C7 Progress and Announcement Thread

Were my city sets used? :)
Yes, the Persian one in particular was added shortly before development slowed way down last year.

Has there been a decision yet on what format will be used for new units? I saw mention of .PNG files. Would be very cool to use transparent backgrounds instead of the traditional magenta and full color instead of palettes.
A decision, no, some discussion, yes. In the near term, building out compatibility with more and more of Civ's graphics, and creating replacements where necessary, has been the priority.

Longer term, there is certainly a desire to move into more modern formats and more full color. At the same time, there is a recognition that there are benefits to having palettes, specifically being able to apply civ colors. Can that work with layers and full color? Probably, but how exactly that would work is to be determined.

My understanding is whatever is decided, PCXs would also continue to be supported, since any migration to modern modern, rich formats would of necessity be incremental.
 
We tend to progress in spurts. Right now there are a couple of new contributors getting involved with bug fixes and usability improvements, and another returning. The Godot 4 port, which makes up the majority of the work for this next release, is working well but there are a few lingering issues wrapped up in it. The person who did virtually all of that has been very busy and the rest of us are less familiar with it, so it's taking time to work through those last fixes. That's just how it goes when people freely come and go on their own time. I had wanted to get it out in October in time for the "anniversary" which obviously did not happen, but I think the end of the year is still a reasonable target.

In short... Soon™
 
Wow! Great work, C7 TEAM!
 
Nice to see you guys are still plugging away at this, a game of the size and complexity of civ 3 is a huge challenge to clone! Well done.
 
Hm, I'd be very interested in creating some new terrain buildings. Including an animated mine...
I think the first order of business will be rounding up enough content quickly to run standalone without Civ3, but on a technical level there's no reason we can't incorporate animated layers. I'd just suggest that the animation be subtle on any map element, since there may be dozens of them on the screen.
 
What is needed to play Civ7? Will it work on Windows 11 only, or earlier versions of Windows?
 
I think the first order of business will be rounding up enough content quickly to run standalone without Civ3, but on a technical level there's no reason we can't incorporate animated layers. I'd just suggest that the animation be subtle on any map element, since there may be dozens of them on the screen.
Vuldacon already experimented with some of this for Escape from Zombie Island: immobile units are pre-placed on impassable tiles and they display certain graphics such as waterfalls.
 
I was talking about the æsthetic aspects of it, i. e. the end-user experience. They do look good. against a static background.

So having an .flc as part of the terrain is already a viable method. :)
 
Of course Vuldacon's mod looked excellent :)
Still, why have a restriction when you can not have it? If you are dead set to have the terrain be impassable, you can choose for it to be impassable - and if not, not.
So yes, if you merely were making a point against a "subtle" animation, I agree (assuming the waterfall was 'pronounced').
 
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I was just saying the animated graphics combine well with Civ3's static graphics.
 
While I'm still posting on CFC I might as well say that animated landscape graphics are why the Transport Tycoon (and other Tycoon games) actually work. Traffic lights, water, etc. just make the game so much better and take not that much memory or processing power to execute.
 
While I'm still posting on CFC I might as well say that animated landscape graphics are why the Transport Tycoon (and other Tycoon games) actually work. Traffic lights, water, etc. just make the game so much better and take not that much memory or processing power to execute.
Nerds - sorry, I mean 'even bigger nerds than us' - also use OTTD to create logic gates out of the traffic lights.
 
Yes. Yes they do. It's like the fanmade level in N that emulates the bridges of Königsberg.
 
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