Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
. The AI pops lairs all the time and humans who want to do so can be even quicker.
FfH or FF?
. The AI pops lairs all the time and humans who want to do so can be even quicker.
What version are you playing? Because I haven't seen the AI pop dungeons at all, especially the legendary ones like the Pyre or Aifon Isle. Maybe the lairs, because I rarely see those in their territory. The first thing I usually do when getting Open borders with an AI is explore their territory looking for dungeons to explore.
While I'm sure the Lanun will be pleased to hear about how feared the Black Wind is, I do believe that the ship you're all referring to is actually the Sailor's Dirge...Ahh... the Black Wind... Used to regularly end more of my budding empires than Orthus ever did. Without it- Erebus is way more predictable. And boring.
you don't seem to understand the OP's issue.What version are you playing? Because I haven't seen the AI pop dungeons at all, especially the legendary ones like the Pyre or Aifon Isle. Maybe the lairs, because I rarely see those in their territory. The first thing I usually do when getting Open borders with an AI is explore their territory looking for dungeons to explore.
I'm reffering to regular FfH. I'm sure someone can look up in the actual code what the probability of these spawns are, I'm guessing it's at least 10% as 1 out of every 10 pops is at least the rate I've seen, but you could also do this: Go set up a Standard-Large hotseat game, and play out the civs yourself. I guarantee if you just explore things, not even the Legendary ones, that someone will pop some of the big guys. It shouldn't require anything more than moving around each civ's starting scout as has repeatedly been said. And for the record all the multiplayer groups I've been with strictly disallow popping lairs just because of this and somehow it's still happened accidentally to a couple of people not paying attention - it's just not that rare. So it's not just an issue of fixing up the AI; I even don't always care when a random AI in the distance dies in a single player game but this issue affects everyone.
While I'm sure the Lanun will be pleased to hear about how feared the Black Wind is, I do believe that the ship you're all referring to is actually the Sailor's Dirge...
I would like it where the Epic Lair's etc. can only be popped by a minimum T2 unit.
eg. Hunter instead of Scout.
Just to delay thing's a little and get you past that window of extreme vulnerability.
Then there could be no excuses.....
That would just guarantee you are past the "grace period" and make things worse!
After reading through this again, I wonder if the main problem is boss spawns (which DO have a grace period and I've never seen pre-T2)...or the specter spawns from ruins/graveyards (which apparently don't and I have.) Specters themselves aren't THAT scary early-game, but they have some crazy power to upgrade themselves to wraiths if certain conditions are met (whatever those conditions may be) and can be spawned three at a time from a graveyard if you're unlucky. Wraiths can wreck warriors like nobody's business.
Makes me wonder how many times it was a wraith that did all the pre-turn-100 AI deaths I've witnessed.
So if I understand correctly- It's only a MP game problem when you can't just all agree to not pop the big lairs in each others terriitories? Because the AI isnt the one who did it, but another player?
So if I understand correctly- It's only a MP game problem when you can't just all agree to not pop the big lairs in each others terriitories? Because the AI isnt the one who did it, but another player?
PPQ never met a change he liked.
It would be rad if any units walking onto dungeons turned to HN while on that tile (but OOS nightmare)
I guess the other option is to simply put guards on dungeons, and kill anyone who comes close. I've tried warning people before, but they pop the lair anyways, which leads to war.