folder to another PC).
 
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