Call for Strategies!

Something I had looked for and would love to see as guide is a chart of resources and what modifies them. Let's say you have several sugar luxuries near your spawn. It would be nice to have a chart that shows that Markets give +gold or what pantheon would affect a specific luxury or its improvement (e.g. plantation).

When you start a game you can have an idea of a tech path that would lead to these modifiers. When you take over a new city with new resources, maybe there was a building in your other cities that you were ignoring, but these resources make it relevant.
 
If you play with the EUI integrated in the CBP, you can see that when hovering on the tile :
The list of "Tech - Building" (and policies) listed under the possible buildings indicates that.
I don't know why, but once you build an improvement on a tile, though, the buildings boosting the improvement (eg. forge for mines) disappear from the list, and only the techs directly boosting the improvement stays.
 
I already wrote such a list, twice, when I was redesigning the luxury-yields, I can't find my old documents and I really don't feel like writing the list again.


If you're not actually interested about the yields and just the buildings/pantheons that improves them it is a lot easier, I could probably do it right now from memory.


Pantheons:
Goddess of Springtime adds 1 culture/faith to plantations.

Earthmother adds +1 faith/gold to mines(on resources)

God of the Sun adds +1 faith 2culture to farms(on resources)

Goddess of the hunt adds +1 faith/food/culture to camps

God of craftsmen(I think) improves quarries adding +1 faith along with +1 gold or something along those lines, usually don't use that one so I'm not sure.


Buildings:

Granary
+1 Food to Wheat, Deer, Bison, Banana

Market
+1 Food/Production to Spices
+1 Food/gold to Sugar

Stone-works
+1 Gold/Production to Marble, Salt and Jade
+2 Production to Stone

Lighthouse
+1 Production to all sea-resources

Arena
+1 Food/Gold to Olives
+2 Culture to Perfume

Forge
+1 Gold/Production to Copper and Iron


Amphitheater
+1 Culture/gold to Dyes and Silk
+2 Culture to Lapis Lazuli

Temple
+1 Gold/Culture to Wine, Incense and Amber

Caravansary
+2 Gold to Truffles
+1 Culture/Production to Cotton
+1 Production/Gold to Furs

Garden
+1 Gold/Food To Citrus and Chocolate

Stable
+2 Production to Horse, Sheep and Cattle

Circus
+3 Culture to Ivory

Bank
+3 Gold to Gold
+1 Gold +2 Culture to Gems
+1 Gold/Production/Culture to Silver

Grocer
+2 Production +1 Gold to Coffee
+2 Gold +1 Production to Tea
+3 Gold to Tobacco



This is probably mostly correct. Sorry about the format, takes forever to write these things on a phone.
 
I think this kind of thoroughly information is better placed in a wiki.
Guides and strategies to me are more general directions. For example, if I start with ambers everywhere, how do I need to change my strategies: extra culture from mining, even extra culture with pantheons and even more extra culture for monopoly, make amber an ideal luxury for cultural victories. We don't need to know what exactly the numbers are, or if it will give a little gold or a little faith (this is something that only an expert will seek, and experts only read guides in order to correct them).
 
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