Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
No, spearmen are not "regular" melee units, Spearmen are Anti-Cavalry units, it even says so right there in the tooltip, and their promotion class is literally "Anti Cavalry". Well, at least that's their main role, they do of course also act as Fallback-Unit if you don't have Iron, although it's highly questionable whether spending 25 extra Production and 1 gpt maintenance (assuming the Policy to avoid that has not been chosen) is really worth 5 extra Strength over the Warrior.The spearmen *are* the regular melee units, both in the game and historically.
"Regular" Melee Units are Swordsmen, as the name of their Promotion Class - "Melee" - demonstrates.
Of course that's how the system is meant to work, as correctly pointed out in earlier posts it doesn't quite work out that way.
No idea why you'd think that. In a properly balanced system you'd produce what is efficient against your opponent's army, if you see a bunch of melee + ranged units but not a lot of spearmen then constructing Cavalry is exactly the correct decision, and against a more balanced army Cavalry would still be a great flanking unit that messes up the opponents formation. Or a nice distraction if you manage to sneak them into the opponent's territory.In your pro-kryptonite scenario, you'd be better off just to skip the mounted units.