Sorry to take so long to answer these questions...
Is NaNoWriMo really a good way to get noticed? Or is it just a motivation to practice for people who like set goals and timetables?
Some people do manage to turn their NaNoWriMo books into salable novels or short story anthologies. Back when Script Frenzy was one of the yearly events, it's possible that a few scripts might eventually have become professionally-published/produced plays. I tried Script Frenzy once, for the heck of it. I discovered that adapting
God Emperor of Dune was not what a novice should try for a first effort!
Still, it was a learning experience, and I'd like to try scriptwriting again some time.
NaNoWriMo was originally conceived as a great way to encourage people to write. Lots of people have said they'd love to write a story or book - if they had the time. Well, NaNoWriMo breaks it down quite nicely to help people
find the time. Five minutes here, 20 minutes there... before you know it, you've got your daily minimum and more besides.
April and July events are "Camp" events - like an online summer camp where you can get feedback from other people or, if you prefer, go it alone. Some people actually do have RL meetups - a "meet at Starbucks on this day at this time, and bring your laptop" sort of thing. The criteria for winning the Camp events are more flexible. Participants can choose their word-count goal (has to be a minimum of 10,000 words) and take it from there.
November is the main event and has a more challenging goal: 50,000 words in 30 days. The best I ever did was something over 22,000, adapting the Fighting Fantasy gamebook
The Shamutanti Hills. I left off right after the protagonist survived snooping around a mine run by Goblins, and there's a lot more to go.
These totals sound like a lot, right? 10,000 words in 30 days equates to 334 words/day (50,000 = 1667 words/day). For me that's about 20 minutes' worth of writing, but then I usually have my stories planned out well before the contest starts. Outlines are allowed, by the way. The rules allow people to make notes and plan out their stories. The only thing that's not allowed is to start the stories before 12:01 am on the first day of the contest. Of course this is on the honor system; they won't know if people take a whole year to write the story and just dole it out over the contest period. But there's really no point in that - the participants aren't actually competing against anyone but themselves, so cheating is pointless.
Interesting, never knew there are one person RPG game books.
There are quite a lot of them now - Tunnels & Trolls, Lone Wolf, Cretan Chronicles, Grail Quest, Blood Sword, Fabled Lands... and there are more online, in a number of different languages. My favorite will always be
Fighting Fantasy. I got hooked on those in my first year of college. I
should have been doing my homework, but instead I was lost in the Maze of Zagor, trying to find and kill the evil Warlock of Firetop Mountain.
Definitely another thing to be jealous of - poetry club and school newspaper requires people to run them and where I live, language/literature teachers are too busy preparing and correcting tests for them to have any spare time.
For the most part, the teachers were just there to supervise. Once the kids knew what was expected of us, we just dug in and did the work. One year the poetry club had two teachers supervising it, and I remember a meeting when one of them was marking essays his students had written for their "Crucible" assignment. For the newspaper, we actually had a field trip to one of the local papers, where we were shown how to do layouts and make sure things were readable and not all mixed up. I ended up doing most of the typing for each issue (back in the days of stencils and carbon paper...
).
Then, on the other hand, I have to ask, how big was that school? I went to school of approx thousand pupils, ranging from 6th to 12th grade, so that may be a very small school when put in Canada.
I'm not sure how many students they have now, but in the late '70s/early '80s, there were approximately 1200 kids, spread over Grades 10, 11, and 12. That was when there was just the one public high school. The Catholic high school was across the street; not sure how many kids they had. The county school was nearby, but at that time it was just Grades 1-9. They eventually added kindergarten and high school.
I don't get it, why there is such misconcepton of Sci-fi? Is it carried over from 1960s movies?
I think that may be the problem for Margaret Atwood, but for everyone else who isn't into it, they tend to judge it by some of the most stereotypical movies or TV shows. Every attempt to establish a science fiction/gaming store in my city has failed. There just aren't enough fans here to make them profitable. There used to be lots of second-hand bookstores, but now there are only two - and one of them is more for comics than books.
Fun fact: Back in the '90s, one of those attempts at a gaming store was called "The Cosmic Blunder" and had posters advertising Dungeons & Dragons, comics, games, posters, armor (the local SCA group did our best to do some favor-exchanges there; we'd do a fighting demo to draw people into the place, and in turn they let us advertise our feasts, demos, and other events in the store). I wish I'd had a camera with me whenever I went to that part of downtown. The place next to the Cosmic Blunder had a prim and proper sign proclaiming itself as The Society for Sober Living.
I consider myself a fan of genre, and I think sci-fi has more to do with anthropology, society, psychology than action. A good sci-fi book/movie should motivate one to think, not to mindlessly consume. Imho, the technology is there to change the environment, but the focus should always be on how a human or groups of humans react to the new tech.
It can have all that, plus action, but it's got to be in balance. I think the book that does this admirably is
Dune, by Frank Herbert.
Science fiction conventions sound very cool to me. We have medieval reconstruction festivals, comic-con festivals, but not sci-fi. Not yet.
Around here, most of the people I knew who were into medieval re-creation were also into roleplaying games (D&D), and also science fiction. It wasn't unusual to have a group of people from the local Star Trek club getting together for a game of D&D or Civilization (the board game that preceded the computer game), and one of the players would sit and knit or crochet some costume item when it wasn't her turn.
Overall, it would be logical that for a country with approx 35 million people there are more professional writers who don't have to work side jobs to make a living and therefore the whole industry is bigger and more advanced, but since news in Latvia don't care about what's going on in Canada at all, and as far as I know, Canada has both British and French roots, it is really hard to conclude anything without actually asking how the life is there.
I'm not sure how many professional writers there are here who don't have to work other jobs to supplement their writing income. Of course there have been some who spent their entire career as writers, but that doesn't mean they just wrote fiction. Some got their start as journalists, and their books are in a variety of genres.