Beardlore
Chieftain
- Joined
- Sep 26, 2018
- Messages
- 1
Right off the bat, I have very little idea what I'm doing with modding and the traits have thrown me completely off.
I know what I want them to do but have no clue how to code them or if they're even possible.
The first trait; the leader specific one, is called 'We've been burned before' - Enemy spies work at 50% efficiency in your capital.
Civ: 'Whitestone Ore' - +1 builld slots for builders. Quarries produce +1 science.
Building: 'Sun Tree' - +1 culture for each Sun Tree built.
Unit: 'Whitestone Riflemen' - Musketeer replacement. X1.5 damage against earlier era units.
Thanks in advance for your help.
<3
I know what I want them to do but have no clue how to code them or if they're even possible.
The first trait; the leader specific one, is called 'We've been burned before' - Enemy spies work at 50% efficiency in your capital.
Civ: 'Whitestone Ore' - +1 builld slots for builders. Quarries produce +1 science.
Building: 'Sun Tree' - +1 culture for each Sun Tree built.
Unit: 'Whitestone Riflemen' - Musketeer replacement. X1.5 damage against earlier era units.
Thanks in advance for your help.
